1
0
forked from mirrors/0ad

Commit Graph

  • 1129c2be0e This was SVN commit r12405. gregory 2012-08-13 17:41:48 +00:00
  • 902fc4a541 Show a red overlay over training/construction... icons that cannot be afforded. wraitii 2012-08-13 16:47:10 +00:00
  • 9e35243976 This was SVN commit r12402. OmriLahav 2012-08-13 14:25:37 +00:00
  • 9e9e1e3b78 Optimize enemy watchers usage. This should avoid massive lag later in the game. wraitii 2012-08-13 08:06:20 +00:00
  • 1f17407161 This was SVN commit r12400. gregory 2012-08-13 05:11:12 +00:00
  • dac4ae2716 More AO! ...and an updating rome_struct_2_norm.png. gregory 2012-08-13 03:09:20 +00:00
  • 8c97458de7 Prevent healers from healing themselves. Deiz 2012-08-13 02:56:51 +00:00
  • 61cf6a6040 This was SVN commit r12397. gregory 2012-08-13 00:03:18 +00:00
  • cbddd53e47 Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521. Deiz 2012-08-12 23:40:04 +00:00
  • 13d7867a58 Fixes checkrefs.pl for latest actor format. historic_bruno 2012-08-12 21:00:58 +00:00
  • b1090d1a12 Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately. quantumstate 2012-08-12 14:50:56 +00:00
  • 3b704b12a9 Summary screen: separate barter info for each resource fcxSanya 2012-08-12 09:12:06 +00:00
  • 3acc855a2d Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583. Deiz 2012-08-12 06:48:49 +00:00
  • 6f9a44d220 Removed shaders from Roman wall gate so it won't give errors. gregory 2012-08-12 05:36:59 +00:00
  • a6909b677a Deleted unused material file. gregory 2012-08-12 05:29:41 +00:00
  • 2534b26b16 Added AO to Roman market. gregory 2012-08-12 05:00:59 +00:00
  • 40886d1b24 This was SVN commit r12388. gregory 2012-08-12 04:51:50 +00:00
  • d9531b78f9 This was SVN commit r12387. gregory 2012-08-12 04:49:00 +00:00
  • 740322c88d Renamed the Roman structure texture normal map. gregory 2012-08-12 04:42:59 +00:00
  • a02d32a7d1 More AO. gregory 2012-08-12 03:49:27 +00:00
  • 913770347b Resized decals for the new Stonemine danschub 2012-08-12 03:04:46 +00:00
  • 90521c49ff Extended Rock_Scandiv. danschub 2012-08-12 02:56:17 +00:00
  • 6f80824c48 This was SVN commit r12382. Mythos_Ruler 2012-08-12 02:55:50 +00:00
  • ab19bc233a Height Map import demo. Mythos_Ruler 2012-08-12 02:55:28 +00:00
  • b89d23d325 Added Smoothed stone mine :) danschub 2012-08-12 02:33:40 +00:00
  • 2a7f037e69 Reverting some mistaken changes. Mythos_Ruler 2012-08-12 02:24:20 +00:00
  • e735df4a7f New geo entity. Mythos_Ruler 2012-08-12 02:16:50 +00:00
  • e4eb394ca8 Fixed GreekFortress. danschub 2012-08-12 02:13:22 +00:00
  • c4c215d5e1 Added a new StoneMine for Temperate terrains and new terrain decals. danschub 2012-08-12 01:56:53 +00:00
  • 49b734336a Some "tips" text fixes. Mythos_Ruler 2012-08-12 01:54:23 +00:00
  • ed806b6a9a Added messed up normal maps for the Roman camp so a graphics programmer can look at them. gregory 2012-08-12 01:17:32 +00:00
  • e403c748f2 More cliff terrain spec and normal mapping. Mythos_Ruler 2012-08-12 00:11:46 +00:00
  • 277b637578 Updated Greek_Fortrees_Up entities and added foundation to the model. danschub 2012-08-12 00:08:49 +00:00
  • 2eed26df09 Implemented two chat commands, /restrictteam and /me. Refs #1583. Deiz 2012-08-11 23:59:28 +00:00
