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forked from mirrors/0ad

More remove of unused files by: 2115bf2e5d

This was SVN commit r22265.
This commit is contained in:
Alexandermb
2019-05-09 21:50:30 +00:00
parent 3a8a661005
commit 444330ade0
73 changed files with 68 additions and 557 deletions
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_rein.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="others/base_cavalry_archer.xml"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion.xml"/>
<variant file="others/horse_rein/death_shield.xml"/>
<variant file="others/horse_rein/attack_slaughter_shield.xml" name="Attack_slaughter"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_rein.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="others/base_cavalry_javelin.xml"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion_shield.xml"/>
<variant file="others/horse_rein/death_shield.xml"/>
<variant file="others/horse_rein/attack_slaughter_shield.xml" name="Attack_slaughter"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_rein.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="others/base_cavalry_spearman_2h.xml"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion.xml"/>
<variant file="others/horse_rein/death_shield.xml"/>
<variant file="others/horse_rein/attack_slaughter.xml" name="Attack_slaughter"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_rein.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="others/base_cavalry_spearman_shield.xml"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion_shield.xml"/>
<variant file="others/horse_rein/death_shield.xml"/>
<variant file="others/horse_rein/attack_slaughter_shield.xml" name="attack_slaughter"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_rein.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="others/base_cavalry_swordsman.xml"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion.xml"/>
<variant file="others/horse_rein/death.xml"/>
<variant file="others/horse_rein/attack_slaughter.xml" name="attack_slaughter"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_rein.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="others/base_cavalry_swordsman_shield.xml"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion_shield.xml"/>
<variant file="others/horse_rein/death_shield.xml"/>
<variant file="others/horse_rein/attack_slaughter_shield.xml" name="attack_slaughter"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/horse/props/saddle_rome.xml" name="horse-saddle-rome"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse_winged_armor.dae</mesh>
<textures>
<texture file="props/horse/winged_armor.png" name="baseTex"/>
<texture file="props/horse/winged_armor_norm.png" name="normTex"/>
<texture file="props/horse/winged_armor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse_winged_armor_b.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_01.png" name="baseTex"/>
<texture file="props/horse/winged_armor_01_norm.png" name="normTex"/>
<texture file="props/horse/winged_armor_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -10,7 +10,7 @@
</props>
</variant>
</group>
<group>¿
<group>
<variant frequency="1" name="Celt-Shield-B-Boss">
<props>
<prop actor="props/units/shields/gaul_shield_cav_sw_oval_a_02.xml" attachpoint="shield_arm"/>
@@ -7,6 +7,7 @@
<props>
<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
</props>
@@ -24,18 +24,8 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml">
<props>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
</props>
</variant>
<variant file="quadraped/base_horse_run.xml">
<props>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
</props>
</variant>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -11,15 +11,15 @@
<animation file="mechanical/chariot_move.dae" name="Run" speed="7"/>
<animation file="mechanical/chariot_death.dae" name="Death" id="death1" speed="100"/>
<animation file="mechanical/chariot_death.dae" name="Death" id="death2" speed="100"/>
<animation file="mechanical/chariot_idle.dae" name="attack_ranged" speed="80"/>
<animation file="mechanical/chariot_idle.dae" name="attack_ranged" speed="80"/>
</animations>
<mesh>structural/pers_chariot_e.dae</mesh>
<props>
<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse2"/>
<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse3"/>
<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse4"/>
<prop actor="units/persians/chariot_archer_e_h2.xml" attachpoint="horse2"/>
<prop actor="units/persians/chariot_archer_e_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/chariot_archer_e_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/chariot_archer_e_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/hero_chariot_archer_darius_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/chariot_archer_e_d.xml" attachpoint="driver1"/>
</props>
@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/athenians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<textures>
<texture file="skeletal/horse_hele_csw_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-plain2">
<textures>
<texture file="skeletal/horse_hele_csw_e_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-blaze">
<textures>
<texture file="skeletal/horse_hele_csw_e_3.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<color>228 107 27</color>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<color>207 132 109</color>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<color>164 87 68</color>
</variant>
<variant frequency="5" name="horse-color-gray">
<color>255 255 255</color>
</variant>
<variant frequency="2" name="horse-color-beige">
<color>251 254 146</color>
</variant>
<variant frequency="1" name="horse-color-black">
<color>81 81 85</color>
</variant>
<variant frequency="1" name="horse-color-chocolate">
<color>98 68 58</color>
</variant>
<variant frequency="1" name="horse-color-chestnut">
<color>248 132 86</color>
</variant>
<variant frequency="1" name="horse-color-roan">
<color>242 219 164</color>
</variant>
<variant frequency="1" name="horse-color-liver">
<color>172 95 68</color>
</variant>
<variant frequency="1" name="horse-color-brown">
<color>255 148 89</color>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>
Binary file not shown.
