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Author SHA1 Message Date
historic_bruno f8c22634de oops
This was SVN commit r11863.
2012-05-15 00:26:24 +00:00
Mythos_Ruler a317d20b39 Romans Sandbox map.
This was SVN commit r11862.
2012-05-14 04:19:22 +00:00
Mythos_Ruler f18365830b Fixed foundation size.
This was SVN commit r11861.
2012-05-14 03:47:32 +00:00
Mythos_Ruler 3bb1c01ccc Removed territory effect from Roman siege walls.
Removed palisades from Roman infantry prod queue.

This was SVN commit r11860.
2012-05-14 01:39:04 +00:00
Mythos_Ruler f14fc977e3 Moved thebans civ json to Internal.
This was SVN commit r11858.
2012-05-13 23:49:23 +00:00
Ykkrosh 2ee9981d99 Replace boost::uniform_real to avoid OOS caused by changes in behaviour between Boost versions
This was SVN commit r11857.
2012-05-13 23:40:06 +00:00
quantumstate 09414078fd Switched warning to a debug so that only AI devs see it. Fixes #1403.
This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
Mythos_Ruler 8bd73e774e Deleted Granicus River.
Fixed Isthmus description.

Renamed and tweaked Battle for Tiber.

This was SVN commit r11855.
2012-05-12 22:05:05 +00:00
Mythos_Ruler 26531bcdc7 War dog footprint increased.
This was SVN commit r11854.
2012-05-12 21:34:21 +00:00
Mythos_Ruler 6f2b90ba70 Default starting resources decreased.
This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
Mythos_Ruler 3668f691ef Made the river traversable to help the AI.
This was SVN commit r11852.
2012-05-12 20:53:25 +00:00
Mythos_Ruler d35ec1840e Tweaked these structures.
This was SVN commit r11851.
2012-05-12 17:58:25 +00:00
quantumstate 0b1d911675 Added check for existance of ent.resourceSupplyType(). Fixes #1402
This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
Mythos_Ruler 2ba6b90a1c Fixed starting camera.
This was SVN commit r11849.
2012-05-12 06:12:38 +00:00
Mythos_Ruler 0cef14be54 Removed these wall entities, which were throwing errors.
This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
Mythos_Ruler 13d8caa0f2 Spartan shield stuff.
This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
Mythos_Ruler 3d685a2c91 New shield prop textures for Macedonians.
This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
Mythos_Ruler 2a719a44f4 Removes unnecessary specular.
This was SVN commit r11845.
2012-05-12 04:42:57 +00:00
Mythos_Ruler 6fcf84250a Gallic Fields prettied up a bit.
This was SVN commit r11844.
2012-05-12 03:49:59 +00:00
Mythos_Ruler cc2f3647a3 Zagros Mountains 2: Macedonia vs. Persia.
This was SVN commit r11843.
2012-05-12 01:15:55 +00:00
Mythos_Ruler 3c747d21d4 This was SVN commit r11842. 2012-05-12 01:09:26 +00:00
Mythos_Ruler 2b893117c9 Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
Tweaked the description of Athenian temple and dock.

