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Commit Graph

  • c4267fb3f8 This was SVN commit r12720. Mythos_Ruler 2012-09-29 21:45:04 +00:00
  • 439f67b5d8 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example. Mythos_Ruler 2012-09-29 21:43:55 +00:00
  • 03261b8ade Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 historic_bruno 2012-09-28 22:06:07 +00:00
  • bf55acadaa Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166. historic_bruno 2012-09-28 22:02:13 +00:00
  • 772c10801c Fixes missing Atlas selection rings for decorative actors historic_bruno 2012-09-28 19:16:32 +00:00
  • 7d8dc05c68 Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. historic_bruno 2012-09-28 18:20:36 +00:00
  • 9fadd9017f Fixing the name of tamarix tree. Spahbod 2012-09-27 08:15:53 +00:00
  • 59f3f1830c This was SVN commit r12713. Spahbod 2012-09-27 06:23:53 +00:00
  • fb6493d33c This was SVN commit r12712. Spahbod 2012-09-27 06:23:19 +00:00
  • a9ae4e2c80 This was SVN commit r12711. Spahbod 2012-09-27 06:15:28 +00:00
  • 4c8159d47f Adding cultures to the civs. Fixing the recent problem with random maps. Spahbod 2012-09-27 06:12:25 +00:00
  • 44821da620 new threaded soundmanager and proper distance roll off stwf 2012-09-27 02:42:03 +00:00
  • e72b603cce Implements Vision/Range tech modification historic_bruno 2012-09-24 22:27:32 +00:00
  • ef81521dc9 Stop a technology from being queued multiple times. quantumstate 2012-09-24 20:20:14 +00:00
  • 94f469e705 Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652. quantumstate 2012-09-24 19:31:31 +00:00
  • e464332c74 Fixing a bug in "random" map selection. Spahbod 2012-09-24 11:13:37 +00:00
  • 4c37e8de95 Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489 historic_bruno 2012-09-24 01:14:21 +00:00
  • 60f9fece29 Fixes build on GNU/kFreeBSD, patch by vincent. Fixes #1322 historic_bruno 2012-09-24 00:41:35 +00:00
  • de6653e255 Adds max attack range to training tooltip and unit details panel for ranged units. historic_bruno 2012-09-23 20:50:23 +00:00
  • b8baa54722 Implements Health/Max tech modification historic_bruno 2012-09-23 19:24:43 +00:00
  • 7064e0673c Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410 historic_bruno 2012-09-23 19:19:57 +00:00
  • db4b08d1ad Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild. myconid 2012-09-21 20:22:23 +00:00
  • 8a57ed2e7b Updated Persian stables portrait. Mythos_Ruler 2012-09-20 17:43:39 +00:00
  • 4b7ff6f375 Higher health for the Persian gardens. Mythos_Ruler 2012-09-20 17:19:51 +00:00
  • d6ffba5e43 Updated Persian sandbox demo map. Mythos_Ruler 2012-09-20 17:10:42 +00:00
  • 9340e0bf8a Fixed texture typo. Mythos_Ruler 2012-09-20 17:04:31 +00:00
  • 7cab4f2bce Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck. Mythos_Ruler 2012-09-19 18:13:11 +00:00
  • bead0319ab Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall Enrique 2012-09-18 23:28:58 +00:00
  • 94c15987d6 added prop points to gardens_struct Enrique 2012-09-17 23:49:55 +00:00
  • 811a0aa5a2 Fixed pers_gardens_waterfall.dae Enrique 2012-09-17 22:37:25 +00:00
  • 4b1df39d55 Macedonian Library template. Mythos_Ruler 2012-09-17 17:51:22 +00:00
  • bf5b7938f4 First attempt at adding waterfall splashes... myconid 2012-09-17 12:22:21 +00:00
