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Commit Graph

  • 12633bdaa8 Adjust melee and slaughter max range to better match animations temple 2018-03-08 19:11:34 +00:00
  • 8ae6c448ee Fix the two incorrect replacements in b5c43fc5f9, refs #4950. elexis 2018-03-08 19:00:04 +00:00
  • 734ca44533 On Danubius, send soldier attack commands last, so that observers follow these units rather than the ships after the ungarrisoning. elexis 2018-03-08 14:15:03 +00:00
  • 147ef2b892 Allow observers to follow gaia commands on triggerscript maps. elexis 2018-03-08 14:10:45 +00:00
  • adb84c50fb Fix oversight in 14da2f841f. elexis 2018-03-08 14:06:41 +00:00
  • a14b351e87 Add a more detailed tooltip to the mainmenu lobby button Imarok 2018-03-07 19:16:14 +00:00
  • 212b74f7e5 petra: make the ai able to build docks in islands in which it has no cc, and use them for trade. mimo 2018-03-07 18:45:16 +00:00
  • 061371da92 more petra cleanup following eslint mimo 2018-03-07 18:41:39 +00:00
  • 14da2f841f TriggerHelper functions to retrieve entities by player and by class. elexis 2018-03-07 13:54:58 +00:00
  • 3f7ea11059 TriggerHelper SetUnitStance helper function for a very frequent triggerscript order. elexis 2018-03-07 12:36:45 +00:00
  • 2a1929d378 Fix a typo (ritualIdx / heroIdx) in the Danubius OwnershipChange in 026dcf10eb / D204. elexis 2018-03-07 12:21:09 +00:00
  • d49f684139 Enable the Kushite mercenary camps temple 2018-03-07 01:24:39 +00:00
  • a787471f56 Move unused celt building prop meshes to the old public Found by checkref.pl Stan 2018-03-06 21:59:38 +00:00
  • f83a56287c Move some old trees to old public. Found with checkrefs.pl They are too low poly to be used sadly. Stan 2018-03-06 21:19:25 +00:00
  • 408a8d55c4 Remove unused/old meshes found by checkref.pl Stan 2018-03-06 21:08:17 +00:00
  • 0ffb130744 petra: cleanup following eslint continuation mimo 2018-03-06 19:39:13 +00:00
  • 307e395012 petra: more cleanups following eslint mimo 2018-03-06 19:15:31 +00:00
  • 46dadfb386 Rename missing hero in 6fd60ff14a Refs: 097c19a6a0 Stan 2018-03-06 18:59:46 +00:00
  • 6fd60ff14a Rename some heroes using the common scheme. Stan 2018-03-06 18:50:44 +00:00
  • 06c64bd8da petra (partial) cleanup following eslint mimo 2018-03-06 18:47:33 +00:00
  • 4ded9cbec2 ai: cleanup of common-api following eslint mimo 2018-03-06 18:34:33 +00:00
  • d3fd524f88 Remove _unpacked from rome_mechanical_siege_onager since it doesn't have a Pack component, refs 9fd718186d. elexis 2018-03-06 13:58:07 +00:00
  • 6113edd746 Refactor and move random template composition triggerscript code used for gaia attacker waves from Danubius (026dcf10eb / D204) and Survival Of The Fittest (18e7d8a518 / D145) to the TriggerHelper. elexis 2018-03-06 13:31:34 +00:00
  • d8b5439956 Small map cleanup and performance improvements. elexis 2018-03-06 11:44:20 +00:00
  • b5ad56a83d Unify variants a bit, boost healer idle speed. Stan 2018-03-05 21:03:48 +00:00
  • 460dc0b2f2 Fix uterly slow animation for skirmishers. Stan 2018-03-05 20:48:41 +00:00
  • d86148defc Create winning teams for relic and wonder victory instead of letting all allies of a player win. bb 2018-03-05 18:02:27 +00:00
  • 9886a4fc15 Fix trees on hills on Survival Of The Fittest following f7a2c3d02c / D145. elexis 2018-03-05 14:38:00 +00:00
  • 1b6407ac7e Rename some constraint arguments to constraints to reflect that one can pass an array too. elexis 2018-03-05 14:35:46 +00:00
  • ae4bc2c7b1 Add a PassableMapAreaConstraint so that createArea calls can be constrained in advance when the result is going to be used for entity placement. elexis 2018-03-04 22:34:30 +00:00
  • 4bbb5cc8ef petra: refactor the base management to allow further extensions mimo 2018-03-04 22:32:32 +00:00
  • b5c43fc5f9 Remove some redundant random map logger ellipses. elexis 2018-03-04 21:09:16 +00:00
  • cabc9b4a69 Unify the two copies of the custom dock placement logic on Hellas and Pompeii, refs #4805. elexis 2018-03-04 20:06:15 +00:00
  • b167c5f6ae Center starting entities temple 2018-03-04 17:43:04 +00:00
  • 55645b8bda petra: fix computation of accessibility for cart super_dock mimo 2018-03-04 13:42:07 +00:00
