mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-11-09 14:09:28 +00:00
Updates shadows camera frustum after its recalculation.
This was SVN commit r27493.
This commit is contained in:
1 parent
e5635a9d7f
commit
a3e8fd0fd4
1 file changed
+1
@@ -620,6 +620,7 @@ void ShadowMap::PrepareCamera(
|
||||
CCamera camera = m->SavedViewCamera;
|
||||
camera.SetProjection(m->Cascades[cascade].LightProjection);
|
||||
camera.GetOrientation() = m->InvLightTransform;
|
||||
camera.UpdateFrustum();
|
||||
g_Renderer.GetSceneRenderer().SetViewCamera(camera);
|
||||
|
||||
const SViewPort& cascadeViewPort = m->Cascades[cascade].ViewPort;
|
||||
|
||||
Reference in new issue
Block a user