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Commit Graph

  • 39720041f7 Cleanup MikktspaceWrapper. Stan 2019-05-28 22:06:29 +00:00
  • 8cb7c4ec34 New horse and cattle fauna template corrections Patch by: @Nescio Reviewed by: @Stan Differential Revision: https://code.wildfiregames.com/D1874 This was SVN commit r22315. Stan 2019-05-28 20:46:56 +00:00
  • ca9109be75 Fix a crash on some system when Alt-tabbing during game setup. wraitii 2019-05-28 13:18:32 +00:00
  • 0c20afdfda Unit Motion: MoveTo family of function no longer returns false if the move is un-necessary, instead unitAI checks explicitly. wraitii 2019-05-28 11:38:18 +00:00
  • e2233a4a90 Don't clear pathnames in vfs::GetPathnames so it can be called several times. wraitii 2019-05-28 10:18:04 +00:00
  • 899714f667 Small commands.js cleanup wraitii 2019-05-28 10:00:19 +00:00
  • 0f645b45a9 Fix red squares on some maps when using HQ water effects wraitii 2019-05-28 09:57:14 +00:00
  • 42591587a8 New less broken walls for the gauls, move the gaul walls to the gaul repository, the gaul gate will be moved when it's replaced/improved. Stan 2019-05-27 22:01:25 +00:00
  • 804d36fca3 Add a build flag to prefer locally-built libraries (linux/bsd systems) s0600204 2019-05-27 15:45:57 +00:00
  • 792027f18d Unify stables names. Stan 2019-05-26 20:11:58 +00:00
  • 12f893b1e3 Remove 'Async' from short/long path requests names wraitii 2019-05-26 13:47:41 +00:00
  • f504c643a0 Allow entities to be affected by Status Effects from ranged attacks. wraitii 2019-05-26 12:44:46 +00:00
  • 65fcd66556 Update precompiled headers to improve build times. wraitii 2019-05-26 07:21:12 +00:00
  • 9ea68317ad Use pkg-config where possible instead of hard-coding or library-specific programs s0600204 2019-05-25 18:00:40 +00:00
  • 220449ea9a JPS - make the JPC cache usable again (98f4ed6cb8 fix) wraitii 2019-05-25 16:01:44 +00:00
  • 537a141867 Early-exit when destroying invalid entities (INVALID_ENTITY, already destroyed…) wraitii 2019-05-25 15:59:43 +00:00
  • 94e0856485 ShouldConsiderOurselvesAtDestination renamed to CloseEnoughFromDestinationToStop and stateful effects moved at the caller. wraitii 2019-05-25 13:23:44 +00:00
  • ea208f19a3 Health.js cleanup: add tests, add an "IsInjured" function, use this.hitpoints everywhere wraitii 2019-05-25 13:11:46 +00:00
  • 01a8138780 Water GLSL shader improvements around reflections and whitespace fixes. wraitii 2019-05-25 11:08:57 +00:00
  • b637fdbae9 Add unit motion integration test map wraitii 2019-05-25 10:26:03 +00:00
  • d15e7df5de Target build version explicitly for Xcode wraitii 2019-05-25 08:28:35 +00:00
  • 31010f493d Replace , with . in an AI's chat sentence Imarok 2019-05-21 17:32:14 +00:00
  • 24b42ef15c Use Alexandermb's shield for the gaul theatron. Stan 2019-05-20 12:51:55 +00:00
  • 3aace01be7 New Briton Blacksmith. Stan 2019-05-19 17:50:29 +00:00
  • 3cc010d44e New deer icon by @wowgetoffyourcellphone Stan 2019-05-19 09:18:07 +00:00
  • 904b537483 Fix blood sometimes appearing below the infantry hero Ashoka. Stan 2019-05-19 08:02:29 +00:00
  • 3477b561a5 New icons for the boar, the camel, the horse, the walrus and the wildebeest by @wowgetoffyourcellphone Reviewed by: @Stan This was SVN commit r22287. Stan 2019-05-18 09:29:02 +00:00
  • dc34d9c5d0 Fix possibly using uninitialized global in 80635665f7 and rename GetDirectoryName Imarok 2019-05-14 10:13:02 +00:00
