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Commit Graph

  • d8ed6d828a Separate some random map libraries into a new directory. Fixes #3900 FeXoR 2016-04-30 14:42:10 +00:00
  • 983ef2ed2c Add translation context to the "Unknown" strings, allowing to chose a different translation for every occurance. elexis 2016-04-30 14:01:07 +00:00
  • 7ab5f8daf6 Allow filtering the replaylist by single/multiplayer, victorycondition and rated games. Patch by Imarok, fixes #3436. elexis 2016-04-30 13:24:28 +00:00
  • 4cfd0d64fb Only show the AI-difficulty button if there is an AI assigned to that playerslot. Patch by Imarok, fixes #3942. elexis 2016-04-30 12:14:08 +00:00
  • d420717eba add some missing semicolon from b88f63b699 mimo 2016-04-29 19:56:58 +00:00
  • b88f63b699 Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier) Add a tech to improve the internalBonus and give an improved bonus to cart Patch from fatherbushido, fixes #3917 mimo 2016-04-29 18:52:44 +00:00
  • b780073e24 petra cleanup mimo 2016-04-28 17:14:07 +00:00
  • c76b2a6c92 Session cleanup. elexis 2016-04-28 16:39:09 +00:00
  • 3e177c7f84 Hide the link to the replay in the summary screen if the client rejoined, since the replay doesn't work in that case. elexis 2016-04-28 09:10:16 +00:00
  • ef3794f90a Fix serialisationtest by serializing the territory trigger event, and sending the message only once. sanderd17 2016-04-27 18:37:27 +00:00
  • f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834 sanderd17 2016-04-27 08:25:47 +00:00
  • f7a618d233 Seleucid barracks edit Seleucid wonder commit LordGood 2016-04-27 04:43:47 +00:00
  • 7c6e2019e6 Petra: Prevent the AI to endlessly try building structures that none of its units can build, mimo 2016-04-26 19:14:13 +00:00
  • fd4d5cce64 petra: recomputes territory only when receiving some events, refs #3858 mimo 2016-04-26 18:26:18 +00:00
  • 76a076e776 fix petra typos reported by falseVision, fixes #3926 mimo 2016-04-26 18:15:57 +00:00
  • d49f31cdcd Display health bar for garrisoned units. Patch by Imarok. Fixes #3114 sanderd17 2016-04-25 07:24:05 +00:00
  • d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). Itms 2016-04-24 20:48:53 +00:00
  • c856bc296d Slight improvement to the short range pathfinder. Patch by fsincos, refs #3925 Itms 2016-04-24 14:35:31 +00:00
  • 6137fea5ed Make order of persian buildings concistent in the panels. Patch by bb sanderd17 2016-04-23 21:17:13 +00:00
  • 644b3e6fa1 Improve the UI icon for the patrol button, refs #1720. Itms 2016-04-23 10:48:14 +00:00
  • 2f1c08de64 Greek rooftiles texture update Enrique 2016-04-23 09:04:22 +00:00
  • 72421f97d8 Fix a typo (compability -> compatibility). elexis 2016-04-22 22:32:20 +00:00
  • fca844eef6 Restore the previously selected item and filters when returning to the replay menu. Patch by Imarok, fixes #3742. elexis 2016-04-22 22:25:50 +00:00
  • f0263086c4 Roman textures transparency fix Enrique 2016-04-22 16:47:56 +00:00
  • 11d150ce59 Move animations for female citizens to separate variant files. sanderd17 2016-04-22 12:51:09 +00:00
  • f9a7494d3f Roman rooftile update Enrique 2016-04-22 11:01:50 +00:00
  • 7130e50d7f Improve the length of the new wall models a bit (still doesn't fit perfectly) sanderd17 2016-04-22 07:34:49 +00:00
  • c226517f2f Seleucid walls, finally Placeholder normalmaps and specmaps added too LordGood 2016-04-22 06:10:01 +00:00
  • b120404141 Reveal AI settings in the gamesetup to all players. Based on patch by Imarok, fixes #3911. elexis 2016-04-21 20:07:39 +00:00
  • c2e42f0e55 Add capture animation to champion infantry of different civs sanderd17 2016-04-21 09:05:13 +00:00
  • fa703a2613 Revert a copy&paste mistake in 46ead523b8 when auras were converted from XML to JSON. Patch by fatherbushido, refs #3792. elexis 2016-04-20 22:39:31 +00:00
  • b2fdfeba53 New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234. elexis 2016-04-20 21:01:58 +00:00
  • 46443f92c9 Define animations for Spartan infantry in separate variant files. sanderd17 2016-04-20 10:55:02 +00:00