@@ -87,6 +87,8 @@
</bone>
</bone>
</bone>
<bone name="hair">
</bone>
</bone>
</bone>
</standard_skeleton>
@@ -234,6 +236,9 @@
</bone>
</bone>
</bone>
<bone name="Horse_Hair">
<target>hair</target>
</bone>
</bone>
</bone>
</skeleton>
@@ -1,12 +0,0 @@
<variant name="attack_ranged">
<animations>
<animation file="biped/rider/cavalry/attack_archer_hip_right.dae" event="0.35" name="attack_ranged" id="attack1" load="0.75" speed="200"/>
<animation file="biped/rider/cavalry/attack_archer_hip_right.dae" event="0.35" name="attack_ranged" id="attack2" load="0.75" speed="200"/>
<animation file="biped/rider/cavalry/attack_archer_hip_right.dae" event="0.35" name="attack_ranged" id="attack3" load="0.75" speed="200"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
@@ -1,5 +0,0 @@
<variant name="attack_ranged">
<animations>
<animation file="biped/rider/cavalry/javelin/attack_ranged.dae" event="0.74" name="attack_ranged" load="0.20" speed="110"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_2_handed.xml">
<animations>
<animation file="biped/rider/cavalry/idle_2hand_spear_ready.dae" name="idle" speed="58"/>
<animation file="biped/rider/cavalry/walk_2_hand_spear_ready.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_2_handed.xml">
<animations>
<animation file="biped/rider/cavalry/idle_2hand_spear_relax.dae" name="idle" speed="58"/>
<animation file="biped/rider/cavalry/walk_2_hand_spear_relax.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -2,6 +2,6 @@
<variant file="biped/rider/cavalry/base_spearman_shield_normal_attack.xml">
<animations>
<animation file="biped/rider/cavalry/generic/idle_shield_relax.dae" name="idle" speed="98"/>
<animation file="biped/rider/cavalry/generic/walk_shield_relax.dae" name="Walk" speed="7"/>
<animation file="biped/rider/cavalry/generic/trot_shield_relax.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_no_shield.xml">
<animations>
<animation file="biped/rider/cavalry/idle_relax_spearman.dae" name="idle" speed="80"/>
<animation file="biped/rider/cavalry/trot.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_shield.xml">
<animations>
<animation file="biped/rider/cavalry/idle_relax_spearman_shield.dae" name="idle" speed="80"/>
<animation file="biped/rider/cavalry/trot_shield.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_shield_normal_attack.xml">
<animations>
<animation file="biped/rider/cavalry/idle_shieldsmall_relax.dae" name="idle" speed="98"/>
<animation file="biped/rider/cavalry/walk_shieldsmall_relax.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_swordsman_shield.xml">
<animations>
<animation file="biped/rider/cavalry/idle_ready_shield.dae" name="idle" speed="80"/>
<animation file="biped/rider/cavalry/slow_gallop_shield.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_swordsman_shield.xml">
<animations>
<animation file="biped/rider/cavalry/idle_ready_shield_b.dae" name="idle" speed="80"/>
<animation file="biped/rider/cavalry/trot_shield_b.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_swordsman_shield.xml">
<animations>
<animation file="biped/rider/cavalry/idle_relax_shield.dae" name="idle" speed="80"/>
<animation file="biped/rider/cavalry/trot_shield.dae" name="Walk" speed="5"/>
</animations>
</variant>
@@ -1,6 +1,6 @@
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider/cavalry/attack_cut.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/attack_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
</animations>
<animations>
<animation file="biped/rider/cavalry/generic/attack_cut_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
</animations>
</variant>
@@ -1,6 +1,6 @@
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider/cavalry/attack_cut_shield.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/attack_cut_shield.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
</animations>
<animations>
<animation file="biped/rider/cavalry/generic/attack_shield_cut_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_shield_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
</animations>
</variant>
@@ -1,6 +1,6 @@
<variant name="carry_meat">
<animations>
<animation file="biped/rider/cavalry/idle_carry_meat.dae" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/carry_meat.dae" name="Walk" speed="5"/>
</animations>
<animations>
<animation file="biped/rider/cavalry/generic/idle_carry_meat.dae" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/generic/carry_meat.dae" name="Walk" speed="7"/>
</animations>
</variant>
@@ -1,6 +0,0 @@
<variant name="Death">
<animations>
<animation file="biped/rider/cavalry/death_shield.dae" name="death" id="death1" speed="120"/>
<animation file="biped/rider/cavalry/death_shield.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>
@@ -1,6 +0,0 @@
<variant name="Death">
<animations>
<animation file="biped/rider/cavalry/death_spearman_shield_b.dae" name="death" id="death1" speed="120"/>
<animation file="biped/rider/cavalry/death_spearman_shield_b.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>
@@ -1,6 +0,0 @@
<variant name="Death">
<animations>
<animation file="biped/rider/cavalry/death_spearman_shield_c.dae" name="death" id="death1" speed="120"/>
<animation file="biped/rider/cavalry/death_spearman_shield_c.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_cloth.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_fur.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket.dae</mesh>
