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forked from mirrors/0ad

Commit Graph

  • 75d6eec95d This was SVN commit r8738. Mythos_Ruler 2010-11-29 08:36:35 +00:00
  • 9b9eaed50f This was SVN commit r8737. Mythos_Ruler 2010-11-29 08:35:40 +00:00
  • 28edb498d3 This was SVN commit r8736. Mythos_Ruler 2010-11-28 19:03:23 +00:00
  • c922912ac5 Cleaned up loading files Changed single player start game text WhiteTreePaladin 2010-11-28 17:27:00 +00:00
  • e53616f857 Fix non power-of-two middle progress bar section dimensions WhiteTreePaladin 2010-11-28 16:49:43 +00:00
  • 8019ee8b5f This was SVN commit r8733. Mythos_Ruler 2010-11-28 16:08:58 +00:00
  • f06eba3da5 yet another awesome tip. :) Mythos_Ruler 2010-11-28 14:35:48 +00:00
  • 9ab58ce6e8 Another great "tip". Mythos_Ruler 2010-11-28 14:22:42 +00:00
  • 216eeea5c9 Updated the Celt ship portraits. Made an Iberian fishing boat. Mythos_Ruler 2010-11-28 14:10:32 +00:00
  • 31717a71ba Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything. Mythos_Ruler 2010-11-28 13:18:35 +00:00
  • 1ebcd2e7e3 This was SVN commit r8728. Mythos_Ruler 2010-11-28 11:56:15 +00:00
  • 4cd93b6105 This was SVN commit r8727. Mythos_Ruler 2010-11-28 09:17:43 +00:00
  • 1f02df5abc Moved some things. Deleted other things. Updated a few maps. Mythos_Ruler 2010-11-28 09:15:26 +00:00
  • 7819c4707c Moving a lot of stuff. Deleting duplicate objects. Mythos_Ruler 2010-11-28 08:19:41 +00:00
  • 98687bfbf6 Removing duplicate and unnecessary textures. Mythos_Ruler 2010-11-28 08:13:25 +00:00
  • 1b0f3498fe Moved from Internal. Mythos_Ruler 2010-11-28 07:54:13 +00:00
  • 94aee121fd Removing duplicate or unnecessary textures Mythos_Ruler 2010-11-28 07:53:16 +00:00
  • 3de4ed7649 Added decals to the Greek buildings. Mythos_Ruler 2010-11-28 06:46:45 +00:00
  • 6ff423e45b changed tooltip Mythos_Ruler 2010-11-28 04:24:25 +00:00
  • 9837f6207f New session dialog style WhiteTreePaladin 2010-11-28 01:39:31 +00:00
  • 2640f4c346 Changed victory/defeat dialogs to new session dialog style Changed title of exit game dialog Only show resources carried when the quantity is greater than 1 WhiteTreePaladin 2010-11-27 21:58:19 +00:00
  • e486467430 Changed delete dialog text again (to make for easier translating later) WhiteTreePaladin 2010-11-27 20:11:42 +00:00
  • 961a50b0a2 Changed delete dialog text WhiteTreePaladin 2010-11-27 20:03:16 +00:00
  • 0b0cd938d5 Made settings and menu use new dialog Made chat and ESC hotkey interact better with the dialog Made command icons reference individual icons rather than sheets Removed menu object cache WhiteTreePaladin 2010-11-27 19:46:12 +00:00
  • bbe49141ec Lots of building stuff. Mythos_Ruler 2010-11-27 17:18:29 +00:00
  • 3c318af2e0 Started work on new dialogs for session GUI style Resized quote area in loading screen WhiteTreePaladin 2010-11-27 17:06:32 +00:00
  • c1cc8d3a19 Updating the Cycladic Archipelago map. Mythos_Ruler 2010-11-27 12:37:23 +00:00
  • 6c793d6663 Slightly updated greek building texture. Mythos_Ruler 2010-11-27 12:15:42 +00:00
  • e30698c0c1 New Greek gymnasion by Amish. :) Mythos_Ruler 2010-11-27 09:46:51 +00:00
  • bbd6f50af9 Resize quote area so that long quotes don't get cut off WhiteTreePaladin 2010-11-27 08:57:09 +00:00
  • 51312f84c4 Add gradient to tip image Resize tip images to fill out rectangle WhiteTreePaladin 2010-11-27 08:44:03 +00:00