  • b1657b63b3 This was SVN commit r12370. gregory 2012-08-11 21:10:36 +00:00
  • dedd0ca792 Some spec and normal tests for terrain. Mythos_Ruler 2012-08-11 19:29:28 +00:00
  • dde8f5f57b This was SVN commit r12368. Mythos_Ruler 2012-08-11 17:10:27 +00:00
  • 7adecfebb3 Updated AO again. gregory 2012-08-11 17:08:00 +00:00
  • 483707f3c8 Darkened AO on three Roman buildings. gregory 2012-08-11 16:57:48 +00:00
  • 7a7d7e5d0a Add trade/barter stats to the summary screen. fcxSanya 2012-08-11 16:38:01 +00:00
  • 9bbfc3f808 Spec map for Savanna metal mine. Mythos_Ruler 2012-08-11 16:35:46 +00:00
  • abca51c1ae Fixed typo in config file myconid 2012-08-11 16:20:32 +00:00
  • 06d22af3dc Making all cliffs triplanar. Mythos_Ruler 2012-08-11 16:11:23 +00:00
  • 9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config myconid 2012-08-11 15:25:00 +00:00
  • 4890789d58 Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583. quantumstate 2012-08-11 15:12:48 +00:00
  • 96534fc5ed Fix a problem with civilizations who didn't have advanced building defined. wraitii 2012-08-11 12:41:29 +00:00
  • 226738d447 Last batch of fix for qBot-xp for the day if all goes well. wraitii 2012-08-11 10:36:39 +00:00
  • 508994e4c8 Fix a typo. wraitii 2012-08-11 07:59:05 +00:00
  • dc916e7295 Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded. wraitii 2012-08-11 07:41:23 +00:00
  • c5658edfca Improved AO on the Roman farmstead and fortress, and added it to the barracks. gregory 2012-08-11 07:20:36 +00:00
  • c573f4905c Fixed warning on farmstead model. gregory 2012-08-11 06:32:38 +00:00
  • 9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings. gregory 2012-08-11 06:10:29 +00:00
  • b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material. danschub 2012-08-11 02:21:04 +00:00
  • 8cb340ade0 Make roof tile shadowing consistent by flipping UV's quantumstate 2012-08-10 23:58:59 +00:00
  • eee04db56b Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection myconid 2012-08-10 21:40:50 +00:00
  • d45379cc62 Bugfix- changed GLSL particle shader to look the same as ARB myconid 2012-08-10 21:02:22 +00:00
  • 9dc838bed5 Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343. quantumstate 2012-08-10 19:59:20 +00:00
  • 5d2c0b466f Resize all map previews to be 512x512 by adding a black area of padding. quantumstate 2012-08-10 19:56:58 +00:00
  • 0f4acf7167 Bigger foundation for Brit fortress. Mythos_Ruler 2012-08-10 18:18:14 +00:00
  • d7140c4edf Helmet specular stuff. Mythos_Ruler 2012-08-10 18:18:04 +00:00
  • eb422bc4b3 Bugfix- changed GLSL particle shader to look the same as ARB myconid 2012-08-10 18:14:42 +00:00
  • 07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). wraitii 2012-08-10 16:33:58 +00:00
  • 2b503e68f7 Fixed broken chat; improved cheat message handling. Deiz 2012-08-10 03:35:20 +00:00
  • 8009c88a81 This was SVN commit r12340. OmriLahav 2012-08-09 21:42:32 +00:00
  • 8b365ca96d New Celtic Broch fortress Pureon 2012-08-09 21:13:21 +00:00
  • 613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551. Deiz 2012-08-09 19:06:01 +00:00
  • a89d131f2d Added specular mapping for units myconid 2012-08-09 18:49:35 +00:00
  • 8d59192410 A couple more materials. Mythos_Ruler 2012-08-09 18:30:05 +00:00