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_hele.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_iber.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_long.dae</mesh>
<mesh>props/horse/blanket_long.dae</mesh>
<textures>
<texture file="props/horse/blanket_iber_01.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_long.dae</mesh>
<mesh>props/horse/blanket_long.dae</mesh>
<textures>
<texture file="props/horse/blanket_iber_02.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket.dae</mesh>
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_kart.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_kush.dae</mesh>
<mesh>props/horse/blanket_kush.dae</mesh>
<textures>
<texture file="props/horse/blanket_fur_02.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_leather.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_leather_01.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_mace.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_mace.dae</mesh>
<mesh>props/horse/blanket_mace.dae</mesh>
<textures>
<texture file="props/horse/blanket_mace_01.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_maur.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_pers.dae</mesh>
<mesh>props/horse/blanket_pers.dae</mesh>
<textures>
<texture file="props/horse/blanket_pers.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket.dae</mesh>
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_ptol.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket.dae</mesh>
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_rome.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_rome_01.png" name="baseTex"/>
</textures>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_long.dae</mesh>
<mesh>props/horse/blanket_long.dae</mesh>
<textures>
<texture file="props/horse/blanket_sele.png" name="baseTex"/>
<texture file="props/horse/blanket_sele_norm.png" name="normTex"/>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_peytral_large.dae</mesh>
<animations>
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle1" speed="60"/>
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle2" speed="60"/>
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle3" speed="60"/>
<animation file="other/horse_peytral_promotion.dae" name="promotion" speed="160"/>
<animation file="other/horse_peytral_walk.dae" name="Walk" speed="7"/>
<animation file="other/horse_peytral_galop.dae" name="Run" speed="11"/>
<animation file="other/horse_peytral_death_b.dae" name="death" id="death1" speed="140"/>
<animation file="other/horse_peytral_death_b.dae" name="death" id="death2" speed="140"/>
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_slaughter" id="attack1" speed="140"/>
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_slaughter" id="attack2" speed="140"/>
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_capture" speed="60"/>
</animations>
<textures>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/peytral_base.xml">
<textures>
<texture file="props/horse/peytral_bronze_02.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
</textures>
</variant>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/peytral_base.xml">
<textures>
<texture file="props/horse/peytral_bronze_03.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
</textures>
</variant>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_front_armor.dae</mesh>
<textures>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/peytral_base_bronze.xml">
<textures>
<texture file="props/horse/peytral_bronze_02.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
</textures>
</variant>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/peytral_base_bronze.xml">
<textures>
<texture file="props/horse/peytral_bronze_03.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
</textures>
</variant>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_front_armor.dae</mesh>
<textures>
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/peytral_base_iron.xml">
<textures>
<texture file="props/horse/peytral_iron_02.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
</textures>
</variant>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/peytral_base_iron.xml">
<textures>
<texture file="props/horse/peytral_iron_03.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
</textures>
</variant>
@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_saddle_rome.dae</mesh>
<textures>
<texture file="props/horse/saddle_rome.png" name="baseTex"/>
</textures>
</variant>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_kush_straps.dae</mesh>
<mesh>props/horse/kush_straps.dae</mesh>
<textures>
<texture file="props/horse/kush_straps_advanced.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_kush_straps.dae</mesh>
<mesh>props/horse/kush_straps.dae</mesh>
<textures>
<texture file="props/horse/kush_straps_advanced_bronze.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_kush_straps.dae</mesh>
<mesh>props/horse/kush_straps.dae</mesh>
<textures>
<texture file="props/horse/kush_straps.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_kush_straps_head.dae</mesh>
<mesh>props/horse/kush_straps_head.dae</mesh>
<textures>
<texture file="props/horse/rein_kush.png" name="baseTex"/>
<texture file="props/horse/rein_kush_norm.png" name="normTex"/>