Fixes shadows cascades iteration.

This was SVN commit r27492.
This commit is contained in:
vladislavbelov
2023-01-26 17:12:11 +00:00
parent fa1fc26241
commit e5635a9d7f
+1 -1
View File
@@ -1089,7 +1089,7 @@ void CSceneRenderer::PrepareScene(
if (g_RenderingOptions.GetShadows())
{
for (int cascade = 0; cascade <= m->shadow.GetCascadeCount(); ++cascade)
for (int cascade = 0; cascade < m->shadow.GetCascadeCount(); ++cascade)
{
m_CurrentCullGroup = CULL_SHADOWS_CASCADE_0 + cascade;
const CFrustum shadowFrustum = m->shadow.GetShadowCasterCullFrustum(cascade);