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Commit Graph

  • f0310cce58 Reduced Food cost of cavalry from 100 to 80. Mythos_Ruler 2013-07-28 10:20:07 +00:00
  • a146a8ad3b Fixed some things. Mythos_Ruler 2013-07-27 18:52:28 +00:00
  • fd428cf45b Fix bug when randomly picking a unit to attack for AI's. Fix from bmwiedemann. quantumstate 2013-07-27 15:08:45 +00:00
  • 0263f17bcc Polishing the random maps: Aegean Sea Spahbod 2013-07-27 12:13:46 +00:00
  • a684f7646b Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042 historic_bruno 2013-07-26 01:35:01 +00:00
  • db5c54c7c6 Persian dock update Pureon 2013-07-25 23:02:51 +00:00
  • 70a3c6c8b4 Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect. Mythos_Ruler 2013-07-25 17:45:40 +00:00
  • 5bfff54bcb Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. Mythos_Ruler 2013-07-25 13:57:54 +00:00
  • e5a9b0eab4 And of course I forgot a file. wraitii 2013-07-25 08:58:15 +00:00
  • 1f55280fa2 AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis. wraitii 2013-07-25 08:57:07 +00:00
  • 0d8b9b15e1 All animals now visible in Fog of War (FOW). Should help a lot with hunting. Mythos_Ruler 2013-07-24 18:11:03 +00:00
  • 697b88562c Game Speeds adjusted. Mythos_Ruler 2013-07-24 13:08:45 +00:00
  • 6ed814354e Fix the fix of the fix. Refs #1914. leper 2013-07-23 18:48:25 +00:00
  • 9681606d05 Non civ center units that are available at the village phase barracks are now not available until Town phase. Mythos_Ruler 2013-07-23 15:39:24 +00:00
  • efc1a678ed Change my fix from revision [13586] to use something faster. Still Refs #1914 wraitii 2013-07-23 10:37:43 +00:00
  • dc3c39fd93 Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it). wraitii 2013-07-23 09:46:49 +00:00
  • d01d58f70f Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921 wraitii 2013-07-22 10:17:00 +00:00
  • 86a8dd7e6f Small cleanup. leper 2013-07-21 23:25:15 +00:00
  • bff7c53a14 Some new hero portraits. Mythos_Ruler 2013-07-21 05:53:53 +00:00
  • 3aa9e2f6e0 Technology research time tweaks, and fixes. Mythos_Ruler 2013-07-21 02:16:45 +00:00
  • e0ea53a8ee Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030 historic_bruno 2013-07-21 00:23:57 +00:00
  • 311403d5ef Barracks buildable in Village Phase. Mythos_Ruler 2013-07-20 12:01:56 +00:00
  • 9f7a0348bd New portraiture by LordGood. Mythos_Ruler 2013-07-20 07:35:54 +00:00
  • f5e60157bf Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012 historic_bruno 2013-07-20 00:50:40 +00:00
  • fc9b19ab47 Pers corral and storehouse updates Pureon 2013-07-18 22:59:14 +00:00
  • 439603e3fd Persion civic ao update Pureon 2013-07-17 23:45:24 +00:00
  • 1a20d47cfb Updates to the Persian civ centre model Pureon 2013-07-17 23:26:40 +00:00
  • 38cdc38bba Fixes a build error with SDL2, refs #2041 historic_bruno 2013-07-17 06:33:11 +00:00
  • 39c0498811 Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039 historic_bruno 2013-07-17 05:42:16 +00:00
  • 1cca648b6d Persian blacksmith building Pureon 2013-07-16 21:57:49 +00:00
  • 2ea7fb18ea Backport c011875c5a to the older APIs and allow for empty buildable entites token list. leper 2013-07-16 21:22:05 +00:00
  • df2458aa39 Allow setting of prop min/max height in the actor Edit. By sanderd17. wraitii 2013-07-16 13:13:41 +00:00
  • da4d1916dc Implements shared trade gain with allies, patch by mimo, fixes #1691 historic_bruno 2013-07-16 05:59:48 +00:00
