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forked from mirrors/0ad

Commit Graph

  • 89c87f2af2 This was SVN commit r12614. gregory 2012-09-03 16:43:57 +00:00
  • d805c87249 Send messages when formation members hit fail to find a path or are obstructed. Deiz 2012-09-03 02:59:15 +00:00
  • 66318d7011 Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants. gregory 2012-09-03 01:51:02 +00:00
  • 7d2e201332 Fixes some unreferenced formal parameter warnings historic_bruno 2012-09-02 23:07:16 +00:00
  • a972ba900d Renamed qBot-experimental to something nicer. Can easily be changed to something else. Mythos_Ruler 2012-09-02 22:16:41 +00:00
  • c518ad6834 Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. Mythos_Ruler 2012-09-02 21:36:28 +00:00
  • b9efc49c88 These helmets now use the new specular helmet material. More to come. Mythos_Ruler 2012-09-02 21:08:43 +00:00
  • 0c2b69cb89 A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect. Mythos_Ruler 2012-09-02 20:46:17 +00:00
  • 545db71a8c Adding missing material. Mythos_Ruler 2012-09-02 20:32:33 +00:00
  • eedb25fedc Fixes invalid light model and overbrightness on some demo maps historic_bruno 2012-09-02 20:23:27 +00:00
  • 8e1a9bf89b Fixing celt defence tower prop points and adding foundation Pureon 2012-09-02 18:06:49 +00:00
  • cb83f6955c Fixing dust prop point errors. Celt house and tower Pureon 2012-09-02 14:55:53 +00:00
  • fd400f111c Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632 myconid 2012-09-02 12:11:27 +00:00
  • 6548827ca2 Changed a few more decals myconid 2012-09-02 09:10:59 +00:00
  • 8a61f207f2 Changed a couple of misnamed materials, which were breaking some decals myconid 2012-09-02 09:00:27 +00:00
  • 766823f293 Made theatron available to all hellenic factions. Mythos_Ruler 2012-09-02 05:12:06 +00:00
  • f48883187d Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains. Mythos_Ruler 2012-09-02 03:30:14 +00:00
  • 1a3a6a73ac Made the "default" maps Acropolis 1 (first map alphabetically in the list). Mythos_Ruler 2012-09-02 03:03:53 +00:00
  • 6e3127cb74 Album image for the game's music. Mythos_Ruler 2012-09-02 02:55:25 +00:00
  • 38ea080d25 Increase the AI's js runtime size to 32 MB for the time being. Deiz 2012-09-02 01:50:16 +00:00
  • ba3b6b9bb7 Attempting to rewrite fixed renderpath model rendering code to apply LOS to models. myconid 2012-09-02 01:33:56 +00:00
  • 18aa6e3320 Tweaked Mythos_Ruler 2012-09-01 23:42:08 +00:00
  • a6e1e6cec7 report errors opening sound files and hopefully revcover from them gracefully stwf 2012-09-01 23:24:32 +00:00
  • 453f4a8aa6 Deleted broken and unused fancy Mars temple. gregory 2012-09-01 23:23:29 +00:00
  • 0be2384297 Added shader maps to (hopefully) all the Celtic buildings. gregory 2012-09-01 22:53:28 +00:00
  • affe91b52c Fixed fixed renderpath: green water, broken minimap myconid 2012-09-01 22:34:36 +00:00
  • d45a044445 Cleans up rogue printf historic_bruno 2012-09-01 22:16:53 +00:00
  • ccdb67c8f2 Fix non-pch build. leper 2012-09-01 22:12:28 +00:00
  • 535065eb5c Fixed Spartan cc Mythos_Ruler 2012-09-01 22:02:05 +00:00
  • a1e21449fb Fixed Athenian CC, added spartan and macedonian CC Enrique 2012-09-01 21:53:39 +00:00
  • c185ac89bc Added teams to this map. Mythos_Ruler 2012-09-01 20:59:28 +00:00
  • c5713719a8 Adjusted the Maur CC footprint a bit. Mythos_Ruler 2012-09-01 20:39:52 +00:00
  • 4a06158fa5 This was SVN commit r12581. egbert 2012-09-01 18:59:19 +00:00
