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Commit Graph

  • 7e382fc26f CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units. Deiz 2012-08-22 06:13:23 +00:00
  • 58b3a88daa Fixes more overloaded-virtual warnings in clang. historic_bruno 2012-08-21 21:47:36 +00:00
  • 619dd95d5b Fixes an overloaded-virtual warning in clang. historic_bruno 2012-08-21 20:13:42 +00:00
  • d73c589a04 Normal maps for decals. Mythos_Ruler 2012-08-21 18:13:37 +00:00
  • 7ba2b8947c Attempting to fix a graphical bug affecting ARB mode myconid 2012-08-21 18:04:05 +00:00
  • 43eac32795 Fixes GCC warning about passing NULL to non-pointer argument historic_bruno 2012-08-21 16:44:54 +00:00
  • ddbc9e7d86 Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies historic_bruno 2012-08-21 16:40:07 +00:00
  • 952385b21d Ticket 1612: Fixed overlay z-fighting in GLSL mode myconid 2012-08-21 16:28:06 +00:00
  • 6cf4efbd01 Handle exit and return hotkeys in message boxes. Fixes #1319. Deiz 2012-08-21 06:30:30 +00:00
  • 19fd2f8b9f Fixed streched UV on Badland's rock. danschub 2012-08-21 01:03:41 +00:00
  • 0af34b1fcb Removes some unread variables reported by LLVM. Refs #1114 historic_bruno 2012-08-20 23:59:50 +00:00
  • 70c317b1b0 Hunt all domestic animals, not just very weak animals (<= 10 health). Deiz 2012-08-20 23:37:19 +00:00
  • 4a2ff9521f Added rounding to armour changes (thanks Deiz) quantumstate 2012-08-20 20:22:48 +00:00
  • 89eef72f20 cmpFoundation won't exist when repairing finished buildings. Deiz 2012-08-20 19:53:08 +00:00
  • e5df8d17e1 Weaken foundation armour to 1/5th of standard. quantumstate 2012-08-20 19:52:26 +00:00
  • af005b00b2 Added AI handling for 'resource|' pseudo-templates. Deiz 2012-08-20 18:02:56 +00:00
  • ad63a1e60e Don't sed templates at 5 AM without testing. Deiz 2012-08-20 16:07:50 +00:00
  • 3cf726ffa8 Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. Deiz 2012-08-20 08:48:03 +00:00
  • b624328a89 Reverted k776's not-suggestion from ca3886be20, per k776's suggestion. Deiz 2012-08-20 08:23:21 +00:00
  • ca3886be20 Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion. Deiz 2012-08-20 07:48:48 +00:00
  • 4136512a90 Scale the build rate as 'builders^0.7' rather than 'builders' (linear). Deiz 2012-08-20 07:30:50 +00:00
  • a1d16c2fbd Made ALL cliff terrains triplanar. Mythos_Ruler 2012-08-20 03:32:11 +00:00
  • 951e682f27 normal and spec mapping for Celtic "henge" Mythos_Ruler 2012-08-20 02:39:03 +00:00
  • cebe8bed64 Removed unused 'remain' corpse logic from UnitAI. Deiz 2012-08-20 01:41:56 +00:00
  • 66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600. Deiz 2012-08-20 01:38:39 +00:00
  • 034212a554 Made Mace fortress use the new actor and meshes. Mythos_Ruler 2012-08-20 01:30:09 +00:00
  • 36f2781a38 A better Spartan hoplites tip pic. Mythos_Ruler 2012-08-20 00:51:54 +00:00
  • 141dfabf5b Removed stray cd from a template file. quantumstate 2012-08-19 22:05:28 +00:00
  • d71f883d3e Adds warning when OS X users try to toggle fullscreen since it's disabled historic_bruno 2012-08-19 20:45:43 +00:00
  • 875ea8f440 Fixes some warnings in mikktspace and weldmesh historic_bruno 2012-08-19 20:28:00 +00:00
  • edd882492b Fixed syntax error in new technology. quantumstate 2012-08-19 20:20:37 +00:00
  • 1c1486d74a Don't allow people to train heroes because they are not balanced. quantumstate 2012-08-19 20:16:18 +00:00
  • a17ffaa0f2 Fixes weldmesh build on *BSD historic_bruno 2012-08-19 19:57:23 +00:00
