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forked from mirrors/0ad

Commit Graph

  • 839264b279 Adds missing GLSL normal definitions to terrain_decal effect (no visible difference on my system but technically correct), refs #2046 historic_bruno 2015-03-01 19:33:04 +00:00
  • 8a2638a8f5 Nerfs bolt shooters, especially against buildings. scythetwirler 2015-02-28 20:56:19 +00:00
  • 37da37dbd5 Cleanup post-game summary page again. Fixes #3072 JoshuaJB 2015-02-28 18:32:50 +00:00
  • ea2eb2bd57 Removes some outdated techs due to string freeze. scythetwirler 2015-02-28 16:55:28 +00:00
  • aab15123f1 I hate myself. wraitii 2015-02-28 14:11:21 +00:00
  • 2d7d5b446d Fix Atlas so that changing water type will actually change water type. wraitii 2015-02-28 13:50:52 +00:00
  • b04761f1b8 binaries/data/mods/mod/art/textures/cursors/test.png and binaries/data/mods/public/art/textures/cursors/arrow-default.png were previously a copy of the same file (same md5), during conversion in 1d3adefacc they were indipendently converted and had different md5 (just the date inside the png was different). Use again the same file just to make obvious they are identical. fabio 2015-02-28 08:09:30 +00:00
  • 1d3adefacc Fixes cursor with dirty transparency. fabio 2015-02-27 10:13:24 +00:00
  • 3a25256960 Revert d69ecad481. Refs #3072. leper 2015-02-25 19:10:10 +00:00
  • d69ecad481 Cleanup post-game summary page. Fixes #3072 JoshuaJB 2015-02-25 14:51:52 +00:00
  • 72b0f5aaed Increases swordsmen damage slightly to match spear. scythetwirler 2015-02-25 07:33:51 +00:00
  • 7ce48dda69 Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case historic_bruno 2015-02-22 21:24:27 +00:00
  • 1ac24adde2 Disables some SpiderMonkey-related build warnings with clang historic_bruno 2015-02-22 21:15:47 +00:00
  • 8bf1fe1437 Disables water in actor viewer, as a temporary workaround for the "red water" bug, see #2692 for proper fix historic_bruno 2015-02-22 19:49:06 +00:00
  • fc58b52396 Building defense adjustments for health/armor values for organic units. scythetwirler 2015-02-22 18:55:22 +00:00
  • 18a115e772 Forces using libc++ on OS X, to fix pre-Mavericks build given the game's new C++11 requirements, fixes #3062. historic_bruno 2015-02-22 01:19:39 +00:00
  • 7fe9eb956f Fixes error in SMBIOS::InitStructures by not warning on invalid header size, fixes #2985 historic_bruno 2015-02-22 00:42:11 +00:00
  • 21f3be7df5 Always select a texture unit before calling glEnable(GL_TEXTURE_2D). Ykkrosh 2015-02-21 21:40:10 +00:00
  • 4860957fa6 Adjusts skirmisher cavalry closer to that of their infantry counterpart. scythetwirler 2015-02-21 19:37:06 +00:00
  • b9cf610562 Makes palisade fort cheaper than defense tower. scythetwirler 2015-02-21 19:08:26 +00:00
  • cdc9d98e00 do not apply multiple leavefoundation orders, fix #3010 mimo 2015-02-21 17:40:59 +00:00
  • e67379a25f Buffs rams for better durability. scythetwirler 2015-02-21 15:14:04 +00:00
  • 0817808e9b Check visibility of units before moving the camera to their position, when using selection groups. Itms 2015-02-21 10:53:56 +00:00
  • f8ff206169 Recreate some tech modified values upon deserialization. Fixes #3055. leper 2015-02-21 01:41:24 +00:00
  • 0da0b062e1 Return the correct projectile id to fix serialization test failure. leper 2015-02-21 01:41:09 +00:00
  • 8ecfa6cf7c Nerfs skirmishers slightly. scythetwirler 2015-02-20 15:17:29 +00:00
  • 00da480b83 Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible. Itms 2015-02-20 14:35:19 +00:00
  • e48e330db7 Sets SDL2 as default and only build option on Windows. historic_bruno 2015-02-20 05:52:18 +00:00
  • d644845ae5 Fixes Atlas on Linux with SDL2 by reordering OpenGL init, based on patch by yashi, fixes #2847 historic_bruno 2015-02-20 05:46:24 +00:00
