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Add AI difficulty in options
Reviewed By: elexis Trac Tickets: #4876 Differential Revision: https://code.wildfiregames.com/D1096 This was SVN commit r20566.
This commit is contained in:
@@ -337,6 +337,7 @@ scale = 1.0 ; GUI scaling factor, for improved compatibili
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[gui.gamesetup]
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enabletips = true ; Enable/Disable tips during gamesetup (for newcomers)
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assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled.
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aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest)
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[gui.session]
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camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one?
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@@ -1015,11 +1015,14 @@ function initDefaults()
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// Remove gaia from both arrays
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g_DefaultPlayerData = clone(g_Settings.PlayerDefaults.slice(1));
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let aiDifficulty = Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty");
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// Don't change the underlying defaults file, as Atlas uses that file too
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for (let i in g_DefaultPlayerData)
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{
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g_DefaultPlayerData[i].Civ = "random";
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g_DefaultPlayerData[i].Team = -1;
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g_DefaultPlayerData[i].AIDiff = aiDifficulty;
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}
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deepfreeze(g_DefaultPlayerData);
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@@ -33,12 +33,6 @@
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"tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.",
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"config": "gui.splashscreen.enable"
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},
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{
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"type": "boolean",
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"label": "Enable Game Setting Tips",
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"tooltip": "Show tips when setting up a game.",
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"config": "gui.gamesetup.enabletips"
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},
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{
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"type": "boolean",
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"label": "Detailed Tooltips",
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@@ -75,23 +69,6 @@
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"tooltip": "Always show the remaining ceasefire time.",
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"config": "gui.session.ceasefirecounter"
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},
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{
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"type": "boolean",
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"label": "Persist Match Settings",
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"tooltip": "Save and restore match settings for quick reuse when hosting another game",
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"config": "persistmatchsettings"
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},
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{
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"type": "dropdown",
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"label": "Assign Players",
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"tooltip": "Automatically assign joining clients to free player slots during the match setup.",
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"config": "gui.gamesetup.assignplayers",
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"list": [
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{ "value": "everyone", "label": "Everyone" },
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{ "value": "buddies", "label": "Buddies" },
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{ "value": "disabled", "label": "Disabled" }
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]
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},
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{
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"type": "dropdown",
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"label": "Late Observer Joins",
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@@ -352,6 +329,49 @@
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}
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]
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},
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{
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"label": "Game Setup",
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"options":
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[
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{
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"type": "boolean",
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"label": "Enable Game Setting Tips",
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"tooltip": "Show tips when setting up a game.",
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"config": "gui.gamesetup.enabletips"
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},
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{
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"type": "boolean",
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"label": "Persist Match Settings",
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"tooltip": "Save and restore match settings for quick reuse when hosting another game",
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"config": "persistmatchsettings"
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},
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{
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"type": "dropdown",
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"label": "Default AI difficulty",
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"tooltip": "Default difficulty of the AI.",
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"config": "gui.gamesetup.aidifficulty",
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"list": [
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{ "value": 0, "label": "Sandbox" },
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{ "value": 1, "label": "Very Easy" },
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{ "value": 2, "label": "Easy" },
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{ "value": 3, "label": "Medium" },
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{ "value": 4, "label": "Hard" },
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{ "value": 5, "label": "Very Hard" }
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]
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},
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{
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"type": "dropdown",
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"label": "Assign Players",
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"tooltip": "Automatically assign joining clients to free player slots during the match setup.",
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"config": "gui.gamesetup.assignplayers",
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"list": [
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{ "value": "everyone", "label": "Everyone" },
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{ "value": "buddies", "label": "Buddies" },
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{ "value": "disabled", "label": "Disabled" }
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]
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}
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]
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},
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{
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"label": "Lobby",
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"tooltip": "These settings only affect the multiplayer.",
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