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forked from mirrors/0ad

Move attack animations definitions for the Athenian civ to variation files too.

This was SVN commit r18059.
This commit is contained in:
sanderd17
2016-04-19 12:59:27 +00:00
parent 4b4de5204b
commit 82ad4998cc
16 changed files with 41 additions and 70 deletions
@@ -6,7 +6,6 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
@@ -30,13 +29,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -6,7 +6,6 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
@@ -22,13 +21,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -5,7 +5,6 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
@@ -23,13 +22,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -5,7 +5,6 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
@@ -38,13 +37,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -5,7 +5,6 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
@@ -24,13 +23,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -5,7 +5,6 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
@@ -35,13 +34,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -6,7 +6,6 @@
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
@@ -26,6 +25,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -6,7 +6,6 @@
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
@@ -22,6 +21,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -6,7 +6,6 @@
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="37"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
@@ -23,6 +22,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -7,7 +7,6 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@@ -44,11 +43,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant file="biped/attack_melee_hoplite.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -7,7 +7,6 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@@ -32,12 +31,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant file="biped/attack_melee_hoplite.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -7,7 +7,6 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@@ -41,11 +40,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant file="biped/attack_melee_hoplite.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -0,0 +1,5 @@
<variant name="attack_melee">
<animations>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
</animations>
</variant>
@@ -0,0 +1,9 @@
<variant name="attack_ranged">
<animations>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
</animations>
<props>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
@@ -0,0 +1,10 @@
<variant name="attack_ranged">
<animations>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
</animations>
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
</animations>
</variant>