  • 9b453f086e This was SVN commit r12580. egbert 2012-09-01 18:57:30 +00:00
  • ecff938a6f This was SVN commit r12579. egbert 2012-09-01 18:56:13 +00:00
  • f59024b491 This was SVN commit r12578. egbert 2012-09-01 18:55:06 +00:00
  • a29acce208 Adds some missing includes, refs #1614 historic_bruno 2012-09-01 18:23:13 +00:00
  • 0cd7da8d0d A C-style for loop is needed for this to iterate as expected. Deiz 2012-09-01 10:43:05 +00:00
  • 74364a3130 Changing the release name to "Alpha XI Kronos" before someone makes a package. Spahbod 2012-09-01 05:45:14 +00:00
  • 0133197dcd proper disposal of single buffer sounds stwf 2012-09-01 02:41:48 +00:00
  • 9cc8a0a40b Enable rally points for corrals. Deiz 2012-08-31 19:52:58 +00:00
  • 166afff098 Fixed zoot's shimmering rock problem myconid 2012-08-31 19:46:40 +00:00
  • df96445284 missing files from 89c8bccbde historic_bruno 2012-08-31 19:26:29 +00:00
  • 0340cc2baa Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641. Deiz 2012-08-31 19:20:16 +00:00
  • 2ed11f6a84 Trying to clean up the old specularity code myconid 2012-08-31 19:12:42 +00:00
  • 7ce09c315b Athenian cc by Enrique (still needs projectile prop point). Mythos_Ruler 2012-08-31 19:10:35 +00:00
  • 89c8bccbde Sound system patch by stwf: historic_bruno 2012-08-31 19:08:41 +00:00
  • e8758b8bf1 Making sure LOS really is black after Reveal Map option is used... myconid 2012-08-31 18:33:03 +00:00
  • ff2ffa384b Domestic animals should be unable to gather treasure. Deiz 2012-08-31 08:25:27 +00:00
  • 9fcb7cc738 Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation. Deiz 2012-08-31 08:20:36 +00:00
  • d98c62f00a Show the resource tooltips over the resource counter icons. Fixes #1636. Deiz 2012-08-30 20:36:40 +00:00
  • ea11dee4fa Bugfix: made sure LOS is always thresholded to black myconid 2012-08-30 20:29:39 +00:00
  • 5f88bf8a79 Displays error when converting a grayscale texture instead of possibly crashing, refs #1640 historic_bruno 2012-08-30 19:24:24 +00:00
  • 0b832176d5 Replaces grayscale decal texture with RGB, refs #1640 historic_bruno 2012-08-30 19:21:25 +00:00
  • df531c90d7 Map previews for the height map import maps. Mythos_Ruler 2012-08-30 18:24:11 +00:00
  • 5fcbf01fcb Using even stricter GLSL typing to please even more compilers... myconid 2012-08-30 14:13:28 +00:00
  • afe65d7b76 Adjusting the scale of Northern Lights preview. Spahbod 2012-08-30 11:21:42 +00:00
  • 221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order. Deiz 2012-08-30 08:18:43 +00:00
  • 8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511. Deiz 2012-08-30 02:23:36 +00:00
  • a563786b86 Only play selection sounds for Gaia entities or entities that the player can control. Deiz 2012-08-30 02:02:59 +00:00
  • 2850476389 Using stricter GLSL typing to please some compilers myconid 2012-08-30 00:29:10 +00:00
  • 38c1a4c4a1 Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno myconid 2012-08-29 23:07:53 +00:00
  • fcf09598d9 Temporarily disabling FAM for Alpha 11 because it can cause problems on Ubuntu and hotloading doesn't seem to work anyway at the moment. Yves 2012-08-29 21:22:57 +00:00
  • 833d79445e Allow immediate re-targeting if an attack target becomes invalid. Deiz 2012-08-29 21:13:50 +00:00
  • 781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state. Deiz 2012-08-29 19:54:29 +00:00
