1
0
forked from mirrors/0ad

*New Horse models

*New Horse textures
*New Horse fauna (Breed, Marwari, Lusitano, Celtic)
*Cleaner distribution of animations for riders and horse files
*Better usage of variants to reduce amount of lines in Horse Actors
*Chariot for Kushites Done by @Sundiata
*Single armature for chariots

The missing riders will be added in the next commit.



Patch by: @Alexandermb
Reviewed by: @Lordgood, @Stan
This was SVN commit r22260.
This commit is contained in:
Stan
2019-05-09 18:16:43 +00:00
parent 9e44b9867b
commit 2115bf2e5d
894 changed files with 8701 additions and 3844 deletions
@@ -3,45 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>skeletal/horse.dae</mesh>
<mesh>skeletal/horse_celtic.dae</mesh>
</variant>
</group>
<group>
<variant frequency="16" name="black">
<textures>
<texture file="skeletal/horse_black_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="17" name="brown">
<textures>
<texture file="skeletal/horse_brown_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="16" name="chestnut">
<textures>
<texture file="skeletal/horse_chestnut_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="17" name="dun">
<textures>
<texture file="skeletal/horse_dun_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="17" name="gray">
<textures>
<texture file="skeletal/horse_gray_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="17" name="tan">
<textures>
<texture file="skeletal/horse_tan_a.dds" name="baseTex"/>
</textures>
</variant>
<variant file="quadraped/horse/fauna/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/black.xml" frequency="1" name="black"/>
<variant file="quadraped/horse/fauna/beige.xml" frequency="1" name="beige"/>
<variant file="quadraped/horse/fauna/tan.xml" frequency="1" name="tan"/>
<variant file="quadraped/horse/fauna/cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/white.xml" frequency="1" name="white"/>
<variant file="quadraped/horse/fauna/gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/bay_01.xml" frequency="1" name="bay_01"/>
<variant file="quadraped/horse/fauna/bay_02.xml" frequency="1" name="bay_02"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans.xml</material>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_breed_fauna.xml" name="fauna horse">
<mesh>skeletal/horse_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/fauna/breed_brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/breed_black.xml" frequency="1" name="black"/>
<variant file="quadraped/horse/fauna/breed_beige.xml" frequency="1" name="beige"/>
<variant file="quadraped/horse/fauna/breed_tan.xml" frequency="1" name="tan"/>
<variant file="quadraped/horse/fauna/breed_cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/breed_white.xml" frequency="1" name="white"/>
<variant file="quadraped/horse/fauna/breed_gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/breed_halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/breed_bay_01.xml" frequency="1" name="bay_01"/>
<variant file="quadraped/horse/fauna/breed_bay_02.xml" frequency="1" name="bay_02"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>skeletal/horse_celtic.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/fauna/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/black.xml" frequency="1" name="black"/>
<variant file="quadraped/horse/fauna/beige.xml" frequency="1" name="beige"/>
<variant file="quadraped/horse/fauna/tan.xml" frequency="1" name="tan"/>
<variant file="quadraped/horse/fauna/cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/white.xml" frequency="1" name="white"/>
<variant file="quadraped/horse/fauna/gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/bay_01.xml" frequency="1" name="bay_01"/>
<variant file="quadraped/horse/fauna/bay_02.xml" frequency="1" name="bay_02"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>skeletal/horse_lusitano.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/fauna/black.xml" frequency="1" name="black"/>
<variant file="quadraped/horse/fauna/pure_black.xml" frequency="1" name="pure_black"/>
<variant file="quadraped/horse/fauna/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/beige.xml" frequency="1" name="beige"/>
<variant file="quadraped/horse/fauna/tan.xml" frequency="1" name="tan"/>
<variant file="quadraped/horse/fauna/cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/white.xml" frequency="1" name="white"/>
<variant file="quadraped/horse/fauna/gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/lusitano_01.xml" frequency="1" name="lusitano-01"/>
