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Fixes shadows cascades iteration.
This was SVN commit r27492.
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@@ -1089,7 +1089,7 @@ void CSceneRenderer::PrepareScene(
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if (g_RenderingOptions.GetShadows())
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{
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for (int cascade = 0; cascade <= m->shadow.GetCascadeCount(); ++cascade)
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for (int cascade = 0; cascade < m->shadow.GetCascadeCount(); ++cascade)
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{
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m_CurrentCullGroup = CULL_SHADOWS_CASCADE_0 + cascade;
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const CFrustum shadowFrustum = m->shadow.GetShadowCasterCullFrustum(cascade);
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