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Commit Graph

  • e7f353468a Fix a JS warning when switching the perspective to gaia in autostarted games on a map without keywords following 147ef2b892 by always displaying the follow-player option for gaia. elexis 2018-04-11 13:42:25 +00:00
  • 2d60fe092b Sort components in templates alphabetically using the templatessorter. elexis 2018-04-11 13:08:55 +00:00
  • 8f99ddea13 Fix lineendings in source/, simulation/, maps/, gui/, globalscripts/. elexis 2018-04-11 12:55:32 +00:00
  • 5e39b717aa Fix compilation with ICU 61 s0600204 2018-04-10 18:13:32 +00:00
  • d1b5e3c080 Disable ship formations temple 2018-04-09 19:29:38 +00:00
  • 51b2b25152 Give capturePoints of defeated Players to gaia mimo 2018-04-09 17:04:27 +00:00
  • 62a8d34778 Update in-game manual text with altered shortcut s0600204 2018-04-09 16:57:10 +00:00
  • 8817050e3a Update libcurl to 7.59.0 on Windows and enable SSL support on Windows and macOS. Itms 2018-04-09 16:40:36 +00:00
  • ee13d36616 Fix Fsm error message when a guard ent is killed mimo 2018-04-09 16:36:41 +00:00
  • 23b23a6ece Change key shortcut for Structure Tree. s0600204 2018-04-09 15:18:44 +00:00
  • df23c95d7d Add two cataracts and more mines to Fields Of Meroë. elexis 2018-04-09 12:14:48 +00:00
  • 7f602037ba Biome specific map previews for Mainland, which for some reason is still the favorite map of many lobby players, refs #4962. elexis 2018-04-09 11:38:26 +00:00
  • 4e3dbeeada Set relative hitpoints for completed foundations temple 2018-04-09 03:02:48 +00:00
  • 593a6a228e Properly handle map resizes in Atlas, fixes #4800. Itms 2018-04-08 21:49:47 +00:00
  • dfa2048dc5 Use libsodium for cryptography. Itms 2018-04-08 21:41:31 +00:00
  • 8d9405db8f petra cleanup mimo 2018-04-08 20:11:28 +00:00
  • e12bfd26ef Add some small bushes near the straggler trees on Lower Nubia to try to improve the imbalance between players starting on the left vs players starting on the right side of the map. elexis 2018-04-08 16:28:02 +00:00
  • 6b0b5a4396 Allow capturing of pyraminds on Jebel Barkal as asked for by Cesar. elexis 2018-04-08 14:28:23 +00:00
  • 168a086fb1 Fix a nub constraint on corsica reported by (-_-) aka smiley aka facepalm. elexis 2018-04-08 14:19:11 +00:00
  • 5635afd125 Add More anims to the actor viewer Differential: https://code.wildfiregames.com/D1431 Reviewed by Vladislav Stan 2018-04-07 18:46:09 +00:00
  • 4177ebc568 Avoid creating a null formation temple 2018-04-07 17:25:41 +00:00
  • 0ed00dca6f Add an IsInWorld check to Formation temple 2018-04-07 17:18:16 +00:00
  • 83ad0e28c1 Reduce the attackercount by 33% per difficulty on this map, because "easy" wasn't easy and "medium" was rather hard. elexis 2018-04-05 16:01:10 +00:00
  • 8c068ca258 Fix undefined warning when pressing the massbarter hotkey after building a market before selecting the market for the first time following b48d192ee9. elexis 2018-04-05 11:57:43 +00:00
  • 68e8b34d39 Add some missing hill avoidance for nomad placement. elexis 2018-04-05 11:08:01 +00:00
  • 787345a8db fix error when using salad-bowl on gaia, fixes #4603 mimo 2018-04-04 19:27:19 +00:00
  • d0a771c712 Use the loading screen for autostart singleplayer/bot matches and replays too (not only for autostarted multiplayer matches), refs #4822. elexis 2018-04-04 18:46:36 +00:00
  • 966b1608da Disable some session buttons while in Atlas rather than spamming JS error stacks onTick. elexis 2018-04-04 17:35:25 +00:00
  • b48d192ee9 Simplify JS GUI session init. elexis 2018-04-04 16:53:31 +00:00
  • 8f9ec9ebe3 fix b0d14419ac for turrets directly garrisoned from OutWorld mimo 2018-04-04 16:23:17 +00:00
  • 539a709890 Formation members shouldn't use IsWalkingAndFighting temple 2018-04-04 15:05:59 +00:00
  • f46d721630 Use the 0 A.D. logo as window icon for the standalone pyrogenesis mod selector, fixes a warning. Itms 2018-04-04 14:12:29 +00:00
  • bd730ae8c8 New horse animations by AlexanderMB Fix redundant props in horse props Add a new floor gathering anims for cavalry Move cavalry anim file to a subfolder Add reins for cavalry Add trot animation replacing the new and now old ones Stan 2018-04-04 13:51:27 +00:00
