1
0
forked from mirrors/0ad

Commit Graph

  • b4cbc14490 Style fixes sanderd17 2015-04-07 07:15:59 +00:00
  • abe6347554 Some cheat code cleanup. leper 2015-04-06 22:43:54 +00:00
  • cf527707da Revert "Improve ARRAY_SIZE." (7afaacda19). leper 2015-04-06 21:24:53 +00:00
  • f2c76cc75d Fix a number of issues related to historical messages and initial join in the multiplayer lobby. Fixes #3156 JoshuaJB 2015-04-06 19:33:37 +00:00
  • 71a84682ad Fix the productionQueue for capturing. Needs the AI to be fixed in a similar way, and still needs template changes to see the full effect. Refs #2614 sanderd17 2015-04-06 15:02:37 +00:00
  • c8401bd737 Rename cart mercenary units to distinguish them from regular units sanderd17 2015-04-06 12:47:12 +00:00
  • 165bebb00e Rename some _2_ templates to regular names. This is possible since the pikemen were renamed too sanderd17 2015-04-06 12:08:45 +00:00
  • 97ef1c542d Rename spearmen with pikes into pikemen. This avoids problems with civs that have both pikemen and spearmen. sanderd17 2015-04-06 11:49:23 +00:00
  • 8eebb5d118 Rename Athen marine archer as a special unit should have a non-standard name sanderd17 2015-04-06 11:23:02 +00:00
  • 2b57410021 Better tested summary screen update. Also make modern tooltip style more consistant with the general light on dark theme. JoshuaJB 2015-04-06 06:17:09 +00:00
  • 18ff57c316 Update version in mod.json. leper 2015-04-05 17:14:47 +00:00
  • 7afaacda19 Improve ARRAY_SIZE. leper 2015-04-05 16:50:26 +00:00
  • a6a2914882 Fix error when you paste entities over another entity and you try to rotate at the same time while pressing alt/shift key trompetin17 2015-04-04 21:45:11 +00:00
  • 43508ce3a0 some petra code reshuffling mimo 2015-04-04 15:38:53 +00:00
  • c735f9a579 Revert wrong commit 14b7e7568c sanderd17 2015-04-04 09:11:05 +00:00
  • 14b7e7568c Rename athen archer, as it's not a default unit. Naming it as a default unit makes any capture code more difficult. sanderd17 2015-04-04 08:56:14 +00:00
  • 0131f2e4d5 Fix gamesetup options for lobby games sanderd17 2015-04-03 09:40:50 +00:00
  • dfd7978cb2 fix typo (particate → participate) Gallaecio 2015-04-03 07:39:25 +00:00
  • 8d3d9616a2 be more generic with starting entities of nomad maps mimo 2015-04-02 21:01:19 +00:00
  • afbf6e8e40 cleanings of AIInterface mimo 2015-04-02 20:28:02 +00:00
  • 1482a84875 replace some slow (foreach in) loops mimo 2015-04-02 20:22:33 +00:00
  • 0e2c30c7d2 Reduce the strength of the elevation brushes in Atlas. sanderd17 2015-04-02 13:43:47 +00:00
  • 4e763ef26e Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562. leper 2015-04-01 23:48:33 +00:00
  • 7695d2fcb9 Refine checks for invalid player ids for mirages. Patch by elexis. Fixes #3149. leper 2015-04-01 23:48:26 +00:00
  • 41863d6ae2 Explicitly cast to unsigned to fix a warning. leper 2015-04-01 23:48:23 +00:00
  • 96410ee9a4 Fix heightmap rectangle. Take the water plain height as the base plane, instead of a hardcoded value. sanderd17 2015-04-01 14:17:18 +00:00
  • aa808baabf Fix the stumped maps in Alpine Mountains sanderd17 2015-03-31 17:30:59 +00:00
  • ebb57aa516 Fix tests by enlarging the precision bumped in 7ed45213a9 sanderd17 2015-03-31 16:56:09 +00:00
  • 7ed45213a9 Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112 sanderd17 2015-03-31 16:48:31 +00:00
  • a84765fc75 Add all non-structure starting entities to Unknown Nomad. Patch by elexis. Fixes #3153. leper 2015-03-30 23:44:48 +00:00
  • 072afdcede Fix line endings for random maps. leper 2015-03-30 23:41:12 +00:00
  • b5593bf1a9 petra changes in the choice of player to be attacked mimo 2015-03-30 20:21:46 +00:00
  • ec9a49562b Remove debug warning + fix typo sanderd17 2015-03-30 18:49:54 +00:00
  • a05f146c79 Disable data gathering in AIInterface when no AI players are loaded sanderd17 2015-03-30 18:44:02 +00:00
