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forked from mirrors/0ad

New Texture: Elite Greek Hoplite (Bronze cuirass, Scale and Lamellar)

Thread:
https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/page/7/#comments

Reviewed by several community and team members.

This was SVN commit r22221.
This commit is contained in:
wackyserious
2019-04-25 02:02:02 +00:00
parent c6c439a81f
commit d7e10a9617
20 changed files with 262 additions and 24 deletions
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -13,16 +13,71 @@
</variant>
</group>
<group>
<variant frequency="1" name="armour-scale">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armour-cuirass">
<variant frequency="0" name="cuirass-old">
<textures>
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2a">
<textures>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2b">
<textures>
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2c">
<textures>
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2d">
<textures>
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2e">
<textures>
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-old">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1-a">
<textures>
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="lamellar-1a">
<textures>
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1a">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1b">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml"/>
@@ -35,5 +90,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -10,8 +10,12 @@
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="cuirass">
<textures>
<texture file="skeletal/hele_themistocles.dds" name="baseTex"/>
<texture file="skeletal/athen_themistocles.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -31,14 +31,69 @@
</variant>
</group>
<group>
<variant frequency="1" name="cuirass 1">
<variant frequency="0" name="cuirass-old">
<textures>
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 1">
<variant frequency="1" name="cuirass-2a">
<textures>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2b">
<textures>
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2c">
<textures>
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2d">
<textures>
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2e">
<textures>
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-old">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1-a">
<textures>
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="lamellar-1a">
<textures>
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1a">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1b">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -66,5 +121,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -10,9 +10,6 @@
<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_spartitiate_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@@ -35,10 +32,42 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="cuirass-2a">
<textures>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2b">
<textures>
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2c">
<textures>
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2d">
<textures>
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2e">
<textures>
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -31,14 +31,64 @@
</variant>
</group>
<group>
<variant frequency="1" name="cuirass 1">
<variant frequency="1" name="cuirass-2a">
<textures>
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 1">
<variant frequency="1" name="cuirass-2b">
<textures>
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2c">
<textures>
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2d">
<textures>
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2e">
<textures>
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-old">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1-a">
<textures>
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="lamellar-1a">
<textures>
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1a">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1b">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -66,5 +116,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>