  • ed0fe5b47b Shrink space between tip title and message WhiteTreePaladin 2010-11-27 08:10:22 +00:00
  • 1197d7872e Redone tips screenshots. New shadow overlay. Mythos_Ruler 2010-11-27 08:02:54 +00:00
  • 9edd94f0fa Make tip image 512x384 (inside border dimensions) WhiteTreePaladin 2010-11-27 07:59:13 +00:00
  • 08bfe7b7f9 tweaked image sizes WhiteTreePaladin 2010-11-27 07:45:27 +00:00
  • 55b6fbc669 4th tip. Made tip images use transparency. Mythos_Ruler 2010-11-27 07:00:06 +00:00
  • 8bcf6b782f tips Mythos_Ruler 2010-11-27 06:09:55 +00:00
  • 90b4e85b51 New Chinese ships for a mod some of the guys are working on. Mythos_Ruler 2010-11-27 04:56:20 +00:00
  • db22548ecb New loading screen style (may need more polishing) WhiteTreePaladin 2010-11-27 03:07:48 +00:00
  • 6d51c3a751 For Kimball, forever may he reign. Mythos_Ruler 2010-11-26 14:13:08 +00:00
  • ddd2f2a193 Made Units Demo map bigger to accommodate all the entities. Mythos_Ruler 2010-11-26 10:39:56 +00:00
  • e5d5a76384 This was SVN commit r8696. Mythos_Ruler 2010-11-26 10:21:59 +00:00
  • cc3d9de386 New berry bushes. Finished Cycladic Archipelago. Mythos_Ruler 2010-11-26 07:08:18 +00:00
  • 5f6dce1b6e Testing stuff for Bob. Mythos_Ruler 2010-11-26 05:52:51 +00:00
  • 710c32b712 New Persian sails. Mythos_Ruler 2010-11-26 04:12:15 +00:00
  • 959da16fdf New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears. Mythos_Ruler 2010-11-26 03:09:23 +00:00
  • 35344e243e Wrinkles for the Celt sail textures. Mythos_Ruler 2010-11-26 00:53:03 +00:00
  • 0d0af824e7 Treasures collected counter for summary screen fcxSanya 2010-11-25 18:01:23 +00:00
  • f959390d0b Mostly fix hypothetical thread/fork interaction dangers Ykkrosh 2010-11-25 16:11:16 +00:00
  • 7820c51673 #New loading screen assets. Mythos_Ruler 2010-11-25 06:51:01 +00:00
  • 404f7d4caa Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file. Ykkrosh 2010-11-24 17:08:00 +00:00
  • 8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. Mythos_Ruler 2010-11-24 06:04:03 +00:00
  • 8148987e59 Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up. Mythos_Ruler 2010-11-24 03:09:16 +00:00
  • 94dca529b1 Fix OS X build errors Ykkrosh 2010-11-23 19:20:03 +00:00
  • 5672275298 edited starting resources and teams. Mythos_Ruler 2010-11-23 04:24:48 +00:00
  • 180ab8a748 #New Celt ships. Mythos_Ruler 2010-11-23 02:54:38 +00:00
  • f378a63d94 Add some tests for UnitAI. Ykkrosh 2010-11-22 20:12:04 +00:00
  • 78ae72d87a Message to let players know formations don't work yet WhiteTreePaladin 2010-11-22 00:07:38 +00:00
  • e4d356c3bf Map exploration counter for summary screen fcxSanya 2010-11-21 19:42:26 +00:00
  • 333492b4a9 Add SetInterval to Timer. Ykkrosh 2010-11-21 19:27:53 +00:00
  • fe5c7cb978 Buildings now target units randomly. Firing interval also made random evanssthomas 2010-11-21 18:41:13 +00:00
  • 47246c8155 Fixes #572. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate) historic_bruno 2010-11-21 04:59:59 +00:00
  • 2963422173 Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675 historic_bruno 2010-11-21 01:25:16 +00:00
  • e7b859b8a5 Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup historic_bruno 2010-11-21 00:35:08 +00:00
  • e1fa9cd22b Show resource subtype in GUI if main type is treasure WhiteTreePaladin 2010-11-20 22:36:04 +00:00
  • 68a63d62c8 Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab fcxSanya 2010-11-20 21:42:54 +00:00