  • f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. historic_bruno 2013-07-16 03:46:30 +00:00
  • 9a0ab14cf3 Carthaginian blacksmith building Pureon 2013-07-16 00:00:57 +00:00
  • c011875c5a Fixes an issue with Aegis and the iberians wraitii 2013-07-15 19:47:59 +00:00
  • de5b584cbf Fixes #2037 wraitii 2013-07-15 05:54:46 +00:00
  • 047992e61a Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times). historic_bruno 2013-07-15 03:26:48 +00:00
  • 6d284e4e56 Applying stwf's sound attribute to ballista + pers fortress decals added Pureon 2013-07-14 15:41:49 +00:00
  • c9193b0302 Fix a few templates and techs. Mythos_Ruler 2013-07-14 15:01:22 +00:00
  • 5eb670ef82 Med Cove and Persian sandbox map tweaks Pureon 2013-07-14 13:58:36 +00:00
  • 595c964d77 Make water specular more visible and fixes a few cases where it would actually hardly appear when it should. wraitii 2013-07-14 12:17:07 +00:00
  • 408c30e061 Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map) wraitii 2013-07-14 08:06:07 +00:00
  • 071c976693 Sahel. wide open 2v2 scenario. Mythos_Ruler 2013-07-13 01:50:46 +00:00
  • 63c19af5dc Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033 historic_bruno 2013-07-12 03:46:40 +00:00
  • 5fb89ac6bc Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033 historic_bruno 2013-07-12 03:32:14 +00:00
  • 91effd1ad1 ... leper 2013-07-11 23:58:54 +00:00
  • d5897854be Allow terrain aligned props. Patch by sanderd17. Fixes #2033. leper 2013-07-11 22:53:31 +00:00
  • 6cffdacb40 Small cleanup. leper 2013-07-10 00:08:05 +00:00
  • d1af7ea0ef Include mod path in the cache path. leper 2013-07-10 00:08:01 +00:00
  • fb0c1e6cc6 Update to the Carthaginian wonder/mausoleum Pureon 2013-07-09 23:51:23 +00:00
  • 27086be9c3 Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. leper 2013-07-08 20:25:06 +00:00
  • 041855e547 Allow building walls along the shore. Patch by sanderd17. Fix #1610. alpha123 2013-07-07 22:44:47 +00:00
  • d479f373aa Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871. alpha123 2013-07-07 22:13:58 +00:00
  • ed3afce81e - Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997. alpha123 2013-07-07 21:04:36 +00:00
  • 93e8ccda64 Fix crash in VC++11 debug builds. Fixes #2028. Patch by RedFox. leper 2013-07-07 20:02:20 +00:00
  • efc6263cc4 Tech icon tweaks Pureon 2013-07-07 15:55:35 +00:00
  • 41f1485997 Fixing some missing texture links caused by 80b0106502 Pureon 2013-07-07 15:36:27 +00:00
  • 8aa016a884 Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952, #1575 historic_bruno 2013-07-06 18:30:29 +00:00
  • 30f8d6dae2 Tweaks to some templates and tech portraits. Mythos_Ruler 2013-07-06 03:35:03 +00:00
  • 3824b3f89d Silver shield tech icon Pureon 2013-07-05 22:26:34 +00:00
  • 4ab38f81f7 Remove player owned sheep when committing the foundation. leper 2013-07-05 15:33:39 +00:00
  • 453389b53a Generic shield icons Pureon 2013-07-04 22:40:02 +00:00
  • 485bd75abe apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point stwf 2013-07-02 11:44:46 +00:00
  • 377cae15f8 Technology to unlock female training at the house. Mythos_Ruler 2013-07-02 07:11:01 +00:00
  • cd7b56faa4 Updated the name of "Porus" on Punjab 1. Mythos_Ruler 2013-07-02 00:04:05 +00:00
  • 24b6fb7c3e Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier. leper 2013-07-01 23:46:03 +00:00
  • 78d4a24fba Hero tech icon Pureon 2013-07-01 23:42:51 +00:00