  • bdab01b381 Making the "random" option in the map selection dropdown orange. Refs #1668 Spahbod 2012-09-17 08:24:04 +00:00
  • 91f3463bd3 Adding the "Random" option in map selection. Fixes #1668 Spahbod 2012-09-17 02:58:47 +00:00
  • a03ce4d904 Removes skeletal animated pine tree historic_bruno 2012-09-17 01:05:54 +00:00
  • b8e0f02b31 Updates remaining actors to new format historic_bruno 2012-09-17 00:55:45 +00:00
  • 987d677072 Cleaning up some unused/duplicate files historic_bruno 2012-09-17 00:54:21 +00:00
  • 7153c50d10 Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added. Enrique 2012-09-16 18:05:28 +00:00
  • 3dd887a193 Roman army camp icon Pureon 2012-09-16 16:53:52 +00:00
  • 11b1c59397 A minor change to water rendering on models. myconid 2012-09-16 11:39:04 +00:00
  • bdde574ade Wall build orders shouldn't always be queued. Fixes #1673. Deiz 2012-09-15 05:45:49 +00:00
  • c4c65c02ac Need to explicitly return values to silence warnings. Deiz 2012-09-14 20:55:49 +00:00
  • 27c390cdf2 Always abort the FSM transition when failing to enter a state. Fixes #1669. Deiz 2012-09-14 20:00:03 +00:00
  • f91111aec8 Load default MP player name from the config. Deiz 2012-09-14 05:38:29 +00:00
  • 8bd54eef71 Handle nested garrison holder death properly. Deiz 2012-09-13 22:47:47 +00:00
  • 71cfdec62b Removes obsolete reference to wxjs and adds Mongoose to LICENSE.txt historic_bruno 2012-09-13 19:03:48 +00:00
  • f732fd801e A bunch of stuff. Mythos_Ruler 2012-09-13 18:22:09 +00:00
  • 710ed7adb6 Some AI name stuffs. Mythos_Ruler 2012-09-13 17:24:47 +00:00
  • c78ab91740 This was SVN commit r12668. Mythos_Ruler 2012-09-13 17:13:17 +00:00
  • 064c28408d Fixing some tooltips from changeset 513876ffd6 Spahbod 2012-09-13 06:21:01 +00:00
  • 4365cc639d Default ai player names patch: Codes. Fixes #1582. Spahbod 2012-09-13 06:18:01 +00:00
  • 513876ffd6 Default ai player names patch: Names Spahbod 2012-09-13 06:17:03 +00:00
  • 41e5f88aae Support appending and global selection via the 'find idle' keys. Deiz 2012-09-12 21:37:04 +00:00
  • 958fce0438 Prevent naval gatherers from trying to reach land drop sites. Deiz 2012-09-11 21:03:08 +00:00
  • 7ff34fedc4 Turn formation Gather orders into GatherNearPosition if necessary. Deiz 2012-09-11 00:56:23 +00:00
  • 820d6856ee Map updates. Made "Reservoir" a demo map. Mythos_Ruler 2012-09-10 17:21:09 +00:00
  • 34b9bd4bca Reservoir test map. myconid 2012-09-09 21:15:54 +00:00
  • fdc3322eec New treasure icon Pureon 2012-09-09 20:46:54 +00:00
  • fef2bdf39b Removed unused file Yves 2012-09-09 19:41:32 +00:00
  • 0784d75dfe Removed out-of-date, often-forgotten civilization count. Deiz 2012-09-09 18:52:47 +00:00
  • 37cdcdc6fa Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL. myconid 2012-09-09 14:53:34 +00:00
  • 6528751875 Fix non-pch build. Fixes #1664. leper 2012-09-09 13:51:04 +00:00
  • 25682da568 Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map. Spahbod 2012-09-09 08:38:36 +00:00
  • 7618625884 Tweaking Persian Highlands random map. Spahbod 2012-09-09 07:19:11 +00:00
  • 8e71ae35e7 Fixing the texture parameter of iceberg. Spahbod 2012-09-09 04:28:35 +00:00
  • 7d8ef7a2ef Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633. Deiz 2012-09-09 00:52:10 +00:00
  • 502311fe5c Normal and spec maps for Tropic Cliff B. Mythos_Ruler 2012-09-08 23:39:47 +00:00