This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
quantumstate 4a73b85a4b Increase maximum treasure priority distance and check that a dropsite has nearby resources
This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
Ykkrosh fbc3cbad7c Fix handling of non-ASCII paths on Unix
This was SVN commit r11839.
2012-05-11 14:30:15 +00:00
Mythos_Ruler 8c6a1995e5 teams
This was SVN commit r11837.
2012-05-11 00:06:06 +00:00
historic_bruno 3d6c3752ae Restores player data to _default.xml as a temporary fix for some problems related to #1398.
This was SVN commit r11836.
2012-05-10 23:35:48 +00:00
historic_bruno 3efbd0ab25 Fixes Atlas losing map settings if random map generation failed. Refs #1398.
This was SVN commit r11835.
2012-05-10 23:11:42 +00:00
historic_bruno 56269b2489 Fixes Atlas bug where default player data wasn't sent to engine after being displayed in the UI (introduced by 1f5f82f375). Fixes #1398.
This was SVN commit r11834.
2012-05-10 22:49:04 +00:00
Mythos_Ruler 9610f72636 Typo.
This was SVN commit r11833.
2012-05-10 22:46:14 +00:00
Mythos_Ruler 2fa29d0115 Acropolis tweaks.
This was SVN commit r11832.
2012-05-10 22:41:12 +00:00
leper 502047b746 Fix unit demo map.
This was SVN commit r11831.
2012-05-10 22:35:57 +00:00
Mythos_Ruler 6f29e27ae0 "Delian League" bonus for Athenians.
This was SVN commit r11830.
2012-05-10 22:25:03 +00:00
leper 8d66340329 Really set Oasis 11 as the default multiplayer map.
This was SVN commit r11829.
2012-05-10 22:23:09 +00:00
quantumstate 3b25e106b2 Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
leper ad87febd25 Improve gathering behaviour if the target is exhausted.
This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
Mythos_Ruler bcf7c98b66 Nerfed hero Health for Alpha 10 (until we get build limits).
This was SVN commit r11826.
2012-05-10 21:52:32 +00:00
Mythos_Ruler 831da7f93e Fixed this map.
This was SVN commit r11825.
2012-05-10 21:44:55 +00:00
quantumstate bfb35a6484 Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395.
This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
Mythos_Ruler a8528f74c6 Greek market by Enrique.
This was SVN commit r11823.
2012-05-10 20:58:03 +00:00
quantumstate db1b4dcc4f Added an existance check for metadata on unit destruction
This was SVN commit r11822.
2012-05-10 19:45:34 +00:00
Mythos_Ruler 75433f1d5d This was SVN commit r11821. 2012-05-10 19:43:47 +00:00
quantumstate c1c00d1617 Added resource gatherer counting for qBot and fixed nearby gathering locations code.
Also switched to SquareVectorDistance in filters as suggested by
wraitii.

This was SVN commit r11820.
2012-05-10 18:38:13 +00:00
Mythos_Ruler 23cd022eff Map stuff.
This was SVN commit r11819.
2012-05-10 18:07:25 +00:00
Mythos_Ruler a8e548ff5e This was SVN commit r11818. 2012-05-10 17:45:50 +00:00
Mythos_Ruler b36b9da9a0 Single player default map now Punjab 3.
This was SVN commit r11817.
2012-05-10 17:05:19 +00:00
Mythos_Ruler b247e198d7 Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
This was SVN commit r11816.
2012-05-10 05:41:15 +00:00
Mythos_Ruler 7d00b830aa Changed default maps.
This was SVN commit r11815.
2012-05-10 05:04:10 +00:00
historic_bruno b3f9daead8 Deletes some obsolete data files.
This was SVN commit r11814.
2012-05-10 04:36:18 +00:00
Mythos_Ruler e6dcd0480f Fix promotion.
This was SVN commit r11813.
2012-05-10 03:29:25 +00:00
Mythos_Ruler 737a2f3de4 Spartans can't build stone walls.
This was SVN commit r11811.
2012-05-10 01:41:44 +00:00
Mythos_Ruler cb3d71f43a New Greek barracks by Enrique.
This was SVN commit r11810.
2012-05-10 01:12:26 +00:00
historic_bruno 1f5f82f375 Fixes invalid civ check in rmgen.
Removes some default data from the Atlas blank map.
Changes default civ in autostart-random mode.

This was SVN commit r11809.
2012-05-09 23:06:03 +00:00
OmriLahav c8d68f6e0b This was SVN commit r11807. 2012-05-09 21:45:47 +00:00
quantumstate 89821855c7 Check that a nearby resource has >0 resources left. Fixes #1395.
Also added a check to TechnologyManager to see if player is defined.

This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
Pureon 9fa1145fe8 Update to GUI
This was SVN commit r11805.
2012-05-09 19:52:23 +00:00
Ykkrosh 282d0f39e2 Remove unused variables
This was SVN commit r11804.
2012-05-09 15:39:16 +00:00
Ykkrosh f2515bec84 Fix some whitespace in scripts
This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
Ykkrosh a0f122bfd4 Fix #1394 (UnitAI FSM serialization error).
Replace evil eval/uneval with deepcopy.

This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
Mythos_Ruler 1f51f4a0a3 Trying again.
This was SVN commit r11801.
2012-05-09 01:26:48 +00:00
Mythos_Ruler 116a9887d2 "Herocide" attack bonus for Alexander.
This was SVN commit r11800.
2012-05-09 01:25:42 +00:00
Mythos_Ruler 1de1a9b9d8 Fixed error on Necropolis.
This was SVN commit r11799.
2012-05-08 23:22:06 +00:00
historic_bruno ddd3e702d5 Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
Documents more functions of UnitAI.