  • 621bb1367a [CChart] Add a percentage format and round displayed integers Imarok 2019-05-13 21:23:26 +00:00
  • f0f06deaf3 Fix ResetMoveSpeed rename missed in 859d96fba5, introduced by ac47803221. wraitii 2019-05-13 19:40:58 +00:00
  • 964934cf4e Make the ai aware ranges no longer have the barracks class fixes 536d5e3af4 bb 2019-05-13 18:53:21 +00:00
  • 795e414663 Hierarchical pathfinder: Speed up edge update wraitii 2019-05-13 17:02:16 +00:00
  • 32b2c01c7c Decouple long and hierarchical pathfinders to an extent. wraitii 2019-05-13 16:58:00 +00:00
  • 859d96fba5 UnitMotion - improve variable names and reuse a duplicated function (cleanup def47cb7ae) wraitii 2019-05-13 16:47:51 +00:00
  • ac47803221 Fix move speed not correctly reset when chasing a unit wraitii 2019-05-11 12:23:22 +00:00
  • 6935fb665d Replace all shields by the new shields in the gaul barracks.xml Replace the old spears by new spear models, Use the eyecandy barrel instead of the one, hence removing useless underground geometry Use the eyecandy anvil instead. Add smoke to the chimney, Fix the roof UVMapping Rename to gaul. Stan 2019-05-10 15:01:12 +00:00
  • 35101bbd23 Add a new open barrel variant with celt swords. Fix barrel size. Stan 2019-05-10 14:59:22 +00:00
  • 81fcd891be Update the eyecandy dummy actor using the one in the celt barracks. Stan 2019-05-10 14:57:22 +00:00
  • c0dd79ac3d Add different names to the gaul shield color variants so they don't synchronize when using them as props. Stan 2019-05-10 14:55:00 +00:00
  • 64bf626d5b Fix last checkrefs.pl warning because the cavalry variant was using an incorrect animation. Stan 2019-05-10 14:54:03 +00:00
  • 55e77096ec Removed duplicated gather meat unnecesary for cavalry riders. Alexandermb 2019-05-10 14:26:50 +00:00
  • e8451c235a Remove unused carthaginians/farmstead_horse.xml used in carthaginians/farmstead.xml Remove round shield for Bouddica and add a British Exclusive shield Remove unused files by 2115bf2e5d Alexandermb 2019-05-10 14:05:58 +00:00
  • 20da0b727f moves territory_pull.xml from other/ to special/ and updates the only file in which it is currently used (maps/scenarios/Campaign Test Map.xml), because it is something special and thus doesn't belong in other/ (which contains various gaia structures). Stan 2019-05-10 06:50:36 +00:00
  • 444330ade0 More remove of unused files by: 2115bf2e5d This was SVN commit r22265. Alexandermb 2019-05-09 21:50:30 +00:00
  • 3a8a661005 Continuation of the cleaning of the art unused or duplicated files from 2115bf2e5d Alexandermb 2019-05-09 20:19:05 +00:00
  • d5e90c2be3 *Faction exclusive shield shapes for Britons and Gauls *Differentiation of Celtic factions (Gauls and Britons) Stan 2019-05-09 19:40:52 +00:00
  • 8b7ba6e631 Remove now unused files by 2115bf2e5d Alexandermb 2019-05-09 19:21:05 +00:00
  • 9d9e75f0b3 Fix issue with seleucid cavalry armor. Alexandermb 2019-05-09 19:13:54 +00:00
  • 2115bf2e5d *New Horse models *New Horse textures *New Horse fauna (Breed, Marwari, Lusitano, Celtic) *Cleaner distribution of animations for riders and horse files *Better usage of variants to reduce amount of lines in Horse Actors *Chariot for Kushites Done by @Sundiata *Single armature for chariots Stan 2019-05-09 18:16:43 +00:00
  • 9e44b9867b Fix the kush background stuttering. Stan 2019-05-09 17:46:48 +00:00
  • ca37b0fb0e Use the new animation for the maur trader. Stan 2019-05-09 17:43:17 +00:00
