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@@ -1015,7 +1015,7 @@ function initDefaults()
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// Remove gaia from both arrays
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g_DefaultPlayerData = clone(g_Settings.PlayerDefaults.slice(1));
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let aiDifficulty = Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty");
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let aiDifficulty = +Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty");
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// Don't change the underlying defaults file, as Atlas uses that file too
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for (let i in g_DefaultPlayerData)
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