  • 7e41f6d664 Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. fcxSanya 2010-11-20 21:37:31 +00:00
  • 80888a7325 Avoid buffer overflow assertion failures when dumping stack trace on Windows. Ykkrosh 2010-11-20 21:26:22 +00:00
  • ed5d91e71f blood Mythos_Ruler 2010-11-20 21:09:11 +00:00
  • 35e43e133b This was SVN commit r8667. Mythos_Ruler 2010-11-20 21:06:28 +00:00
  • 1d8972a540 Add automatic 'root' prop point when loading old PMDs Ykkrosh 2010-11-20 20:16:06 +00:00
  • eeb9fc2145 Resized the Persian trireme a little. Mythos_Ruler 2010-11-20 19:48:44 +00:00
  • fee8668887 PMDs can't use 'root' prop point, so I removed the blood prop. Mythos_Ruler 2010-11-20 19:48:10 +00:00
  • c36fc2b8d7 Add script-based system for doing messy stuff based on system configuration. Ykkrosh 2010-11-20 19:46:49 +00:00
  • 2925ab4ce4 Ghosted version labels in session GUI WhiteTreePaladin 2010-11-20 17:40:54 +00:00
  • 74c19b5015 Add xmessage-based GUI dialog box for debug messages on Linux (fixes #663). Ykkrosh 2010-11-20 17:14:45 +00:00
  • e971c85da5 map tweaks Mythos_Ruler 2010-11-20 11:50:06 +00:00
  • c6491b1916 Added blood to animal deaths. Muahahahahahahaha. Mythos_Ruler 2010-11-20 09:31:14 +00:00
  • 17e580ec42 Rate adjustment. Mythos_Ruler 2010-11-20 07:09:20 +00:00
  • 64bd264fc0 Attempt to fix GUI script interaction with JITs. Ykkrosh 2010-11-20 00:45:58 +00:00
  • 2c8e683214 Fix toString on non-loaded sounds Ykkrosh 2010-11-20 00:44:35 +00:00
  • ab8bb65611 Adjusting rates Mythos_Ruler 2010-11-19 23:07:07 +00:00
  • a481209669 Updated the ship attacks map with the new ships. Mythos_Ruler 2010-11-19 07:07:56 +00:00
  • d95a87a5c6 New islands man, work in progress. Mythos_Ruler 2010-11-19 05:32:25 +00:00
  • f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario historic_bruno 2010-11-19 05:05:45 +00:00
  • f236fb7bd1 Fixed bug where gaia was not treated as attackable (fences could not be destroyed) historic_bruno 2010-11-18 23:25:42 +00:00
  • 21acf61d69 This was SVN commit r8650. Mythos_Ruler 2010-11-18 07:40:57 +00:00
  • ffd184fdd3 added name and description to map. Mythos_Ruler 2010-11-18 07:09:29 +00:00
  • 3d3720026a Updated Saharan Oases with some more starting treasures, teams, and lower starting resources. Mythos_Ruler 2010-11-18 07:01:35 +00:00
  • aa9788a40e Fix team index bug in game setup GUI historic_bruno 2010-11-18 06:51:10 +00:00
  • bf295edda6 shooting fortresses Mythos_Ruler 2010-11-18 06:16:43 +00:00
  • d8bc3635a2 Adjusted the desert stone. Mythos_Ruler 2010-11-18 05:53:40 +00:00
  • 12944d1fdc removed the Corinthian trireme entity (but not the actor). Mythos_Ruler 2010-11-18 03:00:04 +00:00
  • 1ea07fad83 Moved basket to the female's back. Mythos_Ruler 2010-11-18 02:27:20 +00:00
  • ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. Mythos_Ruler 2010-11-17 23:51:04 +00:00
  • 23cb21ada4 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. Mythos_Ruler 2010-11-17 21:30:00 +00:00
  • f1f1a44031 Made changes to BuildingAI based on Philip's comments evanssthomas 2010-11-17 18:25:00 +00:00
  • f0476b61fb Fix #476 (Use JS_New for ScriptInterface::CallConstructor) Ykkrosh 2010-11-17 16:56:11 +00:00
  • 222095fa44 Added Building AI, and some small changes to GarrisonHolder evanssthomas 2010-11-17 07:30:25 +00:00
  • 404456ee8e Fix int8_t redefinition errors in VC2010 Ykkrosh 2010-11-17 03:02:04 +00:00