  • bdb306813a Some cattle Fauna New Cattle Textures New Sanga Variants New Maur trader chariot Stan 2019-05-09 17:38:51 +00:00
  • 126da09a47 removes <Actor> from the generic template_* files removes <SpecificName> from the generic template_* files removes <GenericName> from the gaia/ruins/* files removes <GenericName> from the gaia/treasure/* files removes <Icon> from the gaia/treasure/* files if it's identical to the parent template adds the appropriate actors to their specific children in the cases they were not yet included there adds the appropriate specific names to their specific children in the cases they were not yet included there use title case for the gaul theatron <Actor> is still present in the following generic templates: template_formation.xml template_unit_catafalque.xml Stan 2019-05-09 17:24:20 +00:00
  • 2584cbf69a Fix warning introduced in the mirage cleanup, 905763004a wraitii 2019-05-08 19:24:20 +00:00
  • 809f297707 Move the Vertex Pathfinder to its own helper class wraitii 2019-05-08 11:53:02 +00:00
  • 6970a168d9 Add dirt decals to rome factions temple: Alexandermb 2019-05-07 17:28:36 +00:00
  • 6efa2b46ce Fix uv shield orientation for pikemen. Stan 2019-05-04 21:01:13 +00:00
  • b0f41952b8 Fix UnitMotion calculation of time left to avoid units going back and forth between walking and running animations. wraitii 2019-05-04 15:53:46 +00:00
  • 75d0c56070 Don't crash when calling the profiler from a 'non-main' thread wraitii 2019-05-04 15:03:10 +00:00
  • 905763004a Slight cleanup of fogging OnDestroy and some comments wraitii 2019-05-04 13:49:08 +00:00
  • e4a5a8f848 New Texture: Persian Units wackyserious 2019-05-04 02:15:27 +00:00
  • 0e3a3257c2 Add special scaffoldings for the wall towers as well. Based on a model by @LordGood. Stan 2019-05-03 22:28:42 +00:00
  • b852eeba9c Add missing file in 7165acf9cc. It didn't appear as changed in previous commit Stan 2019-05-03 22:26:07 +00:00
  • 7165acf9cc Add an AO map to the propylaea building. Enable special maps for all versions of the building. Add EOL Native to the actors. Stan 2019-05-03 22:23:57 +00:00
  • 55b3086c03 Add a map to be able to test which foundation fits best an actor. Stan 2019-05-01 21:10:28 +00:00
  • 64eb803ee4 Update templates to use the new foundation sizes. Stan 2019-05-01 21:09:54 +00:00
  • d52005f990 Unify foundation sizes 1x1 is now a 1x1 grid unit for the game 2x2m unit in blender , that you can see using THE Wireframe mode or the special texture in atlas. Resize and adapt existing foundations accordingly Unify construction dust, it only appears when building (scaffold variant) Add 64 foundations from 2x1 to 9x9 and corresponding dirt decals Add three new scaffolds based on Lordgood's for walls Rename props to use lowercase names as per art conventions and update the maps accordingly. Use 0x instead of a b c and d as per the art convention. Add missing materials tags, and only use special textures when necessary Stan 2019-05-01 21:08:53 +00:00
  • ae7725b698 Add more animations to the atlas drop down list. Stan 2019-05-01 20:57:33 +00:00
  • f696236cb5 This was SVN commit r22237. Alexandermb 2019-04-29 15:52:03 +00:00
  • e084b5239b New iberian helmets Alexandermb 2019-04-28 15:51:21 +00:00
  • 839f281c98 Don't add the period outside a translated string Imarok 2019-04-28 15:26:41 +00:00
  • ef098db7c8 Seed unit sounds so that their pitch and their gain are always the same for the same unit. Stan 2019-04-25 22:37:15 +00:00