  • f4749a8e2c Simplify GUI g_IsController variable init, equivalent to 100be98215. elexis 2018-04-04 12:43:25 +00:00
  • 100be98215 Simplify GUI g_IsNetworked variable init. elexis 2018-04-04 12:20:34 +00:00
  • 4a9f15930f New textures for the zebu, by Alexandermb Thread: https://wildfiregames.com/forum/index.php?/topic/22832-minifaction-nomads-xiongnu/&page=21 Stan 2018-04-03 21:23:45 +00:00
  • a978b8254c Fix incorrect file naming noticed by Alexandermb Stan 2018-04-03 20:30:38 +00:00
  • b0d14419ac Fix rotation of promoted turrets and allow fixing the turret angle in the GarrisonHolder schema. mimo 2018-04-03 17:13:24 +00:00
  • 0b9460a089 Improve Jebel Barkal balancing for smaller maps when there are very few or no elephant stables. elexis 2018-04-03 13:42:07 +00:00
  • f059a8dd16 Increase distance from gaia soldiers to nomad players. elexis 2018-04-03 13:23:38 +00:00
  • d22b8853b4 Remove unused property from d64b95b28c (which is misleading because the summary page has a variable of the same name). elexis 2018-04-03 13:21:25 +00:00
  • 21d3520936 Fix cheatTimeMultiplier broken by 5b314fc0ac mimo 2018-04-02 20:30:32 +00:00
  • e1562cceeb don't do some actions every turn when this is not needed + some cleanup mimo 2018-04-02 15:39:31 +00:00
  • 59a614f443 Fix 32b142fd19 Stan 2018-04-01 11:07:55 +00:00
  • c61927fb8e Small random map cleanup. elexis 2018-03-31 12:27:00 +00:00
  • 8559c3a7f1 Include the last endpoint in distributePointsOnCircularSegment temple 2018-03-31 01:31:13 +00:00
  • 44081fbd13 Add Patrol check to IsWalkingAndFighting temple 2018-03-31 00:21:34 +00:00
  • dda3346e99 Jebel Barkal wall fix temple 2018-03-30 18:16:58 +00:00
  • 2a59a41702 Let the difficulty setting of Jebel Barkal proportionally influence the number of attackers spawned, refs #4963. elexis 2018-03-28 16:53:53 +00:00
  • 5acfa9921e Fix UnitAI behaviour inconsistent with its stance for packed units and set default stance to standground for packed units. mimo 2018-03-27 17:56:32 +00:00
  • 32b142fd19 Final barrack split assets for Rome, Greece, and Gaul. LordGood 2018-03-27 10:15:14 +00:00
  • b34e6f1fbb Set isGarrisoned when unit is autogarrisoned, remove autogarrison state temple 2018-03-26 23:20:34 +00:00
  • 1168bc40a3 Slightly nerf elephant count from recently. elexis 2018-03-26 16:50:41 +00:00
  • 8ace8034a2 Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21. elexis 2018-03-26 15:18:53 +00:00
  • d31d38015b Remove an ancient unused placeholder template. elexis 2018-03-26 14:50:14 +00:00
  • 558d2e3b1f Remove an invalid parent template that was never used since its introduction in c44efe6c8c. elexis 2018-03-26 14:37:49 +00:00
  • e472e539e2 Remove test templates that became unused with fd93e4ae74, refs #2951. elexis 2018-03-26 14:34:35 +00:00
  • 9cc7865ef7 Replace createPassage call on Snowflake Searocks with a createArea call, as a proof of concept showing that createPassage is an unneeded function. elexis 2018-03-26 13:10:24 +00:00
  • ba0ad25e8a petra: fix field placement broken in 2ead236afe because of overflows, and improve the way to take these overflows into account in the common api to avoid such problems mimo 2018-03-25 19:48:38 +00:00
  • 275040fcbc no need to transfer the full entity to the ai when destroyed mimo 2018-03-25 19:17:01 +00:00
  • 7ccf0cd7bf Don't break the entire JS simulation if someone starts this map with treasures disabled. elexis 2018-03-24 15:08:34 +00:00
  • 870a0b54d0 petra: use standground stance for packable units as default mimo 2018-03-24 14:01:11 +00:00
  • c1d7feffb4 Don't have the difficulty of Jebel Barkal differ by the factor 10 depending on the mapsize and playercount. elexis 2018-03-24 13:20:44 +00:00
  • cb048b4738 A little cleanup of the PatchRData.cpp. vladislavbelov 2018-03-24 11:20:57 +00:00
  • c626b08d2d Reduce pathfinding lag on Jebel Barkal a bit by using actor palms in the city (preventing units in formation from becoming locked in at the spawn point). elexis 2018-03-23 17:31:54 +00:00
