Remove game startup diagnostic

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Ceres authored and Phosit committed 2026-10-22 16:13:00 +02:00
1 parent 910e6de7d7
commit f63fb1578a
1 file changed
-1
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@@ -373,7 +373,6 @@ PSRETURN CGame::ReallyStartGame()
Script::Function::CallVoid(rq, global, "reallyStartGame");
}
debug_printf("GAME STARTED, ALL INIT COMPLETE\n");
// The call tree we've built for pregame probably isn't useful in-game.
if (CProfileManager::IsInitialised())