<variant file="quadraped/horse/fauna/lusitano_02.xml" frequency="1" name="lusitano-02"/>
<variant file="quadraped/horse/fauna/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>skeletal/horse_marwari.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/fauna/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/beige.xml" frequency="1" name="beige"/>
<variant file="quadraped/horse/fauna/tan.xml" frequency="1" name="tan"/>
<variant file="quadraped/horse/fauna/cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/white.xml" frequency="1" name="white"/>
<variant file="quadraped/horse/fauna/gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>skeletal/horse_persian.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/fauna/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/dark_chestnut.xml" frequency="1" name="dark_chestnut"/>
<variant file="quadraped/horse/fauna/pure_black.xml" frequency="1" name="pure_black"/>
<variant file="quadraped/horse/fauna/fading_black.xml" frequency="1" name="fading_black"/>
<variant file="quadraped/horse/fauna/cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/chestnut_02.xml" frequency="1" name="chestnut-02"/>
<variant file="quadraped/horse/fauna/chestnut_01.xml" frequency="1" name="chestnut-01"/>
<variant file="quadraped/horse/fauna/bay_01.xml" frequency="1" name="bay_01"/>
<variant file="quadraped/horse/fauna/bay_02.xml" frequency="1" name="bay_02"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>skeletal/horse_tessalian.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/fauna/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/fauna/dark_chestnut.xml" frequency="1" name="dark_chestnut"/>
<variant file="quadraped/horse/fauna/pure_black.xml" frequency="1" name="pure_black"/>
<variant file="quadraped/horse/fauna/fading_black.xml" frequency="1" name="fading_black"/>
<variant file="quadraped/horse/fauna/cherrybay.xml" frequency="1" name="cherrybay"/>
<variant file="quadraped/horse/fauna/gray.xml" frequency="1" name="gray"/>
<variant file="quadraped/horse/fauna/halflinger.xml" frequency="1" name="halflinger"/>
<variant file="quadraped/horse/fauna/chestnut_02.xml" frequency="1" name="chestnut-02"/>
<variant file="quadraped/horse/fauna/chestnut_01.xml" frequency="1" name="chestnut-01"/>
<variant file="quadraped/horse/fauna/bay_01.xml" frequency="1" name="bay_01"/>
<variant file="quadraped/horse/fauna/bay_02.xml" frequency="1" name="bay_02"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -18,7 +18,7 @@
</group>
<group>
<variant>
<mesh>props/horse_iber_armor.dae</mesh>
<mesh>props/horse/armor_iber.dae</mesh>
<textures>
<texture file="props/horse/iber_armor.png" name="baseTex"/>
<texture file="props/horse/iber_armor_norm.png" name="normTex"/>
@@ -18,7 +18,7 @@
</group>
<group>
<variant>
<mesh>props/horse_kart_armor.dae</mesh>
<mesh>props/horse/armor_kart.dae</mesh>
<textures>
<texture file="props/horse/kart_armor.png" name="baseTex"/>
<texture file="props/horse/kart_armor_norm.png" name="normTex"/>
@@ -18,7 +18,7 @@
</group>
<group>
<variant>
<mesh>props/horse_sele_armor.dae</mesh>
<mesh>props/horse/armor_sele.dae</mesh>
<textures>
<texture file="props/horse/sele_armor.png" name="baseTex"/>
<texture file="props/horse/sele_armor_norm.png" name="normTex"/>
@@ -17,9 +17,9 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/back_armor_base_bronze.xml" name="horse-armor-back-bronze"/>
<variant file="quadraped/props/back_armor_base_bronze_01.xml" name="horse-armor-back-bronze-01"/>
<variant file="quadraped/props/back_armor_base_bronze_02.xml" name="horse-armor-back-bronze-02"/>
<variant file="quadraped/horse/props/back_armor_base_bronze.xml" name="horse-armor-back-bronze"/>
<variant file="quadraped/horse/props/back_armor_base_bronze_01.xml" name="horse-armor-back-bronze-01"/>
<variant file="quadraped/horse/props/back_armor_base_bronze_02.xml" name="horse-armor-back-bronze-02"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
@@ -17,9 +17,9 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/back_armor_base_iron.xml" name="horse-armor-back-iron"/>
<variant file="quadraped/props/back_armor_base_iron_01.xml" name="horse-armor-back-iron-01"/>
<variant file="quadraped/props/back_armor_base_iron_02.xml" name="horse-armor-back-iron-02"/>
<variant file="quadraped/horse/props/back_armor_base_iron.xml" name="horse-armor-back-iron"/>
<variant file="quadraped/horse/props/back_armor_base_iron_01.xml" name="horse-armor-back-iron-01"/>