This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
Pureon 93eed49d85 Conflict with Michael's last commit fix
This was SVN commit r11797.
2012-05-08 21:55:23 +00:00
Pureon 483dc4cb65 Removing some unused audio files
This was SVN commit r11796.
2012-05-08 21:43:41 +00:00
Mythos_Ruler 7a59ea16c7 Added shininess to the metal shuttle prop.
This was SVN commit r11795.
2012-05-08 20:24:09 +00:00
Mythos_Ruler 32a01c2ed8 Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
Mythos_Ruler 9fecad12c3 FeXor's updated map stuffs.
This was SVN commit r11793.
2012-05-08 17:45:32 +00:00
Ykkrosh 6b817c9b98 Doc updates
This was SVN commit r11792.
2012-05-08 09:19:46 +00:00
Mythos_Ruler e5c9cf6146 Meat units now cannot attack walls.
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
vts a57a0e22cb Forgot one spartan unit in da2f7a9000
This was SVN commit r11790.
2012-05-07 23:17:14 +00:00
vts da2f7a9000 Dropped some unused templates
Gave spartans their walls back

This was SVN commit r11789.
2012-05-07 23:15:24 +00:00
Pureon 5881c1e495 Audio files added
This was SVN commit r11788.
2012-05-07 22:25:09 +00:00
Mythos_Ruler 961db840b2 Work on some descriptions.
This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
quantumstate 10e96798e8 Scale images to power of 2 sizes. Fixes #1382.
This was SVN commit r11786.
2012-05-07 17:15:36 +00:00
Mythos_Ruler 385f9e13d7 This was SVN commit r11785. 2012-05-07 06:12:41 +00:00
historic_bruno c036a7d7e3 Adds control groups to saved game data, based on patch by mk12. Fixes #1261.
This was SVN commit r11783.
2012-05-07 04:18:54 +00:00
historic_bruno e6afc62545 Adds silhouettes option to in-game settings menu. Refs #1186
This was SVN commit r11782.
2012-05-07 02:14:01 +00:00
historic_bruno 37a5bedb81 Adds partial support for Debian GNU/kFreeBSD, based on patch by vincent. Refs #1322.
This was SVN commit r11781.
2012-05-07 01:53:35 +00:00
historic_bruno 1674a7503f Fixes error from 79c6a2cecc.
This was SVN commit r11780.
2012-05-07 01:29:02 +00:00
historic_bruno 79c6a2cecc Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186.
This was SVN commit r11779.
2012-05-07 01:09:53 +00:00
historic_bruno 2fbca07f6d Adds random civ option to game setup, based on patch by deebee. Fixes #1082.
This was SVN commit r11778.
2012-05-06 23:20:57 +00:00
leper a40a12e794 Typo
This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
leper 8f762b8248 Fix error caused by e8cb2a71da. Refs #1220.
This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts e8cb2a71da Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
OmriLahav cb599d4ae5 This was SVN commit r11773. 2012-05-06 09:33:36 +00:00
Mythos_Ruler 82dcfe4301 Updates to these Oasis maps.
This was SVN commit r11772.
2012-05-06 02:21:42 +00:00
Mythos_Ruler 4268f43587 This was SVN commit r11771. 2012-05-06 01:19:15 +00:00
Mythos_Ruler 088876b23c Palisade costs.
This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
vts d615ac64da Fix wall preview not disappearing when starting building placement immediately afterwards.
Adds some extra buildings to WallTest map to make Town Phase available
faster.