  • d305371782 Define animations for Seleucid infantry in separate variant files. sanderd17 2016-04-20 10:47:24 +00:00
  • 2b3aa81c0e Define animations for Ptolemy infantry in separate variant files. sanderd17 2016-04-20 09:58:34 +00:00
  • 9ee2f75390 Define animations for Roman infantry in separate variant files. sanderd17 2016-04-20 09:49:54 +00:00
  • a40857556a Define animations for Persian infantry in separate variant files. sanderd17 2016-04-20 08:51:11 +00:00
  • 532d495e6d Define animations for Mauryan infantry in separate variant files. sanderd17 2016-04-20 08:33:59 +00:00
  • a032d5c8b5 Define animations for Macedonian infantry in separate variant files. sanderd17 2016-04-20 08:03:13 +00:00
  • 70feece690 Define animations for Iberian infantry in separate variant files. sanderd17 2016-04-20 07:07:05 +00:00
  • 5602454fe2 Correctly support different javelin types for different javelinists sanderd17 2016-04-20 06:51:50 +00:00
  • bdabc459b0 Define animations for Hellenistic infantry in separate variant files. sanderd17 2016-04-20 06:21:07 +00:00
  • 481f90d107 Define animations for Celtic infantry in separate variant files. sanderd17 2016-04-19 19:09:05 +00:00
  • 8311472a5c Change include into forward declaration sanderd17 2016-04-19 17:48:06 +00:00
  • 2dea3f2ec4 Remove two more build limit tooltips. Patch by fatherbushido sanderd17 2016-04-19 16:22:48 +00:00
  • 61fcf29a9e Define animations for Carthagian infantry in separate variant files. sanderd17 2016-04-19 16:15:01 +00:00
  • 04794599ed GUI cleanup. elexis 2016-04-19 15:41:14 +00:00
  • 82ad4998cc Move attack animations definitions for the Athenian civ to variation files too. sanderd17 2016-04-19 12:59:27 +00:00
  • 4b4de5204b Head and helmet of the Athenian hoplite must always appear together. sanderd17 2016-04-19 12:25:48 +00:00
  • 421a65ef41 Define civil tasks for infantry in separate variant files, and update the Athenian infantry to use it. sanderd17 2016-04-19 10:10:49 +00:00
  • e81fdc3f4d Not sure how I managed to commit the wrong contents in the variant file ... sanderd17 2016-04-19 08:30:25 +00:00
  • 1e6c12de7b Allow variants to be defined in external files. Fixes #3286 sanderd17 2016-04-19 07:51:59 +00:00
  • 5d8e5edbfb Improved farms from LordGood. Enrique 2016-04-18 22:46:46 +00:00
  • eb09c58b00 Remove build limit from tooltips (the limit text is generated automatically). sanderd17 2016-04-18 13:09:00 +00:00
  • a60abaa1c8 Disable building most structures in unconnected territory. Fixes #3526 sanderd17 2016-04-18 07:00:22 +00:00
  • 6dd8d77d32 The dialogs aren't unused, but used for triggers (currently at least the demo map) sanderd17 2016-04-18 06:54:04 +00:00
  • de0500e274 Fix the shared dropsites unit action icon. Refs #3791 Itms 2016-04-17 21:00:51 +00:00
  • 07b368f064 Thanks, IDE, for proper indentation detection... scythetwirler 2016-04-17 20:29:02 +00:00
  • 27c46a0a68 Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures. scythetwirler 2016-04-17 20:18:13 +00:00
  • c25dc39b86 Distribute XP per hit. Fixes #3889 sanderd17 2016-04-17 17:52:22 +00:00
  • c9eb2fd05c Adds a build limit to Persian Halls. scythetwirler 2016-04-17 17:46:57 +00:00
  • ba56678bb3 Add market component to foundations. This is needed since 8f4dffe3f0 to be able to set a market rallyPoint on a market foundation. refs #2951" mimo 2016-04-17 16:14:19 +00:00
  • df3c3c35b2 Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 sanderd17 2016-04-17 15:43:29 +00:00
  • 9c6e9f70b5 ai: fix typo from 317e2b259d mimo 2016-04-16 17:52:50 +00:00
  • 259af9effc adapt the ai to recent changes in phase tech requirements mimo 2016-04-16 13:15:41 +00:00
  • d38adc7cd0 Makes siege less useless. scythetwirler 2016-04-15 17:37:38 +00:00
  • f905ee2c7e Don't use the ternary operator as some people find that unreadable. elexis 2016-04-15 06:11:38 +00:00
  • 15e44a89ff Fix structree with new 'notciv' tech requirement sanderd17 2016-04-14 18:23:32 +00:00