  • 34a6f17aa7 Fix forgotten tab in 06fae58904 line 1337. Imarok 2019-04-25 21:06:14 +00:00
  • 6f31daed81 Fix missing spaces and non compliant code with regards to the coding conventions. Stan 2019-04-25 20:05:53 +00:00
  • 9f5494cb87 Fixes a misprint that was introduced in cb83d494e0. vladislavbelov 2019-04-25 18:59:41 +00:00
  • 06fae58904 Reload wheel-adjusted batchsize immediately Imarok 2019-04-25 17:19:47 +00:00
  • bc93f51a1c Add an experience status bar Imarok 2019-04-25 15:58:54 +00:00
  • 98f4ed6cb8 Fix D1491 which introduced an ENSURE that should not have been there. wraitii 2019-04-25 07:08:19 +00:00
  • fbfefa6063 New Texture: Celtic Druid wackyserious 2019-04-25 04:55:11 +00:00
  • b0bab436de Retexture: Illyrian helmet (Bronze and Gold variants) wackyserious 2019-04-25 03:38:44 +00:00
  • d7e10a9617 New Texture: Elite Greek Hoplite (Bronze cuirass, Scale and Lamellar) wackyserious 2019-04-25 02:02:02 +00:00
  • c6c439a81f Correct the grammer of 0ed704e791 bb 2019-04-24 19:15:57 +00:00
  • fa726867f1 Const-Correct the long range pathfinder wraitii 2019-04-24 19:07:32 +00:00
  • d3de36527d Hierarchical pathfinder: fix an issue with regions and some touch-ups wraitii 2019-04-24 19:02:09 +00:00
  • 71125baf74 Fix tests on Visual Studio 2013, which doesn't deduce types when using std::map initializer lists. Itms 2019-04-23 20:54:32 +00:00
  • 3a031128f7 Refactor and cleanup of CGameView. vladislavbelov 2019-04-22 22:12:08 +00:00
  • 285db48813 Simple cleanup of Shapes, removes old style format. vladislavbelov 2019-04-22 21:53:11 +00:00
  • eae5f11c5e Fix TLS Segfault on various mac versions Accepted by: @wraitii Tested by: Tobbi, Servo, HMS-Surprise Thread: https://wildfiregames.com/forum/index.php?/topic/25120-macos-osx-rc-bundles/page/2/&tab=comments#comment-368603 Stan 2019-04-22 21:49:55 +00:00
  • fd719833ab Replace includes uniform_foo with uniform_foo_distribution as it's deprecated in newer versions of boost. It was added in the 1.47 version. Stan 2019-04-22 21:45:23 +00:00
  • bc3fd69bf0 Const-correct the hierarchical pathfinder. wraitii 2019-04-22 16:07:25 +00:00
  • a0ec66fc4a Fix portrait icons of mechanical units broken by d3a73f0611. Reported by Polakrity. wraitii 2019-04-22 15:53:34 +00:00
  • ccfae46042 Accidentally committed an upstream version of the hierarchical pathfinder tests in 60cfd2d16c. wraitii 2019-04-22 14:31:19 +00:00
  • 60cfd2d16c Actually add the test file for ab5f63e087. wraitii 2019-04-22 12:44:28 +00:00
  • 4c7f14b7f3 Add a few assertions to pathfinder tests, fix the disabled tests. wraitii 2019-04-22 12:13:54 +00:00
  • ab5f63e087 Add tests for the hierarchical pathfinder. wraitii 2019-04-22 12:07:30 +00:00
  • d3a73f0611 Rename generic ballista template to boltshooter and onager to stonethrower to avoid ambiguity. Remove template_unit_mechanical.xml and remove '_mechanical' from ship and siege template paths. wraitii 2019-04-21 17:04:15 +00:00
  • 0ed704e791 Communicate field diminishing returns to the player in the fields tooltip bb 2019-04-21 16:26:39 +00:00
  • a7c2f40ac5 Bring the palisade templates under their own parent (instead of the stone wall). bb 2019-04-21 14:55:36 +00:00
  • f9b529f2fb Remove workaround in GetGUIObjectByName wraitii 2019-04-20 15:49:42 +00:00
  • 6225377c4d Cleanup deprecated SM-specific syntax in ExtractFormations in Commands.js wraitii 2019-04-20 15:34:40 +00:00