  • 40660606aa Corinthian crest helmet tech icon Pureon 2013-07-01 21:46:24 +00:00
  • 9565c60a14 Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948 historic_bruno 2013-07-01 04:15:09 +00:00
  • ef66f73a84 Recalculate trader gain when garrisoned entities change. Patch by mimo. Fixes #2018. leper 2013-06-30 22:19:41 +00:00
  • c04f887676 Mauryan civ uses Omri's track. Cart sandbox map update Pureon 2013-06-30 11:06:35 +00:00
  • 2a2daf84e0 Small boats move around quieter than large ships Pureon 2013-06-30 10:40:59 +00:00
  • d213f2ba91 This was SVN commit r13516. OmriLahav 2013-06-30 09:24:43 +00:00
  • 0933925d49 Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. historic_bruno 2013-06-30 05:16:20 +00:00
  • d79ba004da Fixes OS X build failing to find Boost libs, refs #1938 historic_bruno 2013-06-30 00:48:34 +00:00
  • 8bccecdb8d Updates Premake Windows binary historic_bruno 2013-06-29 23:36:56 +00:00
  • bbcfa93dc4 Use os.findlib to find boost. Patch by Markus. Fixes #1938. Refs #1518. leper 2013-06-29 22:25:50 +00:00
  • c6348538ea Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. leper 2013-06-29 20:55:53 +00:00
  • 123d08eb82 This was SVN commit r13510. historic_bruno 2013-06-29 04:12:17 +00:00
  • 4c22d4631a Carthaginians can now only build 1 embassy at a time. Mythos_Ruler 2013-06-29 02:17:33 +00:00
  • 2b02f983a6 Replace decimal with nonNegativeDecimal. Refs #1633 alpha123 2013-06-29 01:59:46 +00:00
  • 37c8e77d8e Use floats for health. Fix #1633 alpha123 2013-06-29 00:43:08 +00:00
  • 4b3f4c0a1d This was SVN commit r13506. Mythos_Ruler 2013-06-27 12:00:23 +00:00
  • 623f5d9a9f Small garrison code clean-up leper 2013-06-26 19:24:56 +00:00
  • 6cbdc13e08 Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it. leper 2013-06-26 18:41:06 +00:00
  • 5e289f51c2 Make attack type a property of the order. leper 2013-06-26 14:15:03 +00:00
  • d5e081d55f Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866. leper 2013-06-26 13:24:03 +00:00
  • 2fcd52b657 Let states execute their leave handlers on OnDestroy. Fixes #1999. Patch by mimo. leper 2013-06-25 21:49:54 +00:00
  • 49b3b0ee9a Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846, #1858, #1865, #1906 historic_bruno 2013-06-25 01:09:43 +00:00
  • 699d5c5d79 Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986 historic_bruno 2013-06-25 00:57:42 +00:00
  • a981890ab9 Fixes PSA converter to detect broken animations/skeletons.xml slightly better, based on patch by Markus. Fixes #1478 historic_bruno 2013-06-23 22:58:17 +00:00
  • ce8457e195 Fixes map name in pathfinder performance test historic_bruno 2013-06-23 00:50:24 +00:00
  • 4fc15a9b08 Renames mill to storehouse historic_bruno 2013-06-22 02:28:54 +00:00
  • e5c35beefe Blacksmith smoke. Mythos_Ruler 2013-06-21 00:16:52 +00:00
  • 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. Mythos_Ruler 2013-06-21 00:14:00 +00:00
  • 14990ea390 Fixes another possible NaN when invulnerable units are attacked, refs #1881 historic_bruno 2013-06-18 20:20:37 +00:00
  • fca1f4c3a7 Persians and Carthaginians receive blacksmiths. Mythos_Ruler 2013-06-18 14:20:15 +00:00
  • 1a5d5eb808 Sets remaining unit trained and building completed sounds to HeardBy owner only, refs #1965 historic_bruno 2013-06-18 05:06:22 +00:00
  • a7bc7ab50c Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906 historic_bruno 2013-06-18 03:42:06 +00:00