<variant file="quadraped/horse/props/back_armor_base_iron_02.xml" name="horse-armor-back-iron-02"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -18,7 +18,7 @@
</group>
<group>
<variant>
<mesh>props/horse_full_blanket.dae</mesh>
<mesh>props/horse/blanket_full_back.dae</mesh>
<textures>
<texture file="props/horse/back_blanket.png" name="baseTex"/>
<texture file="props/horse/back_blanket_norm.png" name="normTex"/>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_celt.xml" name="horse-blanket-celtic"/>
<variant file="quadraped/horse/props/blanket_celt.xml" name="horse-blanket-celtic"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_celt_03.xml" name="horse-blanket-celtic-03"/>
<variant file="quadraped/horse/props/blanket_celt_03.xml" name="horse-blanket-celtic-03"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_celt_02.xml" name="horse-blanket-celtic-02"/>
<variant file="quadraped/horse/props/blanket_celt_02.xml" name="horse-blanket-celtic-02"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_celt_01.xml" name="horse-blanket-celtic-01"/>
<variant file="quadraped/horse/props/blanket_celt_01.xml" name="horse-blanket-celtic-01"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_pony_chariot.xml" name="Chariot Pony"/>
</group>
<group>
<variant file="quadraped/horse/props/blanket_celt_pony_01.xml" name="pony-blanket-celtic-01"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_cloth.xml" name="horse-blanket-cloth"/>
<variant file="quadraped/horse/props/blanket_cloth.xml" name="horse-blanket-cloth"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_fur.xml" name="horse-blanket-fur"/>
<variant file="quadraped/props/blanket_fur_01.xml" name="horse-blanket-fur-01"/>
<variant file="quadraped/horse/props/blanket_fur.xml" name="horse-blanket-fur"/>
<variant file="quadraped/horse/props/blanket_fur_01.xml" name="horse-blanket-fur-01"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_hele.xml" name="horse-blanket-hellenes"/>
<variant file="quadraped/props/blanket_hele_01.xml" name="horse-blanket-hellenes-01"/>
<variant file="quadraped/horse/props/blanket_hele.xml" name="horse-blanket-hellenes"/>
<variant file="quadraped/horse/props/blanket_hele_01.xml" name="horse-blanket-hellenes-01"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_iber.xml" name="horse-blanket-iberian"/>
<variant file="quadraped/horse/props/blanket_iber.xml" name="horse-blanket-iberian"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_iber_01.xml" name="horse-blanket-iberian-01"/>
<variant file="quadraped/horse/props/blanket_iber_01.xml" name="horse-blanket-iberian-01"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_iber_02.xml" name="horse-blanket-iberian-02"/>
<variant file="quadraped/horse/props/blanket_iber_02.xml" name="horse-blanket-iberian-02"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_kart.xml" name="horse-blanket-carthaginian"/>
<variant file="quadraped/horse/props/blanket_kart.xml" name="horse-blanket-carthaginian"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_kush.xml" name="horse-blanket-kush"/>
<variant file="quadraped/horse/props/blanket_kush.xml" name="horse-blanket-kush"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/horse/props/blanket_kush_hero.xml" name="horse-blanket-kush-hero"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_leather.xml" name="horse-blanket-leather"/>
<variant file="quadraped/horse/props/blanket_leather.xml" name="horse-blanket-leather"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_leather_01.xml" name="horse-blanket-leather-01"/>
<variant file="quadraped/horse/props/blanket_leather_01.xml" name="horse-blanket-leather-01"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_mace.xml" name="horse-blanket-macedonian"/>
<variant file="quadraped/horse/props/blanket_mace.xml" name="horse-blanket-macedonian"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_mace_hero.xml" name="horse-blanket-macedonian-hero"/>
<variant file="quadraped/horse/props/blanket_mace_hero.xml" name="horse-blanket-macedonian-hero"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_maur.xml" name="horse-blanket-mauryan"/>
<variant file="quadraped/props/blanket_maur_01.xml" name="horse-blanket-mauryan-01"/>
<variant file="quadraped/horse/props/blanket_maur.xml" name="horse-blanket-mauryan"/>
<variant file="quadraped/horse/props/blanket_maur_01.xml" name="horse-blanket-mauryan-01"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_pers.xml" name="horse-blanket-pers"/>