  • 0e8d47cdf7 petra: fix some (rare) cases where the ai would not build a market mimo 2018-03-04 13:26:46 +00:00
  • a1c4c23ce4 Adds axes to the CChart and the summary screen. vladislavbelov 2018-03-04 12:42:35 +00:00
  • 5f92726fe7 petra: fix land attacks targeting ships mimo 2018-03-03 18:46:06 +00:00
  • fc66a2dec1 update the petra description following 5b314fc0ac, as suggested by imarok mimo 2018-03-03 18:36:54 +00:00
  • 6eb8a814ce Improve random map script performance by using squared distance where possible, refs #5011. elexis 2018-03-03 13:46:57 +00:00
  • 4392d73c5c petra: fasten late game by not waiting to have a huge army before attacking nearly defeated enemies mimo 2018-03-03 10:37:54 +00:00
  • 5b314fc0ac Add a time multiplier for AI levels mimo 2018-03-03 10:05:04 +00:00
  • a8a29271ce Add a wrong indentation to avoid "unchanged" lines in D1240, #4014 Suggested By: elexis This was SVN commit r21421. bb 2018-03-02 21:14:43 +00:00
  • 148dbc2837 Egypt skirmish map by mimesot, refs #5032. elexis 2018-03-02 19:36:38 +00:00
  • 1b743ee36f Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011. elexis 2018-03-02 18:53:53 +00:00
  • e3f531384e Performance improvement for the StaticConstraint by not initializing the cache upon construction but filling it just-in-time, refs #5011. elexis 2018-03-02 18:13:07 +00:00
  • f72e7bd626 Increase MaxSpawnDistance for ships temple 2018-03-02 18:10:54 +00:00
  • ce65af8dcb Move Danubius triggerscript function to compose random templates and garrison all entities of a given identity class to TriggerHelper. elexis 2018-03-02 16:32:10 +00:00
  • 0ff518148e Forgotton file in previous commit 85a3a889e7 and change pathheight on danubius to be less than landheight. elexis 2018-03-02 16:26:55 +00:00
  • 85a3a889e7 Add "has" helper function to TileClass, so that one can find out if the given tile is marked with that class or not without having to fallback to Constraints. elexis 2018-03-02 16:16:45 +00:00
  • e9fb0f62ed Add the avoidance of other Objects within the same Groups from 833ab874a9 to RandomObjects too, refs D189, #4338. elexis 2018-03-02 15:58:02 +00:00
  • 9f47cc2403 Account for upgrade options of parent when determining base template for Template Viewer s0600204 2018-03-01 23:50:27 +00:00
  • 5352c0f84e Disables load/delete buttons for an empty savegames list. Fixes #5057. vladislavbelov 2018-03-01 20:50:41 +00:00
  • ba1a03f3f8 Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. elexis 2018-03-01 19:50:09 +00:00
  • 50dcddc0eb On Elephantine, use c214bbd1ec, c6af8b4e76 to place a path from the temple to the pyramid and replace the city patch workaround. elexis 2018-03-01 19:40:00 +00:00
  • c214bbd1ec Return the placed Groups (containing the Objects (containing Entities)) from the createObjectGroups (plural) functions, refs c6af8b4e76. elexis 2018-03-01 18:34:48 +00:00
  • c6af8b4e76 Fix createObjectGroup (singular) and SimpleGroup.prototype.place not returning an array of entities but an array of undefined following the SimpleGroup change in 78ce731fc5. elexis 2018-03-01 17:48:13 +00:00
  • 38aee6698d New mappreview images for Ambush and Stronghold, since the ugly circle patterns were removed in 774a626bb9, refs #4993. elexis 2018-03-01 16:26:26 +00:00
  • 9bd9d16420 Add translateHeightmap function which allows repositioning of an imported heightmap before copying it to the map, refs #3764, #5018, #4816. elexis 2018-03-01 14:39:17 +00:00
  • c486ce7efe Aethiopia random map by (-_-) aka smiley. elexis 2018-03-01 13:07:30 +00:00
  • 99797313fe Implement StaticConstraint, refs #5011. elexis 2018-03-01 12:48:13 +00:00
  • 2be4293dff Complain if an RMS tries to revert the loading progress. elexis 2018-03-01 12:06:55 +00:00
  • 5ea7458671 Fixes #5056 Remove the offending props. Add EOL properties. Reported and fix suggested by s0600204 Stan 2018-03-01 07:40:31 +00:00
  • df246b3f5b Disable trader sounds that were only enabled because their szddles had an event tzg. Stan 2018-03-01 07:18:39 +00:00
  • 58f7f47554 petra: additional fixes for accessibility checks during attacks mimo 2018-02-28 19:20:28 +00:00
  • 12be2af34c Fix inconsistent behaviour when deleting a saved game from the load or save panels mimo 2018-02-28 19:16:27 +00:00