  • 2797cacd21 Ship tech and temple tech tweaks Pureon 2012-09-08 21:50:07 +00:00
  • 5456e75761 New background textures Pureon 2012-09-08 21:44:29 +00:00
  • 8c1b51bdda Garrison healing tech for temples Pureon 2012-09-08 20:22:31 +00:00
  • 411884f607 Small nerf to all warships. Less attack and range Pureon 2012-09-08 19:48:35 +00:00
  • ae3c9fb318 Three new technologies for ships Pureon 2012-09-08 19:20:26 +00:00
  • 779a33ee30 Water and waterfall shaders, materials and examples. myconid 2012-09-08 18:56:13 +00:00
  • 1fec7c382b Respect the queued flag for garrison orders. Deiz 2012-09-08 16:17:25 +00:00
  • 3c6bce057e Fixing the buggy passageMaker function. Smoothing the edges of the passes. Spahbod 2012-09-08 10:04:20 +00:00
  • 326e4a75d6 Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654. Spahbod 2012-09-08 08:20:27 +00:00
  • 1fce30839f zero out buffers before loading sounds stwf 2012-09-08 02:54:49 +00:00
  • df0c4559ad silence repeated errors when buffers don't allocate, fix up reference counting stwf 2012-09-07 12:05:29 +00:00
  • d04f737c5e Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors. myconid 2012-09-06 21:05:34 +00:00
  • ef2c9e338d LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding. a11 Deiz 2012-09-04 23:27:06 +00:00
  • b3d85df2fd Adds notes about a few currently useless special buildings historic_bruno 2012-09-04 19:56:27 +00:00
  • 323d7b207e Completely hide deprecated AIs for now. Deiz 2012-09-04 17:41:46 +00:00
  • 3efb235725 And re-enabling the stuff disabled for debugging 2 myconid 2012-09-04 17:30:01 +00:00
  • 10101b138d And re-enabling the stuff disabled for debugging myconid 2012-09-04 16:59:03 +00:00
  • 3cdf49c75f Changing texture for this tree top. Mythos_Ruler 2012-09-04 16:57:17 +00:00
  • 8b10290f78 Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled) myconid 2012-09-04 15:55:36 +00:00
  • 1ba858bf6e More on that bug (warning: renderer temporarily slower) myconid 2012-09-04 12:34:02 +00:00
  • f92cda7a91 Testing something different in the hope it helps with a bug reported on the forums myconid 2012-09-04 11:09:36 +00:00
  • 6adccf3660 Hide unusable AIs from the default match setup drop-down list. Deiz 2012-09-04 07:09:36 +00:00
  • 25f7012f0c Squished the match setup player display a bit, to better show longer names at low resolutions. Deiz 2012-09-04 07:01:11 +00:00
  • 0a0a49eb09 Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal. Deiz 2012-09-04 03:57:22 +00:00
  • 0eeb187609 Mauryan units can build elephant stables now. Mythos_Ruler 2012-09-04 00:57:05 +00:00
  • 3efc51b9f2 Clarified Worker Elephant tooltip. Mythos_Ruler 2012-09-04 00:37:16 +00:00
  • 88f1145368 Acropolis 1 now uses Aegis Bot. Mythos_Ruler 2012-09-03 23:56:52 +00:00
  • bf825ed41f This was SVN commit r12620. Mythos_Ruler 2012-09-03 23:56:11 +00:00
  • ca4a5238af Updated Punjab 1 map. Mythos_Ruler 2012-09-03 23:54:51 +00:00
  • becc13cf44 Tweaked color of building decals. Mythos_Ruler 2012-09-03 23:29:31 +00:00
  • 80e3efda02 Destruction smoke for Rotary Mill. Mythos_Ruler 2012-09-03 22:37:31 +00:00
  • 541c77168c Updated Roman market AO. gregory 2012-09-03 21:08:08 +00:00
  • 681713fe98 Re-committed celt_house_b.dae with the correct model. gregory 2012-09-03 17:11:59 +00:00