<variant file="quadraped/props/blanket_pers_01.xml" name="horse-blanket-pers-01"/>
<variant file="quadraped/horse/props/blanket_pers.xml" name="horse-blanket-pers"/>
<variant file="quadraped/horse/props/blanket_pers_01.xml" name="horse-blanket-pers-01"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_pers_02.xml" name="horse-blanket-pers-02"/>
<variant file="quadraped/horse/props/blanket_pers_02.xml" name="horse-blanket-pers-02"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_pers_03.xml" name="horse-blanket-pers-03"/>
<variant file="quadraped/horse/props/blanket_pers_03.xml" name="horse-blanket-pers-03"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_ptol.xml" name="horse-blanket-ptolemaic"/>
<variant file="quadraped/horse/props/blanket_ptol.xml" name="horse-blanket-ptolemaic"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,9 +17,9 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_rome.xml" name="horse-blanket-roman"/>
<variant file="quadraped/props/blanket_rome_01.xml" name="horse-blanket-roman-01"/>
<variant file="quadraped/props/blanket_rome_02.xml" name="horse-blanket-roman-02"/>
<variant file="quadraped/horse/props/blanket_rome.xml" name="horse-blanket-roman"/>
<variant file="quadraped/horse/props/blanket_rome_01.xml" name="horse-blanket-roman-01"/>
<variant file="quadraped/horse/props/blanket_rome_02.xml" name="horse-blanket-roman-02"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/blanket_sele.xml" name="horse-blanket-cataphract"/>
<variant file="quadraped/props/blanket_sele_01.xml" name="horse-blanket-cataphract-01"/>
<variant file="quadraped/horse/props/blanket_sele.xml" name="horse-blanket-cataphract"/>
<variant file="quadraped/horse/props/blanket_sele_01.xml" name="horse-blanket-cataphract-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -17,9 +17,9 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/peytral_base_bronze.xml" name="horse-armor-peytral-bronze"/>
<variant file="quadraped/props/peytral_base_bronze_01.xml" name="horse-armor-peytral-bronze-01"/>
<variant file="quadraped/props/peytral_base_bronze_02.xml" name="horse-armor-peytral-bronze-02"/>
<variant file="quadraped/horse/props/peytral_base_bronze.xml" name="horse-armor-peytral-bronze"/>
<variant file="quadraped/horse/props/peytral_base_bronze_01.xml" name="horse-armor-peytral-bronze-01"/>
<variant file="quadraped/horse/props/peytral_base_bronze_02.xml" name="horse-armor-peytral-bronze-02"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -17,9 +17,9 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/peytral_base_iron.xml" name="horse-armor-peytral-iron"/>
<variant file="quadraped/props/peytral_base_iron_01.xml" name="horse-armor-peytral-iron-01"/>
<variant file="quadraped/props/peytral_base_iron_02.xml" name="horse-armor-peytral-iron-02"/>
<variant file="quadraped/horse/props/peytral_base_iron.xml" name="horse-armor-peytral-iron"/>
<variant file="quadraped/horse/props/peytral_base_iron_01.xml" name="horse-armor-peytral-iron-01"/>
<variant file="quadraped/horse/props/peytral_base_iron_02.xml" name="horse-armor-peytral-iron-02"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse/pelt_kush_head.dae</mesh>
<textures>
<texture file="props/horse/kush_leopard_pelt.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -18,7 +18,7 @@
</group>
<group>
<variant>
<mesh>props/horse_kush_pelt.dae</mesh>
<mesh>props/horse/pelt_kush.dae</mesh>
<textures>
<texture file="props/horse/kush_leopard_pelt.png" name="baseTex"/>
</textures>
@@ -2,19 +2,27 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="others/base_cavalry_spearman.xml" name="Base">
<mesh>props/horse_rein.dae</mesh>
<variant>
<mesh>props/horse/rein_01.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="others/horse_rein/promotion.xml"/>
<variant file="others/horse_rein/death.xml"/>
<variant file="others/horse_rein/attack_slaughter.xml" name="attack_slaughter"/>
<variant file="others/horse_rein/base_carry_meat.xml"/>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -17,7 +17,7 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/saddle_rome.xml" name="horse-saddle-rome"/>
<variant file="quadraped/horse/props/saddle_rome.xml" name="horse-saddle-rome"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/props/straps_kush_head.xml" name="horse-straps-kushites"/>
<variant file="quadraped/props/straps_kush_head_01.xml" name="horse-straps-kushites-01"/>
<variant file="quadraped/horse/props/straps_kush_head.xml" name="horse-straps-kushites"/>
