forked from mirrors/0ad
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
Unit tooltips cleaned up a bit. Made to look neater in-game. This was SVN commit r13648.
This commit is contained in:
@@ -1,15 +1,15 @@
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{
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"genericName": "The Agoge",
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"description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
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"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 200},
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"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "agoge.png",
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"researchTime": 60,
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"tooltip": "Barracks and Syssiton -50% build time, but also -1 crush armor level.",
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"tooltip": "+25% health for spear infantry, but also +10% train time.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiplier": 0.5},
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{"value": "Armour/Crush", "add": -1.0}
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{"value": "Health/Max", "multiplier": 1.25},
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{"value": "Cost/BuildTime", "multiplier": 1.1}
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],
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"affects": ["Barracks", "Syssiton"]
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"affects": ["Spear Infantry"]
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}
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@@ -17,7 +17,6 @@
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<Technologies datatype="tokens">
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-phase_city_generic
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phase_city_spart
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hellenes/spartans_agoge
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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@@ -47,6 +47,7 @@
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</Entities>
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<Technologies datatype="tokens">
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pair_champ_02
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hellenes/spartans_agoge
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_entity_quasi">
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<Obstruction>
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<Active>true</Active>
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<BlockMovement>true</BlockMovement>
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<BlockPathfinding>true</BlockPathfinding>
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<BlockFoundation>true</BlockFoundation>
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<BlockConstruction>true</BlockConstruction>
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<DisableBlockMovement>false</DisableBlockMovement>
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<DisableBlockPathfinding>false</DisableBlockPathfinding>
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</Obstruction>
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<OverlayRenderer/>
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<Selectable>
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<Overlay>
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<Outline>
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<LineTexture>outline_border.png</LineTexture>
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<LineTextureMask>outline_border_mask.png</LineTextureMask>
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<LineThickness>0.4</LineThickness>
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</Outline>
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</Overlay>
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</Selectable>
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<VisualActor>
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<SilhouetteDisplay>false</SilhouetteDisplay>
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<SilhouetteOccluder>true</SilhouetteOccluder>
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<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
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</VisualActor>
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</Entity>
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+2
-1
@@ -35,7 +35,8 @@
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<Classes datatype="tokens">Spear</Classes>
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<GenericName>Cavalry Spearman</GenericName>
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<History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History>
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<Tooltip>Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. Countered by: Spearmen, Archers, Elephants.</Tooltip>
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<Tooltip>Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.
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Countered by: Spearmen, Archers, Elephants.</Tooltip>
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</Identity>
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<Loot>
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<xp>130</xp>
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+2
-1
@@ -44,7 +44,8 @@
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<Classes datatype="tokens">Sword</Classes>
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<GenericName>Cavalry Swordsman</GenericName>
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<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
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<Tooltip>Counters: 2x vs. All Support Units and Siege Weapons, 1.5x vs. Archers. Countered by: Spearmen, Cavalry Skirmishers, Elephants.</Tooltip>
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<Tooltip>Counters: 2x vs. All Support Units and Siege Weapons, 1.5x vs. Archers.
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Countered by: Spearmen, Cavalry Skirmishers, Elephants.</Tooltip>
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</Identity>
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<Loot>
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<xp>130</xp>
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+2
-1
@@ -36,7 +36,8 @@
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<Classes datatype="tokens">Bow</Classes>
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<GenericName>Cavalry Archer</GenericName>
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<History>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</History>
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<Tooltip>Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. Countered by: Skirmishers.</Tooltip>
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<Tooltip>Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.
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Countered by: Skirmishers and Elephants.</Tooltip>
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</Identity>
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<Loot>
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<xp>130</xp>
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+2
-1
@@ -36,7 +36,8 @@
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<Classes datatype="tokens">Javelin</Classes>
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<GenericName>Cavalry Skirmisher</GenericName>
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<Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
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<Tooltip>Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. Countered by: Spearmen, Elephants.</Tooltip>
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<Tooltip>Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.