  • 6b364ad240 Reverts half of 6317e320f2 due to string freeze. scythetwirler 2015-02-18 19:32:08 +00:00
  • 6317e320f2 Nerfs hero aura and deletes hardcoded health. scythetwirler 2015-02-18 19:30:22 +00:00
  • 27e4122d44 fix damages on nearby units which, because of wrong argument (3d instead of 2d) was tested on x-y distance instead of x-z, resulting in faraway entities being damaged mimo 2015-02-18 19:20:14 +00:00
  • 3dbe3a364f Adds "demo" keyword to some unplayable, unfinished maps so they are hidden in game setup, patch by thamlett, refs #2881 historic_bruno 2015-02-17 21:26:24 +00:00
  • a5e940430f Suppresses libpng warning "iCCP: known incorrect sRGB profile" by manually handling warning messages (errors still use default handler), fixes #2184 historic_bruno 2015-02-17 10:50:19 +00:00
  • 70219ab61f Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064 historic_bruno 2015-02-17 08:13:24 +00:00
  • 4b921d89da prevent JS warning mimo 2015-02-16 19:40:27 +00:00
  • 5871c2c16d fix #3058, patch from Stan mimo 2015-02-16 19:02:40 +00:00
  • 6a12dab20f Some hacks to fix game setup persisting problems, patch by @aBothe. Itms 2015-02-16 17:48:27 +00:00
  • 6f9c5efd76 Nerfs the robustness of ranged siege against melee units. scythetwirler 2015-02-16 15:19:41 +00:00
  • ba210c4d59 Fix c229b46ac2. Itms 2015-02-16 14:38:13 +00:00
  • 72ff88880c Buffs walkspeed of pikemen slightly. scythetwirler 2015-02-16 00:26:43 +00:00
  • f8bd862512 Updated a few structure icons. Some new tech icons. Pureon 2015-02-15 12:32:55 +00:00
  • a3374d3164 Icons for palisade wall and palisade fort Pureon 2015-02-15 11:17:18 +00:00
  • c229b46ac2 Move visibility component activation check to C++. Patch by Itms. Yves 2015-02-14 17:13:50 +00:00
  • f18a6981bb Fixes extraneous attack. Reported by zzippy. scythetwirler 2015-02-14 14:55:32 +00:00
  • 49222a4c6a Fix Windows build Ykkrosh 2015-02-14 02:22:22 +00:00
  • bb9de80dd4 Convert CConsole to take UTF-8 strings. Ykkrosh 2015-02-14 01:49:34 +00:00
  • e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t. Ykkrosh 2015-02-14 01:45:13 +00:00
  • bf4b8bfe9c Siege balancing. scythetwirler 2015-02-13 07:05:54 +00:00
  • 682a944d7e Little code tweak without performance impact Itms 2015-02-12 23:24:48 +00:00
  • bd7b07cc80 Make the visibility cache a bit more clever, by making LoS tiles as dirty separately for each player. Itms 2015-02-12 23:22:29 +00:00
  • 5725ceda9d Petra: really fix the bug supposed to be fixed in 04fa2dd4ec mimo 2015-02-12 21:04:29 +00:00
  • c049b0ae27 Treat \t as whitespace in config files. Fixes #3050. leper 2015-02-12 17:31:10 +00:00
  • 1e54289aa8 Only check binaries/data for po/pot files. leper 2015-02-12 00:25:47 +00:00
  • 5775485421 Fix a bug that triggered errors when loading Roman champion cavalry. scythetwirler 2015-02-11 22:21:11 +00:00
  • e407b97d0e Updates pikemen counter bonus to match that of spearmen. scythetwirler 2015-02-11 22:20:29 +00:00
  • 42d96cfde7 ... leper 2015-02-11 22:06:41 +00:00
  • b239bcd8b9 protection against JS warning mimo 2015-02-11 20:27:04 +00:00
  • cd9eeef1b7 force garrisoned units as turrets to have stance standground, fixes #2905 mimo 2015-02-11 18:34:06 +00:00
  • 04fa2dd4ec Petra: more tunings for new ranges and fix a bug in attack preparation mimo 2015-02-11 18:20:30 +00:00
  • 51a37e6d0f String changes, based on input from Transifex users: Itms 2015-02-11 15:08:09 +00:00
  • 143e199d45 Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos. wraitii 2015-02-10 19:41:29 +00:00
  • cf30c90732 Nerfs melee cavalry slightly and increases spearman bonus. scythetwirler 2015-02-10 00:37:21 +00:00
  • a8f726df55 fix #3043 by increasing the minimum distance between civs mimo 2015-02-09 19:21:56 +00:00