<variant file="quadraped/horse/props/straps_kush_head_01.xml" name="horse-straps-kushites-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>props/horse_kush_straps_head.dae</mesh>
<mesh>props/horse/straps_kush_head.dae</mesh>
<textures>
<texture file="props/horse/rein_kush_gold.png" name="baseTex"/>
<texture file="props/horse/rein_kush_norm.png" name="normTex"/>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/straps_kush_base.xml" name="horse-straps-kushites"/>
<variant file="quadraped/props/straps_kush_01.xml" name="horse-straps-kushites-01"/>
<variant file="quadraped/horse/props/straps_kush_base.xml" name="horse-straps-kushites"/>
<variant file="quadraped/horse/props/straps_kush_01.xml" name="horse-straps-kushites-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -17,8 +17,8 @@
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/props/straps_kush_02.xml" name="horse-straps-kushites-02"/>
<variant file="quadraped/props/straps_kush_03.xml" name="horse-straps-kushites-03"/>
<variant file="quadraped/horse/props/straps_kush_02.xml" name="horse-straps-kushites-02"/>
<variant file="quadraped/horse/props/straps_kush_03.xml" name="horse-straps-kushites-03"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -18,7 +18,7 @@
</group>
<group>
<variant>
<mesh>props/horse_kush_straps.dae</mesh>
<mesh>props/horse/straps_kush.dae</mesh>
<textures>
<texture file="props/horse/kush_straps_gold.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse/armor_pers_winged_01.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_01.png" name="baseTex"/>
<texture file="props/horse/winged_armor_01_norm.png" name="normTex"/>
<texture file="props/horse/winged_armor_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse/armor_pers_winged_02.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_02.png" name="baseTex"/>
<texture file="props/horse/winged_armor_02_norm.png" name="normTex"/>
<texture file="props/horse/winged_armor_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse/chest_colorband_01.dae</mesh>
<textures>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse/chest_colorband_02.dae</mesh>
<textures>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_trader.xml" name="Trader Horse">
<mesh>props/horse/chest_colorband_01.dae</mesh>
<textures>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_iron_03.png" name="baseTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_pure_white.xml" frequency="1" name="pure_white-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_pure_white.xml" frequency="1" name="pure_white-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_tail_01_breed.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<group>
<variant file="quadraped/base_horse_breed_fauna.xml" name="fauna horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_pure_white.xml" frequency="1" name="pure_white-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_pure_white.xml" frequency="1" name="pure_white-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_fauna.xml" name="fauna horse">
<mesh>props/horse/hair_tail_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fauna horse">
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_trader.png" name="baseTex"/>
</textures>
<animations>
<animation file="quadraped/horse_death.dae" name="death" speed="120"/>
<animation file="quadraped/horse_gallop.dae" name="Run" speed="11"/>
<animation file="quadraped/horse_walk.dae" name="Walk" id="walk1" speed="25"/>
<animation file="quadraped/horse_walk.dae" name="Walk" id="walk2" speed="26"/>
<animation file="quadraped/horse_walk.dae" name="Walk" id="walk3" speed="27"/>
<animation file="quadraped/horse_idle_a.dae" name="Idle" id="idle1" speed="80"/>
<animation file="quadraped/horse_idle_c.dae" name="Idle" id="idle2" speed="80"/>
<animation file="quadraped/horse_idle_d.dae" name="Idle" id="idle3" speed="80"/>
</animations>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_02.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_02.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_02.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_02.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_02.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_02.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse/hair_mane_01.dae</mesh>
</variant>
</group>
<group>
<variant file="quadraped/horse/props/hair_pure_white.xml" frequency="1" name="pure_white-01"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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