  • 8712ad835c Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit sanderd17 2015-03-30 09:25:20 +00:00
  • 809cc074fa petra: small tweaks and cleanings mimo 2015-03-29 13:01:38 +00:00
  • 569b5e244d fix computation of foundation refund when destroyed, fixes #3132 mimo 2015-03-26 19:17:37 +00:00
  • 798cd2963e Add option to disable treasures on skirmish and random maps sanderd17 2015-03-26 08:31:50 +00:00
  • 1cd41e33c6 Niektb's Northern Island skirmish map. leper 2015-03-25 19:50:37 +00:00
  • 61590f28d3 let AIProxy deal with new entities created without ownership, fixes #3142 mimo 2015-03-25 18:22:23 +00:00
  • 3e98d379ab LordGood's Alpine Mountains skirmish map with some modifications by niektb. leper 2015-03-25 15:56:30 +00:00
  • 2fe444269e Game Speed display over UI, Fixes #3129 trompetin17 2015-03-25 13:20:54 +00:00
  • 6bc34da330 Emblem button states Pureon 2015-03-25 00:35:52 +00:00
  • 5950d16500 Some structree improvements for issues exposed by mods. Changes by s0600204. leper 2015-03-24 18:12:42 +00:00
  • c73c9370ee Update tinygettext. Fixes #2522. leper 2015-03-24 17:47:08 +00:00
  • 28abcb3bcc cache some formation info in gui + some cleanings, see #3078 mimo 2015-03-23 18:38:27 +00:00
  • a430e03d1d Petra: fix for nested loops using same loop index mimo 2015-03-23 18:06:31 +00:00
  • 58d955e426 Some cleanup. leper 2015-03-23 13:34:23 +00:00
  • e35970b700 Petra: rewrite of the dock placement. It should be more robust and compatible with the new pathfinder now mimo 2015-03-22 22:00:59 +00:00
  • 64adec79da fix a wrong copy&paste in 86054bcf7e mimo 2015-03-22 21:51:57 +00:00
  • dec4552ffe Removes special handling of fullscreen toggle on OS X w/ SDL 1.2, which is no longer used historic_bruno 2015-03-21 21:01:01 +00:00
  • f680caa14f Escape lobby game names. Fixes #3118. leper 2015-03-21 16:24:29 +00:00
  • 09ff1f8bea fix some cases where a water nomad random map could end up without water mimo 2015-03-19 21:43:55 +00:00
  • 89107d1406 Fixes grayscale PNG handling, there is no need to convert them all to RGB and 4741e896c4 broke special font texture handling. Instead, only grayscale with alpha PNGs will be converted to RGBA (they fail to load otherwise). historic_bruno 2015-03-19 03:04:01 +00:00
  • 2a1fcc88e3 Expands game speed dropdown by 10 pixels to accommodate German text and hopefully most other languages historic_bruno 2015-03-19 01:43:04 +00:00
  • 5dd3cbb254 Random nomad maps are now in default filter. mimo 2015-03-17 22:03:33 +00:00
  • bed480c433 remove some obsolete variables after #16416 mimo 2015-03-17 21:43:48 +00:00
  • e288bb7c4e Some gamesetup cleanup. Refs #3049. leper 2015-03-16 23:56:42 +00:00
  • 312155d22f Use arrays for specifying StartingTechnologies, DisabledTechnologies, and DisabledTemplates. leper 2015-03-16 21:54:32 +00:00
  • 09796350c8 Fix changephase cheat broken in af8a6f5e8c. leper 2015-03-16 18:50:51 +00:00
  • 46d17483db Remove --with-system-miniupnpc. leper 2015-03-16 04:35:01 +00:00
  • 14f5eed8c7 Restores action-heal cursor from 1d3adefacc now that the engine supports indexed color PNGs, refs #2823 historic_bruno 2015-03-16 02:38:03 +00:00
  • 4741e896c4 Improves handling of PNG textures based on GdkPixbuf's setup_png_transformations. The PNG decoder should now support grayscale, RGB or indexed color; bit depth up to 16; and interlacing. Fixes #1640, refs #2823, #3082 historic_bruno 2015-03-16 02:28:00 +00:00
  • b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. historic_bruno 2015-03-15 23:59:48 +00:00
  • 7334f76af6 Fix some issues in af8a6f5e8c. leper 2015-03-15 23:56:18 +00:00
  • 1ae38b8d06 Deletes folder missed in 99cb4b42fd historic_bruno 2015-03-15 23:25:46 +00:00
  • 99cb4b42fd Deletes old autobuilder files. historic_bruno 2015-03-15 22:18:02 +00:00
  • 333c4401b9 Deletes obsolete entity converter tool. historic_bruno 2015-03-15 21:38:43 +00:00