  • 7dd14f4512 Fix missing double negation in a1ddf6114a / D1021. elexis 2018-02-27 19:51:53 +00:00
  • 5db56fce33 New pers quiver by alexandermb Thread: https://wildfiregames.com/forum/index.php?/topic/23925-task-weapons-and-armory/&page=2 Stan 2018-02-27 19:06:42 +00:00
  • 91299ce79a petra: fixes/cleanups in navalManager mimo 2018-02-27 16:46:49 +00:00
  • b50589f66e petra: fixes/cleanups in attacks mimo 2018-02-27 16:31:23 +00:00
  • c166357146 Fix JS type label in the heightmap library, refs #3764. elexis 2018-02-27 13:09:48 +00:00
  • 387200f745 Enable multi-processor compilation on Windows with premake5. Patch by Stan, fixes #5035. Itms 2018-02-26 21:49:49 +00:00
  • 2e8ba0ca2c Fix some map load progress numbers temple 2018-02-26 21:36:37 +00:00
  • 354408439a Add back texture for the centurio Stan 2018-02-26 21:35:33 +00:00
  • 12e5910088 Clean up death anims a bit. Stan 2018-02-26 20:59:03 +00:00
  • 861411ac29 New variants for elephants. Stan 2018-02-26 20:26:23 +00:00
  • fc218bb12e Rework passage creation on Lower Nubia and add map description by Sundiata, refs #5040. elexis 2018-02-26 19:48:28 +00:00
  • 56a17c788d Missing double negate throws error from a1ddf6114a Spotted By: temple refs D1021, #4791 bb 2018-02-26 17:40:50 +00:00
  • 99b69098db Pay missing file in the previous commit 9d681ff3e3 with a large pyramid, refs #5040. elexis 2018-02-25 22:35:10 +00:00
  • 3698c134b5 Make sure dropdowns fit in the screen by allowing the list to be above when there is not enough space bb 2018-02-25 22:26:31 +00:00
  • a1ddf6114a Allow units to be positioned with freehand placement bb 2018-02-25 22:17:19 +00:00
  • 9d681ff3e3 Lower Nubia random map, refs #5040. elexis 2018-02-25 22:08:26 +00:00
  • 3d54e697e7 Allow using createPassage with out of bounds coordinates when TILE_CENTERED_HEIGHT_MAP mode is enabled. elexis 2018-02-25 21:39:06 +00:00
  • a4bdd943c1 Check for m_Unit before using it as it is done below. Stan 2018-02-25 14:58:31 +00:00
  • f75a67e8c6 Fix cavalry animations. Use inheritance where possible to reduce the amount of maintenance work needed. Stan 2018-02-25 14:40:00 +00:00
  • 2ab3436dab Move some unused textures to the art repo Stan 2018-02-25 13:03:18 +00:00
  • f687c8f61d petra: Always use an helper function to get the accessibility of an entity instead of direct use of the accessibility map, in order to be able to cope with entity specificities (docks for example). mimo 2018-02-25 10:10:14 +00:00
  • 23db9cac91 Use the correct texture for the mauryan hero head. Stan 2018-02-25 02:28:46 +00:00
  • 2b45ac5ddf Fix Mauryan Hero Stan 2018-02-25 02:27:04 +00:00
  • cd1be35976 Move files found by a modified checkref.pl to the old_public Use some previously unused anims for ponies, Remove unanimated capes, as the current models are the same but rigged. Stan 2018-02-25 02:08:55 +00:00
  • e912160467 Use an old anim committed by Pureon This has no visual effect. Reported by checkrefs.pl Stan 2018-02-25 00:38:34 +00:00
  • d89abdef44 Move unused and old anims to the old_public folder Reorganize the new into folders so it's easier to find and will be easier to reimplement if we need them. Stan 2018-02-25 00:30:46 +00:00
  • 8bad02bd64 Donate button. elexis 2018-02-24 23:18:42 +00:00
  • 8615acb2fc Napata demo map by Skhorn, based on research by Sundiata, refs #5040. elexis 2018-02-24 23:13:11 +00:00
  • 3e0482b85b Use Inheritance for quadrapeds, to reduce work needed when wanting to update anims Stan 2018-02-24 22:37:33 +00:00
  • d5c48e851e Disable cavalry sounds. Stan 2018-02-24 21:07:30 +00:00
  • 679dc0ebba Fix broken tests, Stan 2018-02-24 20:37:50 +00:00
  • d470995bcb Fix nomad checbox scrolling wrongly, fixes 70172519b7 bb 2018-02-24 20:19:59 +00:00
  • af2abb8cbf Fix units not being able to play sounds when walking and running This currently disabled by variants, and will be reenabled when sounds have been chosen. Reviewed by: Vladislav, Comments by: Itms, elexis Differential Revision: ​https://code.wildfiregames.com/1257 This was SVN commit r21359. Stan 2018-02-24 18:13:03 +00:00
  • 976ab3d395 petra fixes/improvments of b11ff0df68 mimo 2018-02-24 17:06:04 +00:00