  • a3f9da72a5 Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script. historic_bruno 2012-08-19 18:49:02 +00:00
  • af59e1d9ca Fixed rotation of hele tower models Pureon 2012-08-19 15:34:27 +00:00
  • ca0b3efc3d Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable. ShieldBearer 2012-08-19 12:08:27 +00:00
  • 142d6619a8 Fixed farmstead AO map and added specularity to the roof tiles. ShieldBearer 2012-08-19 09:49:10 +00:00
  • 8300113a3a Fixed some artifacts on the Broch wall. gregory 2012-08-19 07:36:48 +00:00
  • 6e326e2d2e Ticket 1603: Using GL extension defines to avoid compiler errors on older systems myconid 2012-08-19 07:05:11 +00:00
  • 1b9b7dc390 Added normal mapping to the Broch. gregory 2012-08-19 04:13:43 +00:00
  • 7a32e9d868 Small Badland rocks committed. danschub 2012-08-19 02:12:46 +00:00
  • 689a15d784 Committed Temperate_Small_stonemine. danschub 2012-08-19 01:47:57 +00:00
  • 9216dc3924 Have toggleChat (enter by default) send a chat message if the input isn't empty. Deiz 2012-08-19 00:28:46 +00:00
  • c32d3ece44 Remove focus when closing the chat window via the escape key. Deiz 2012-08-18 21:35:52 +00:00
  • 0f94813aa9 Export stop.png in GIMP to fix strange crash WhiteTreePaladin 2012-08-18 21:07:21 +00:00
  • 0dfdf868b2 Set ownership to Gaia when units that remain on death are killed. Refs #1600. Deiz 2012-08-18 20:33:44 +00:00
  • e485fb9e2c Implements copy/paste for OS X using NSPasteboard including pre-10.6 API support. Fixes #1326 historic_bruno 2012-08-18 19:47:55 +00:00
  • 9519635869 0-population units (e.g. sheep) should never have production blocked. Deiz 2012-08-18 18:44:20 +00:00
  • 77f26c454a Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406. Deiz 2012-08-18 08:13:47 +00:00
  • a08d55e603 Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too. ShieldBearer 2012-08-18 05:40:23 +00:00
  • 8e996cedab Adds sensible default sound gains, when the config file(s) omit them historic_bruno 2012-08-17 23:00:41 +00:00
  • bbed3ca69a Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty. Deiz 2012-08-17 21:22:07 +00:00
  • fdb3995141 Adds UTF-8 BOM stripping to checkrefs.pl when using JSON files, patch by retrosnub. Refs #1556 historic_bruno 2012-08-17 19:24:23 +00:00
  • 37964d048e Added camera movement speed modifier keys. quantumstate 2012-08-17 18:33:41 +00:00
  • 592478eb67 Another height map demo map and image. Mythos_Ruler 2012-08-17 18:26:03 +00:00
  • a6230497ba Committed updated theatron and updated gymnasion for athenians Enrique 2012-08-17 02:17:38 +00:00
  • 55dc7cc553 This was SVN commit r12452. danschub 2012-08-17 01:28:26 +00:00
  • a18dd1a36d Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock. danschub 2012-08-16 23:18:21 +00:00
  • d7532a1c77 This was SVN commit r12450. historic_bruno 2012-08-16 18:52:39 +00:00
  • 3d67aeeb71 Adds some debug output to OpenAL init historic_bruno 2012-08-16 17:01:15 +00:00
  • 791b6fa741 Partially fixed artifacts on the wood pile on the Roman mill. gregory 2012-08-16 03:58:27 +00:00
  • 065a3e093b Fixes incorrect test for command debugging historic_bruno 2012-08-16 02:29:08 +00:00
  • de38f9ef9a Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525. Deiz 2012-08-16 02:08:56 +00:00
  • 714426f761 Fixes unnecessary use of VfsPath pointers in sound system. Refs #1223 historic_bruno 2012-08-16 01:41:45 +00:00
  • 78e9fecf92 Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910. Deiz 2012-08-16 01:15:04 +00:00