  • cc0c21d46b Update the Survival of the Fittest map description for more clarity. Refs #2817 Itms 2015-02-09 18:06:46 +00:00
  • bb99c42aa5 Increase max VBO size back to 4MB. Ykkrosh 2015-02-08 23:39:02 +00:00
  • 26d303d854 Improve mod support of the structree. Patch by s0600204. leper 2015-02-08 23:07:18 +00:00
  • 5d447432ec fix previous fix mimo 2015-02-08 23:03:47 +00:00
  • 1f52d98856 fix game description of unknown_nomad mimo 2015-02-08 22:58:19 +00:00
  • 1af4a60b7c Petra: some tweaks for new ranges from balance brabnch mimo 2015-02-08 21:32:55 +00:00
  • c58a2a3c79 Hero balancing. scythetwirler 2015-02-08 20:54:34 +00:00
  • d09beef3de Allow cavalry spearmen to do a little more hack to better counter siege. scythetwirler 2015-02-08 20:49:24 +00:00
  • 001179da6e Lessens the range difference between units and adjusts vision accordingly. scythetwirler 2015-02-08 20:12:07 +00:00
  • e1f61ea8f8 Fix tab/space issues with 6e37d6698b. JoshuaJB 2015-02-08 18:17:56 +00:00
  • 6bdd912146 Fix double-escape in the lobby chat. leper 2015-02-08 17:37:33 +00:00
  • 75d295b25e Add /allies to chat with mutual allies. Patch by trompetin17. Refs #1767. leper 2015-02-08 17:37:24 +00:00
  • 92701639f6 Update g_Players on diplomacy changes so the GUI actually knows about them. leper 2015-02-08 17:37:15 +00:00
  • a11bf075b1 Some text fixes reported by translators. leper 2015-02-08 15:46:26 +00:00
  • 1b82389cf8 Reduces cavalry vision and makes palisade fort count as a village structure instead of town. scythetwirler 2015-02-08 15:07:35 +00:00
  • 6e37d6698b MessageBox cleanup. JoshuaJB 2015-02-08 05:48:33 +00:00
  • f9c95b6953 Do not send gaia stats for rated games. leper 2015-02-08 01:59:02 +00:00
  • 486094298e Properly escape user chat. leper 2015-02-08 01:24:23 +00:00
  • 37912c05ca Increases tower range and nerfs archer accuracy. scythetwirler 2015-02-07 22:53:36 +00:00
  • f28c3b2392 fix the fix of 9ccd986bde mimo 2015-02-07 22:47:09 +00:00
  • e882479e1a Add tab-completition to game setup screen. Patch by trompetin17. leper 2015-02-07 21:57:57 +00:00
  • 19ec4ced91 Clean up the splashscreen. More concise wording, only modern styling, alignment fixes, larger click/touch targets, and code cleanup. JoshuaJB 2015-02-07 19:18:06 +00:00
  • f56102967f Balance branch merge. scythetwirler 2015-02-07 18:50:36 +00:00
  • 3c2a450679 Updates splashscreen. Fixes #3025. scythetwirler 2015-02-07 18:30:16 +00:00
  • 5e7b55996c Fixes build with libmozjs-31-dev package from Ubuntu PPA. Fixes #3039. scythetwirler 2015-02-07 18:28:44 +00:00
  • 0f98bdb7ee Fix a typo. Itms 2015-02-07 15:51:45 +00:00
  • da0f33f137 Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. Itms 2015-02-07 15:48:32 +00:00
  • b66465de73 Improve code clarity after 0a53c5e06a by removing a fall-through. Itms 2015-02-07 15:38:22 +00:00
  • dab6836378 modified version of the skirmish/Sicilia map, to feature news in A18: starting without cc and with units garrisoned mimo 2015-02-07 13:15:14 +00:00
  • 9ccd986bde fix initialization when changing maps, refs #2803 mimo 2015-02-07 12:49:00 +00:00
  • 08827a9d64 fix a typo mimo 2015-02-07 12:44:51 +00:00
  • 932dbc7221 Import s0600204's structree. leper 2015-02-07 01:37:05 +00:00
  • f6903393bd Add various rotation modes for multiple object selections (individual rotation, global rotation with or without individual rotation). Itms 2015-02-06 22:23:50 +00:00
  • 0a53c5e06a Fix hero selection ring not cleared when the unit goes out of the world (when garrisoning for instance). Itms 2015-02-06 20:47:31 +00:00
  • 18a1820d9c Remove stray character. leper 2015-02-06 16:50:22 +00:00
  • 766d2f833f Fix gather rally points for formations (batches). Patch by stanislas69. Fixes #3037. leper 2015-02-06 02:11:39 +00:00