  • 2395204011 fixes some typos in previous commits mimo 2015-03-15 20:58:33 +00:00
  • 2b6bde800c some changes to let Petra build structures with the new PathFinder branch mimo 2015-03-15 18:25:03 +00:00
  • caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. Itms 2015-03-15 18:06:32 +00:00
  • f29d059617 Remove conditional defines as those served a very doubtful purpose with parallax, replacing it with something dynamic in the shader. This cleans the C++ side of the renderer as conditional defines were very ugly. wraitii 2015-03-15 12:22:36 +00:00
  • 5a4ddb52a2 Change the tooltip for number of builders to give more useful information and add one on the healthbar of foundations. wraitii 2015-03-15 12:00:28 +00:00
  • 5d6f95321d Fix actor errors revealed by 618fe81814. wraitii 2015-03-15 11:45:33 +00:00
  • 618fe81814 Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). wraitii 2015-03-15 11:37:26 +00:00
  • 372a016311 do not let animals be preferredTarget mimo 2015-03-15 11:30:04 +00:00
  • 24cdf6b851 Petra: check EjectHealth level before trying to garrison mimo 2015-03-15 10:57:04 +00:00
  • 866e00d154 Petra AI now warns its allies when in need of a tribute mimo 2015-03-15 10:28:48 +00:00
  • cb2da36527 few tunings for Petra mimo 2015-03-15 10:20:20 +00:00
  • 86054bcf7e reduce time of some rndm map generation, i.e. alpine_lakes is about 3 times faster now mimo 2015-03-15 10:08:16 +00:00
  • a3335b39e5 fix AI init crash when more than 255 disconnected regions in some random maps mimo 2015-03-15 10:00:16 +00:00
  • 09dc9e6f1d fix rounding problem in AI health, fixes #2446 mimo 2015-03-15 09:54:48 +00:00
  • 47cb6c01db fix #16416 mimo 2015-03-15 09:52:15 +00:00
  • e41ec77eb6 Remove unused file. leper 2015-03-15 04:16:31 +00:00
  • af8a6f5e8c Removes generic hele and celt civs. Based on patch by prodigalson and comments by s0600204. Fixes #2619. leper 2015-03-15 04:16:24 +00:00
  • 82b08db6ec Remove grouping from civ info screen. Only show playable civs. Refs #2619. leper 2015-03-15 04:15:59 +00:00
  • 38a007f6fa Properly escape a string. leper 2015-03-15 04:15:57 +00:00
  • 6f3e682484 Extract strings from the structree. Fixes #3064. leper 2015-03-15 04:15:53 +00:00
  • 3c093ef741 Update lobby room. leper 2015-03-15 04:15:45 +00:00
  • 1303b4d39b Fix a couple oversights and address cavalry skirmishers. a18 scythetwirler 2015-03-09 02:05:32 +00:00
  • 1a4176ebcf Updates OS X icon with multiple sizes and slightly reduced transparency to make it more easily clickable. historic_bruno 2015-03-09 00:24:15 +00:00
  • eaa8f89ffc Reverts action-heal cursor from 1d3adefacc, it was modified to indexed color not currently supported by the engine, fixes #3082, refs #1640. Reapplies the transparent color removal, refs #2823. historic_bruno 2015-03-06 22:01:11 +00:00
  • 206aeaf99f Revert 37da37dbd5. Refs #3072. leper 2015-03-03 23:56:00 +00:00
  • c3f62542a4 Expands area for release name slightly, as it was cut off at 1024x768 resolution historic_bruno 2015-03-03 21:37:59 +00:00
  • 54e806e3c6 Slight ranged cavalry health nerf and cost adjustment for cavalry archer. scythetwirler 2015-03-03 04:12:30 +00:00
  • 2b5de1df93 Do not send VisionRangeChanged messages when deserializing. Fixes #3075. leper 2015-03-03 01:59:42 +00:00
  • 7901f4087d Revert 1d3adefacc on unused test-old.png (and optimize with optipng and advdef anyway), apparently imagemagick trick mess it up. It could be eventually be removed if not needed. fabio 2015-03-02 10:26:12 +00:00
  • a5db659ce4 Update translations to be included in the release. leper 2015-03-02 00:10:00 +00:00
  • 607bbcc2f1 Fixes invisible particles (clouds, dust storms) due to incorrect bounds calculations on the emitters, fixes #2643. historic_bruno 2015-03-01 23:58:53 +00:00
  • e4bf24dc9a Adjusts female citizen attack. scythetwirler 2015-03-01 19:58:06 +00:00