  • 3ddfa1695e Fix tests sanderd17 2016-04-14 17:25:22 +00:00
  • ec3fb36602 Fix build for gcc 4.6. Patch by Vladislav sanderd17 2016-04-14 16:36:12 +00:00
  • a57bfc829e Add a button to the summary screen to replay the game that was just played (or replayed). Patch by Imarok, fixes #3437. elexis 2016-04-14 14:45:03 +00:00
  • f4bfe7c3ad Disallow certain civs to use certain techs (which could have become available after capturing a building of a different civ). Patch by fatherbushido. Fixes #3902 sanderd17 2016-04-14 11:33:48 +00:00
  • 317e2b259d AI: changes in the tech requirements (following what is done in the simulation) + some cleanup mimo 2016-04-13 20:12:21 +00:00
  • 8f4dffe3f0 add a new market component, fixes #3277 mimo 2016-04-13 19:56:18 +00:00
  • a69da3401f Completely hide techs that aren't researchable by the civ of the owner + cleanup of requirements checking. Patch by fatherbushido. Fixes #3899 sanderd17 2016-04-13 09:15:16 +00:00
  • 4e4f0dbbd8 Fixes the handling of teams in the summary screen, along with some cleanup. Patch by Imarok, fixes #3150, #3561. Itms 2016-04-12 19:34:41 +00:00
  • b5bf0c7e86 Nerfs champions and slows champion production speed. scythetwirler 2016-04-12 18:51:14 +00:00
  • 60a2af2988 Adds some more civ-specific structures and formerly atlas-only structures. Adds loyalty regen and epic healing auras.. scythetwirler 2016-04-12 18:38:23 +00:00
  • e23daa11ec AI: add a isMutualAlly function for #3526 and update the AI for e0cfcbd806 mimo 2016-04-12 17:37:04 +00:00
  • 8aa5b1fa9e Center lake in random map schwarzwald FeXoR 2016-04-12 12:03:48 +00:00
  • e0cfcbd806 Enable technologies on captured buildings. Allow a negation on the civ selection in the technology json files. Patch by fatherbushido sanderd17 2016-04-11 19:40:53 +00:00
  • 8c870f8633 petra: remove a leftover test mimo 2016-04-11 17:20:45 +00:00
  • f83505986e Tune the size and angle of the valley generation of the Lion's Den map for smaller maps. Patch by _kali, fixes #3844. elexis 2016-04-11 10:43:56 +00:00
  • 649cc82ff1 Only send a gamereport to the lobbybot for 1v1s (as only those are rated), fixes #3040. elexis 2016-04-11 09:54:06 +00:00
  • 5ac76ecf89 Some style fixes reported by leper. Itms 2016-04-10 16:57:12 +00:00
  • b5ff5a6969 make the force explicit such that the previous order is recorded in the workOrders mimo 2016-04-10 16:41:00 +00:00
  • 3183a4ea4a Improve selection rings for animals. Patch by Palaxin. Fixes #3786 sanderd17 2016-04-10 08:31:11 +00:00
  • f8e986d057 Fix territory not being updated when diplomacy changes. Fixes #3891 sanderd17 2016-04-09 19:57:34 +00:00
  • 8c436a8a41 Slight improvement of the flood filling algorithm in the hierarchical pathfinder. Itms 2016-04-09 19:47:09 +00:00
  • cc35f221c8 Add auras back to structure tree. Patch by bb. Fixes #3887 sanderd17 2016-04-09 16:00:42 +00:00
  • 9f21806ef7 Properly round health and CP values. Patch by bb. Fixes #3855 sanderd17 2016-04-09 07:35:20 +00:00
  • e93c1e6bca add diversity to corral production, fixes #3877 mimo 2016-04-08 20:51:24 +00:00
  • 2392f6fe8e lock/unlock simultaneously multiple dropsites when selected mimo 2016-04-08 20:48:10 +00:00
  • 90cb6ff6b6 petra: improve the sharing between support units and citizen soldiers mimo 2016-04-08 18:31:09 +00:00
  • 378c8bdf26 Remove references to a possibly undefined variable and improve some error messages. Itms 2016-04-08 18:23:17 +00:00
  • fd8c181f9d dropsites are now shared by default, but still can be locked mimo 2016-04-08 18:05:45 +00:00
  • a4f10d53f2 Fix indentation due to pastebin patch losing a newline sanderd17 2016-04-08 14:43:06 +00:00
  • 59c6fd44a0 Remove stamina completely. Patch by fatherbushido sanderd17 2016-04-08 14:36:18 +00:00
  • 22bbe450e4 Move some methods out of the headers. Patch by Vladislav. Refs #3814 sanderd17 2016-04-07 17:47:30 +00:00
  • 524d35ffdc Stop defense tower techs from affecting wall tower stats sanderd17 2016-04-07 16:57:00 +00:00