  • b03df364ea Fixed VHQ Parallax for the new rocks. danschub 2012-08-16 00:46:43 +00:00
  • b54a7486da Added Parallax VHQ for the new rocks danschub 2012-08-16 00:31:42 +00:00
  • 3653fe5d3a Added support for putting technologies in folders. Fixes #1462. quantumstate 2012-08-15 22:25:25 +00:00
  • 765d02716a Updated Mauryan isw textures. Kimball 2012-08-15 18:22:28 +00:00
  • ee83c07184 This was SVN commit r12437. ShieldBearer 2012-08-15 13:14:37 +00:00
  • 8256f691f4 Optimizations, and made qBot-xp destroy walls when Iberians (but not towers). wraitii 2012-08-15 09:06:45 +00:00
  • 3e29520326 Mauryan Swordsman body textures Kimball 2012-08-15 06:44:58 +00:00
  • 56c15ae427 Updated Roman normal maps. gregory 2012-08-15 03:22:01 +00:00
  • 851786b01a Band-aid fix for corpses responding to the stop order. Deiz 2012-08-15 02:51:48 +00:00
  • aa86664d8f Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535. Deiz 2012-08-15 01:31:53 +00:00
  • af62b5ad8a Adds <Distanceless> flag to a bunch of voice sound groups historic_bruno 2012-08-15 01:04:54 +00:00
  • e3b8d9c38c Deleted AO textures that didn't get deleted by Gen.Kenobi. gregory 2012-08-15 00:49:17 +00:00
  • 011ba8255e New sound system implementation by stwf, refs #1223, #961. historic_bruno 2012-08-15 00:10:44 +00:00
  • 2c260660e6 Created AO folder for danschub 2012-08-15 00:02:58 +00:00
  • a6945413c3 Added AO to rome_temple and rome_temple_mars. gregory 2012-08-14 21:11:06 +00:00
  • ba253d34d4 Normals and Specs for Persian city tile terrain. Mythos_Ruler 2012-08-14 18:01:40 +00:00
  • 927592aca9 This was SVN commit r12424. Mythos_Ruler 2012-08-14 17:47:13 +00:00
  • 0c56dfe272 Forgot to add the new short, medium wall templates. Deiz 2012-08-14 17:10:55 +00:00
  • e83bebe02e Remove entities from selection groups when they become hidden. Fixes #1373. Deiz 2012-08-14 14:02:52 +00:00
  • d90e53d0a5 Show cost ranges in the wall construction tooltip, if possible. Deiz 2012-08-14 07:51:50 +00:00
  • 981db4c005 Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. Deiz 2012-08-14 07:46:47 +00:00
  • 97de77c6b6 Adds alternative materials to reference checker historic_bruno 2012-08-14 02:31:54 +00:00
  • 6031b0785f Organized materials XML a bit. gregory 2012-08-14 02:31:11 +00:00
  • 2d505a5015 Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals. danschub 2012-08-14 02:22:37 +00:00
  • 5366dd8388 Added VHQ (very high-quality) parallax to materials that were missing it. gregory 2012-08-14 02:04:59 +00:00
  • 4138a78c7f Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground historic_bruno 2012-08-14 00:44:36 +00:00
  • a71d77b03e Fixed material levels of quality more. gregory 2012-08-13 21:39:45 +00:00
  • 7d86fc4c31 Gate conversion now maintains wall HP percentage instead of magically restoring to full health historic_bruno 2012-08-13 21:37:40 +00:00
  • 93a3f77aaa Fixed basic_trans levels of quality. gregory 2012-08-13 20:17:29 +00:00
  • 9f358abaed Adds particle and material files to reference checker historic_bruno 2012-08-13 19:39:09 +00:00
  • 9cb5d48ccf Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file. historic_bruno 2012-08-13 19:09:11 +00:00
  • 02f2c082cb This was SVN commit r12409. gregory 2012-08-13 18:00:15 +00:00
  • d6792c4e1b This was SVN commit r12408. gregory 2012-08-13 17:54:39 +00:00
  • f000fc6bbd This was SVN commit r12407. gregory 2012-08-13 17:50:54 +00:00
  • b42708a3f1 This was SVN commit r12406. gregory 2012-08-13 17:45:48 +00:00