  • 97c97dc7e0 Bugfix- changed decal/terrain blending mode for the fixed renderpath myconid 2012-08-09 16:22:49 +00:00
  • ef55e60d9b Prevent chickens from spawning in the obstruction area of the civil centre. wraitii 2012-08-09 15:24:11 +00:00
  • 3ef639c4bc Adds new texture names to actor editor choices historic_bruno 2012-08-09 04:02:49 +00:00
  • c5ce1b23ae Remove a bit of indirection in UnitAI. Deiz 2012-08-09 02:32:56 +00:00
  • 388544abdb Committed AO Scandiv_formation textures & material. danschub 2012-08-09 00:55:40 +00:00
  • 66d026a498 This was SVN commit r12329. gregory 2012-08-09 00:14:58 +00:00
  • 87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion. Deiz 2012-08-08 23:29:30 +00:00
  • 14df6cf1a2 Removed triple and trailing newlines from random map descriptions. Deiz 2012-08-08 23:11:09 +00:00
  • f210008b07 Put a warning about the AI into the description of naval maps. Deiz 2012-08-08 23:10:21 +00:00
  • e046fc0a01 Bugfix- changed some decal materials and fixed decal blending mode myconid 2012-08-08 19:08:56 +00:00
  • 6afe17dbf1 This was SVN commit r12324. gregory 2012-08-08 18:50:20 +00:00
  • dcbe7d2e96 This was SVN commit r12323. Mythos_Ruler 2012-08-08 18:30:20 +00:00
  • d5f93396b6 Deccan Plateau map. Mythos_Ruler 2012-08-08 18:27:47 +00:00
  • af9da8e01e Fixed decals on Celt Tavern and Mill. Mythos_Ruler 2012-08-08 18:16:50 +00:00
  • fb012f14b9 Fixed some corral decals. Mythos_Ruler 2012-08-08 17:40:25 +00:00
  • 166255b744 Remember scroll position when re-opening dropdown lists. Deiz 2012-08-08 17:22:52 +00:00
  • eadd24b64b Added a 'Stop' button to the GUI for immediately halting units. Deiz 2012-08-08 05:36:42 +00:00
  • 1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies. Deiz 2012-08-08 05:32:53 +00:00
  • 84305155de Seamlessly change a player's entities to be Gaia-owned when resigning. Deiz 2012-08-08 05:27:59 +00:00
  • 791752c7a4 Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. Deiz 2012-08-08 05:18:20 +00:00
  • 28333ba92e Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic. danschub 2012-08-08 00:26:08 +00:00
  • 7666bfcbda This was SVN commit r12312. OmriLahav 2012-08-07 21:32:45 +00:00
  • 18930375e6 This was SVN commit r12310. OmriLahav 2012-08-07 21:16:25 +00:00
  • c9abf6f68c Heightmap importing in Atlas myconid 2012-08-07 18:49:46 +00:00
  • e488eb4d6f Bugfix for smoothlos, a test routine was complaining because g_Renderer wasn't available in test mode. myconid 2012-08-07 18:28:23 +00:00
  • 88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps myconid 2012-08-07 18:21:16 +00:00
  • 780970d16a Avoid a rare error when a group has both renamed and deleted entities. Deiz 2012-08-07 00:41:57 +00:00
  • 648e68e49c smooth LOS myconid 2012-08-06 22:38:42 +00:00
  • 4b119b9bd1 *Small Greek Fortress Fixes *Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included as a test) danschub 2012-08-06 22:34:37 +00:00
  • 77346e6914 Adding some missing random map previews Pureon 2012-08-06 22:08:07 +00:00
  • 47c2907f10 added licensing headers to some of the new files myconid 2012-08-06 21:34:41 +00:00
  • da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines myconid 2012-08-06 19:10:47 +00:00