  • 53c8bc3c45 Prevent nomad errors on Jebel Barkal by possibly placing players in the desert. elexis 2018-03-23 16:03:06 +00:00
  • 0b0fb8838a Delay the first Napata attack on nomad mode by 4 minutes. elexis 2018-03-23 15:12:35 +00:00
  • 7d249181de Update simulation replay profiling comments and remove unused, nonexisting reference. elexis 2018-03-23 14:31:00 +00:00
  • 64f610e853 Add a new icon for vercingetorix I made using wowgetoffyourcellphone psd template. Stan 2018-03-22 22:30:48 +00:00
  • 9f6a76e671 Adapt Napata elephants to player housewalls. elexis 2018-03-22 18:36:06 +00:00
  • 500b468bbc Place decorative bushes near the paths in the city of Napata. elexis 2018-03-22 16:56:16 +00:00
  • d6ae354158 Fix mod check of non-visual replays and allow conversion of a vector of vectors of strings via ScriptConversions Imarok 2018-03-22 15:26:27 +00:00
  • ee9e677084 Simulation replay profiling graph overhaul. elexis 2018-03-22 13:53:04 +00:00
  • fcceffb3dd Add new death anims for elephant drivers it was looking weird before. Stan 2018-03-21 20:15:12 +00:00
  • 0abaded069 Remove some backfaces to improve performance. Stan 2018-03-21 18:20:39 +00:00
  • c387ce54f4 petra: remove a useless leftover test mimo 2018-03-21 18:06:18 +00:00
  • 29492badb7 Delete sheep corpses when starting to build a foundation, elexis 2018-03-21 01:44:15 +00:00
  • adfd2cfae1 Add missing map-bounds check to the wall builder constraints missing in 8b2a7f26e0. elexis 2018-03-21 01:04:42 +00:00
  • a3faf5f71d Fix paired tech after 33340265c8 Imarok 2018-03-20 22:56:00 +00:00
  • ed86efa57a Fix infinite UnitAI loop when units are moved out of world (after promotion) mimo 2018-03-20 18:20:10 +00:00
  • e3dc84692d Reduce defense wall gate health temple 2018-03-20 01:13:50 +00:00
  • c58440abda Fanatic and sword champ armor adjustment temple 2018-03-20 01:08:00 +00:00
  • 8527f8f240 Update the salad bowl cheat temple 2018-03-20 01:05:38 +00:00
  • 1bcc48455a New icon for Leonidas using the new background scheme, by wowgetoffyourcellphone Stan 2018-03-20 00:08:20 +00:00
  • 5eaea653d4 Add lion, ram statues and palms around the healer circle and a kushite statue in its center of Jebel Barkal. elexis 2018-03-19 20:58:14 +00:00
  • 8c939da8d2 Fix reverse spear hold position. It was way higher than it should have. Stan 2018-03-19 18:29:33 +00:00
  • 101edaa167 Reworked environment settings on Elephantine, based on patch by wowgetoffyourcellphone, elexis 2018-03-19 15:16:55 +00:00
  • 41a1967b6b Rename g_Callbacks to g_CloseCallbacks in the options page, so that one has better variable names in case of adding more callback types. elexis 2018-03-19 14:36:04 +00:00
  • 3be63d9865 Add ceasefirecounter to default.cfg, rename watershadows to shadowsonwater temple 2018-03-18 19:02:18 +00:00
  • b36363a53e Don't exceed vision range in hold ground and stand ground query ranges temple 2018-03-18 18:49:06 +00:00
  • 182103c143 Update some OS X libraries with security fixes and hopefully low regression risks. Refs #4362. fabio 2018-03-18 17:21:29 +00:00
  • 160dcdd477 Fix a few sync issues with horse variants and armors. Stan 2018-03-18 13:33:21 +00:00
  • d9f29d755a Use variant for some elephants. Stan 2018-03-18 13:04:24 +00:00
  • 349bcc1d1a petra: cache some computations which are done quite often on a few turns and created peaks in the execution time mimo 2018-03-18 12:05:28 +00:00
  • 38ae0d7314 Add some animated healers near the wonder on Jebel Barkal, similar to the ritual place on Danubius. elexis 2018-03-17 23:57:50 +00:00
  • 69f8297bec Give all entities a looter component so building arrows bring in loot too bb 2018-03-17 21:46:28 +00:00
  • 29b8de7411 Cavalry not attacking soldiers on Jebel Barkal wasn't a successful idea. elexis 2018-03-17 19:26:16 +00:00
  • d6ca86df62 Reenable some textures for Ptol pikemen, use the correct model for advanced units. Stan 2018-03-17 15:38:34 +00:00
  • d3bdb66fe6 New Kushite icons by wowgetoffyourcellphone. Stan 2018-03-17 13:25:17 +00:00
  • 3c9439ce27 Use primeSortAllPlayers in Latium temple 2018-03-16 23:42:17 +00:00