diff --git a/binaries/data/mods/public/gui/gamesetup/gamesetup.js b/binaries/data/mods/public/gui/gamesetup/gamesetup.js index 615b5ddb28..33e9f2caf3 100644 --- a/binaries/data/mods/public/gui/gamesetup/gamesetup.js +++ b/binaries/data/mods/public/gui/gamesetup/gamesetup.js @@ -1015,7 +1015,7 @@ function initDefaults() // Remove gaia from both arrays g_DefaultPlayerData = clone(g_Settings.PlayerDefaults.slice(1)); - let aiDifficulty = Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty"); + let aiDifficulty = +Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty"); // Don't change the underlying defaults file, as Atlas uses that file too for (let i in g_DefaultPlayerData)