  • eea0a62b64 This was SVN commit r12547. Spahbod 2012-08-29 17:01:41 +00:00
  • 776282b59d Updating random biome system to include autumn textures. adding another theme to "unknown". Spahbod 2012-08-29 16:43:39 +00:00
  • 0d0bc32736 Adding "Unknown" random map. Updating "Gulf of Bothnia". Spahbod 2012-08-29 13:00:01 +00:00
  • 95ccd432c8 Adding "Unknown" random map Spahbod 2012-08-29 12:59:12 +00:00
  • 08a4b12f01 Added resource used counters that track all non-barter spending. Fixes #1605. Deiz 2012-08-29 05:13:45 +00:00
  • 96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often. Deiz 2012-08-28 20:02:03 +00:00
  • dd40cc023e Resource supply corpses won't have UnitAI and should never be in formations. Deiz 2012-08-27 23:14:10 +00:00
  • 205792ddd3 Fix path to user.cfg on unix quantumstate 2012-08-27 20:36:05 +00:00
  • 05525a9c2a Fixed. Mythos_Ruler 2012-08-27 17:46:21 +00:00
  • e15ba08510 Added teams to this map. Mythos_Ruler 2012-08-27 17:09:09 +00:00
  • b4ba09c8b3 Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc. Deiz 2012-08-27 16:56:58 +00:00
  • 9db71f5417 Only count civ centres as destroyed if they aren't foundations. Deiz 2012-08-27 07:16:21 +00:00
  • 6a7e6ca343 Clean up entity name formatting; always show generic names in tooltips. Deiz 2012-08-27 07:07:33 +00:00
  • 126db0097a Generic names should have parens only if a specific name is also present. Deiz 2012-08-27 06:17:52 +00:00
  • 2de4786240 UnitAI's CanGather should always return false if the target isn't a resource. Deiz 2012-08-27 01:35:53 +00:00
  • b462f2acfe Show generic names in unit garrison tooltips. Deiz 2012-08-26 19:58:25 +00:00
  • 2bdb8f75ff Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620 wraitii 2012-08-26 11:25:39 +00:00
  • 576761c05e Never allow entities to set a rally point on themselves. Deiz 2012-08-26 06:38:29 +00:00
  • 3e40453bd2 This was SVN commit r12529. ShieldBearer 2012-08-26 06:30:44 +00:00
  • dd2d1eb6ec Added name tooltips to the summary screen civ emblems. Deiz 2012-08-25 22:05:15 +00:00
  • c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace. Deiz 2012-08-25 21:55:53 +00:00
  • 89cf2b26e3 Second attempt to fix a graphical glitch in ARB mode myconid 2012-08-25 21:41:31 +00:00
  • cd0802294a Forced chase orders should override stance. Deiz 2012-08-24 23:32:26 +00:00
  • 1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match. Deiz 2012-08-24 08:22:29 +00:00
  • d89e64cf49 Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast. Deiz 2012-08-24 07:24:33 +00:00
  • a4ff4b92b7 Include the generic name in the tooltips when selecting multiple units. Deiz 2012-08-24 07:14:50 +00:00
  • 870fe14391 Updated Roman structure normal and specular maps. gregory 2012-08-24 07:08:23 +00:00
  • 9c9cab1f89 Add a Foundation element to the Armour templates for structures. quantumstate 2012-08-23 21:22:49 +00:00
  • 9defa4150e Height map test maps. Mythos_Ruler 2012-08-23 17:54:08 +00:00
  • c8d509e574 Fixed some templates. Mythos_Ruler 2012-08-23 17:38:19 +00:00
  • 8facd45803 s/IRC/Chat/, clarified tooltip. Deiz 2012-08-23 06:59:16 +00:00
  • 5b218ca4b0 An extra heightmap and demo map myconid 2012-08-23 06:04:23 +00:00
  • 6de082abca Forgot a semicolon :P myconid 2012-08-22 08:04:55 +00:00
  • e50bf9e539 Sky toggling through config and with Alt+Z myconid 2012-08-22 07:32:26 +00:00
  • 95585d1e15 Tweaked a few fishing-related templates, removed ugly workaround. Deiz 2012-08-22 06:53:22 +00:00