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Countered by: Spearmen, Elephants.</Tooltip>
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</Identity>
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<Loot>
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<xp>130</xp>
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+2
-1
@@ -39,7 +39,8 @@
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<Classes datatype="tokens">Ranged Archer</Classes>
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<GenericName>Champion Cavalry Archer.</GenericName>
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<Tooltip>Champion Cavalry Archer.
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Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Countered by: Skirmishers, Elephants.</Tooltip>
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Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen.
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Countered by: Skirmishers and Elephants.</Tooltip>
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</Identity>
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<Obstruction>
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<Unit radius="1.0"/>
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+2
-1
@@ -38,7 +38,8 @@
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<Classes datatype="tokens">Ranged Javelin</Classes>
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<GenericName>Champion Cavalry Skirmisher.</GenericName>
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<Tooltip>Champion Cavalry Skirmisher.
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Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. Countered by: Spearmen, Elephants.</Tooltip>
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Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.
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Countered by: Spearmen and Elephants.</Tooltip>
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</Identity>
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<Obstruction>
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<Unit radius="1.0"/>
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+2
-1
@@ -78,6 +78,7 @@
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<Classes datatype="tokens">Melee Spear</Classes>
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<GenericName>Champion Cavalry Spearman</GenericName>
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<Tooltip>Champion Cavalry Spearman.
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Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. Countered by: Spearmen, Archers, Elephants.</Tooltip>
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Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.
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Countered by: Spearmen, Archers, and Elephants.</Tooltip>
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</Identity>
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</Entity>
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+2
-1
@@ -78,6 +78,7 @@
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<Classes datatype="tokens">Melee Sword</Classes>
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<GenericName>Champion Cavalry Swordsman</GenericName>
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<Tooltip>Champion Cavalry Swordsman.
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Counters: 2x vs. All Support Units and Siege Weapons, 1.5x vs. Archers. Countered by: Spearmen, Cavalry Skirmishers, Elephants.</Tooltip>
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Counters: 2x vs. All Support Units and Siege Weapons, 1.5x vs. Archers.
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Countered by: Spearmen, Cavalry Skirmishers, and Elephants.</Tooltip>
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</Identity>
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</Entity>
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+2
-1
@@ -48,6 +48,7 @@
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</Attack>
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<Identity>
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<Tooltip>Champion War Elephant.
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Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Swordsmen and Skirmishers.</Tooltip>
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Good sieging capability. "Stench" Aura vs. Horses. Can run amok.
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Countered by Skirmishers and Swordsmen.</Tooltip>
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</Identity>
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</Entity>
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+1
-1
@@ -47,7 +47,7 @@
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<GenericName>Champion Archer</GenericName>
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<Tooltip>Champion Archer.
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Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
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Countered by: Cavalry Swordsmen, Cavalry Skirmishers.</Tooltip>
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Countered by: Cavalry Swordsmen and Cavalry Skirmishers.</Tooltip>
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</Identity>
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<Sound>
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<SoundGroups>
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+2
-1
@@ -54,7 +54,8 @@
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<Classes datatype="tokens">Ranged Javelin</Classes>
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<GenericName>Champion Skirmisher</GenericName>
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<Tooltip>Champion Skirmisher.
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Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots. Countered by: Swordsmen, Cavalry Spearmen.</Tooltip>
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Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots.
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Countered by: Swordsmen and Cavalry Spearmen.</Tooltip>
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</Identity>
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<Sound>
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<SoundGroups>
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+3
-1
@@ -56,7 +56,9 @@
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<GenericName>Champion Pikeman</GenericName>
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<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
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<Tooltip>Champion Pikeman.
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The ultimate line infantry. Low attack, but high armor. Counters: 2x vs. All Cavalry, 1.5x vs. Elephants. Countered by: Swordsmen, Skirmishers, Cavalry Archers.</Tooltip>
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Low attack, but high armor.
