forked from mirrors/0ad
Move attack animations definitions for the Athenian civ to variation files too.
This was SVN commit r18059.
This commit is contained in:
@@ -6,7 +6,6 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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@@ -30,13 +29,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -6,7 +6,6 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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@@ -22,13 +21,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -5,7 +5,6 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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@@ -23,13 +22,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -5,7 +5,6 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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@@ -38,13 +37,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -5,7 +5,6 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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@@ -24,13 +23,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -5,7 +5,6 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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@@ -35,13 +34,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -6,7 +6,6 @@
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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@@ -26,6 +25,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_slinger.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -6,7 +6,6 @@
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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@@ -22,6 +21,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_slinger.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -6,7 +6,6 @@
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="37"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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@@ -23,6 +22,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_slinger.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -7,7 +7,6 @@
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@@ -44,11 +43,7 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_melee">
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant file="biped/attack_melee_hoplite.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -7,7 +7,6 @@
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@@ -32,12 +31,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="attack_melee">
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant file="biped/attack_melee_hoplite.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -7,7 +7,6 @@
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@@ -41,11 +40,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="attack_melee">
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant file="biped/attack_melee_hoplite.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@@ -0,0 +1,5 @@
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<variant name="attack_melee">
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<animations>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
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</animations>
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</variant>
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@@ -0,0 +1,9 @@
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<variant name="attack_ranged">
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<animations>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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@@ -0,0 +1,10 @@
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<variant name="attack_ranged">
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<animations>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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</animations>
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<props>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant name="attack_ranged">
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<animations>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
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</animations>
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</variant>
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