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Remove game startup diagnostic
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@@ -373,7 +373,6 @@ PSRETURN CGame::ReallyStartGame()
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Script::Function::CallVoid(rq, global, "reallyStartGame");
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}
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debug_printf("GAME STARTED, ALL INIT COMPLETE\n");
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// The call tree we've built for pregame probably isn't useful in-game.
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if (CProfileManager::IsInitialised())
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