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Counters: 2x vs. All Cavalry, 1.5x vs. Elephants.
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Countered by: Swordsmen, Skirmishers, and Cavalry Archers.</Tooltip>
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</Identity>
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<Sound>
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<SoundGroups>
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+2
-1
@@ -43,7 +43,8 @@
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<GenericName>Champion Spearman</GenericName>
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<Classes datatype="tokens">Melee Spear</Classes>
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<Tooltip>Champion Spearman.
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Counters: 2x vs. All Cavalry types. Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
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Counters: 2x vs. All Cavalry.
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Countered by: Skirmishers, Swordsmen, and Cavalry Archers.</Tooltip>
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</Identity>
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<Sound>
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<SoundGroups>
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+2
-1
@@ -51,7 +51,8 @@
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<Classes datatype="tokens">Melee Sword</Classes>
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<GenericName>Champion Swordsman</GenericName>
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<Tooltip>Champion Swordsman.
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Counters: 2x vs. Spearmen, 1.5x vs. Elephants. Countered by: Archers, Cavalry Spearmen.</Tooltip>
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Counters: 2x vs. Spearmen, 1.5x vs. Elephants.
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Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.</Tooltip>
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</Identity>
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<Sound>
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<SoundGroups>
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+3
-1
@@ -38,7 +38,9 @@
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<Classes datatype="tokens">Spear Pike</Classes>
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<GenericName>Pikeman</GenericName>
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<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
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<Tooltip>Low attack, but high armor. Counters: 2x vs. All Cavalry. Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
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<Tooltip>Low attack, but high armor.
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Counters: 2x vs. All Cavalry.
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Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
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</Identity>
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<Loot>
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<wood>5</wood>
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+2
-1
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<Classes datatype="tokens">Spear</Classes>
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<GenericName>Spearman</GenericName>
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<History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</History>
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<Tooltip>Counters: 2x vs. All Cavalry. Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
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<Tooltip>Counters: 2x vs. All Cavalry.
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Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
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</Identity>
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<Loot>
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<wood>5</wood>
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+2
-1
@@ -51,7 +51,8 @@
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<Classes datatype="tokens">Sword</Classes>
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<GenericName>Swordsman</GenericName>
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<History>Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.</History>
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<Tooltip>Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants. Countered by: Archers, Cavalry Spearmen.</Tooltip>
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<Tooltip>Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants.
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Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.</Tooltip>
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</Identity>
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<Loot>
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<metal>5</metal>
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+2
-2
@@ -36,8 +36,8 @@
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<Classes datatype="tokens">Bow</Classes>
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<GenericName>Archer</GenericName>
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<History>They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</History>
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<Tooltip>Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
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Countered by: Cavalry Swordsmen, Cavalry Skirmishers.</Tooltip>
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<Tooltip>Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
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Countered by: Cavalry Swordsmen, Cavalry Skirmishers.</Tooltip>
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</Identity>
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<Loot>
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<wood>4</wood>
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+3
-2
@@ -37,14 +37,15 @@
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</Attack>
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<Cost>
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<Resources>
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<wood>45</wood>
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<wood>50</wood>
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</Resources>
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</Cost>
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<Identity>
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<Classes datatype="tokens">Javelin</Classes>
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<GenericName>Skirmisher</GenericName>
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<History>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</History>
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<Tooltip>Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots. Countered by: Swordsmen, Cavalry Spearmen.</Tooltip>
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<Tooltip>Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots.
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Countered by: Swordsmen, Cavalry Spearmen.</Tooltip>
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</Identity>
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<Loot>
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<wood>5</wood>
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@@ -90,7 +90,6 @@
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</Charge>
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</Attack>
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<Cost>
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<BuildTime>15</BuildTime>
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<Resources>
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<wood>0</wood>
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<metal>80</metal>
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Reference in New Issue
Block a user