This was SVN commit r11769.
2012-05-06 00:07:34 +00:00
Mythos_Ruler a6e256bd1e This was SVN commit r11768. 2012-05-05 23:50:43 +00:00
Mythos_Ruler 5befbd1a02 Palisades for all civs. Tweaked stone walls for errbody too.
This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
vts d67d2e2370 Updated some documentation in CmpObstructionManager
This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
quantumstate 7180cd9076 Added advanced buildings for new civs and hopefully stopped heroes from being trained.
This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
Mythos_Ruler cbed78be37 Wallset stuff for Athens, Sparta, and Macedonia.
This was SVN commit r11764.
2012-05-05 21:57:38 +00:00
quantumstate 3be4eb44fa fix global from commit c4efc223ed
This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
quantumstate c4efc223ed Don't serialize the technology modifications cache. Fixes #1384.
This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
vts 490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
Mythos_Ruler a6a7883af3 Updated map
This was SVN commit r11759.
2012-05-05 19:17:25 +00:00
Mythos_Ruler cd833a09b8 This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
historic_bruno ffc89ee1af Adds some OS X availability macros to support 10.5 SDK. Not foolproof but good enough for now.
This was SVN commit r11757.
2012-05-05 03:18:22 +00:00
Mythos_Ruler 7fcc350df9 Preferred Classes for these templates.
This was SVN commit r11756.
2012-05-05 00:14:33 +00:00
Mythos_Ruler e0f670ddfb This was SVN commit r11755. 2012-05-05 00:10:03 +00:00
Mythos_Ruler 9c3e94acfd FeXor's Iberian Walls.
This was SVN commit r11754.
2012-05-04 23:50:43 +00:00
Pureon 7797aca9c4 Cuirass icon for techs
This was SVN commit r11753.
2012-05-04 23:36:18 +00:00
historic_bruno 0c233487ec Disables broken window resizing and fullscreen toggling on OS X. Fixes #1381. Refs #741
This was SVN commit r11752.
2012-05-04 23:30:46 +00:00
historic_bruno 0463068947 Adds more checks for tech manager before using it. Refs #1377.
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
historic_bruno 32d2927449 Adds UTF-8 support for JavaScript files.
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
leper a5713c1264 Try to fix tech error. Refs #1377.
This was SVN commit r11749.
2012-05-04 18:13:23 +00:00
leper d0784bd314 Fix minimap issue caused by 5b7027ec53. Fixes #1372.
This was SVN commit r11748.
2012-05-04 17:44:28 +00:00
egbert f2f434ded4 This was SVN commit r11747. 2012-05-04 10:10:42 +00:00
egbert 1aaef48ea4 This was SVN commit r11746. 2012-05-04 10:09:21 +00:00
egbert c039fb8b0a iberian special building main model
This was SVN commit r11745.
2012-05-04 09:48:26 +00:00
egbert 99672f83f9 iberian special building models
This was SVN commit r11744.
2012-05-04 09:47:38 +00:00
egbert 99d8d03988 iberian special building actor
This was SVN commit r11743.
2012-05-04 09:46:11 +00:00
egbert 964f58504c iberian special building prop actors
This was SVN commit r11742.
2012-05-04 09:45:15 +00:00
egbert 2e5b62ea3e iberian special building textures
This was SVN commit r11741.
2012-05-04 09:43:51 +00:00
historic_bruno da4c1c8f2b Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375.
This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
Mythos_Ruler a9faa59545 Adjusting available formations.
This was SVN commit r11738.
2012-05-04 02:03:54 +00:00
Mythos_Ruler 98c8767b6e Siege wall moved to City Phase.
This was SVN commit r11737.
2012-05-04 01:44:40 +00:00
Mythos_Ruler 0035cc37f0 This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
leper 58836c624a Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
Pureon 20afc75657 Champion icon update
This was SVN commit r11734.
2012-05-03 22:09:33 +00:00
Pureon 6efe056fef Fist holding spear icon for techs
This was SVN commit r11733.
2012-05-03 21:36:15 +00:00
Mythos_Ruler e1c8307bb6 First crack at a Special Technology.
This was SVN commit r11732.
2012-05-03 21:08:27 +00:00
Mythos_Ruler 6db0dc8679 Fixed syntax in these techs.
This was SVN commit r11731.
2012-05-03 20:33:37 +00:00
Mythos_Ruler 7edc1e7092 Two new technologies (they need debugged for JSON syntax though).
This was SVN commit r11730.
2012-05-03 20:18:24 +00:00
Pureon e215446ada Four variants of the corinthian helmet tech icons
This was SVN commit r11729.
2012-05-03 19:56:30 +00:00
Ykkrosh 84c8140f90 Work-in-progress high-level pathfinder documentation
This was SVN commit r11728.
2012-05-03 19:31:48 +00:00
Mythos_Ruler af64a2112f Technology stuff.
This was SVN commit r11727.
2012-05-03 19:15:07 +00:00
leper 825e1ec7a3 Allow replace with 0.
This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
leper 5b7027ec53 Fix tech overlay issue.
This was SVN commit r11725.
2012-05-02 22:57:35 +00:00
quantumstate d68d8cdee1 Added "class": "Foo", "number": 5 technology requirement
This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
quantumstate f01806772f Fixed changes from [11719] for case where ent is not set. Thanks to leper.
This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
Mythos_Ruler 303191b0ad Really fixed this time. ;)
This was SVN commit r11722.
2012-05-02 16:39:42 +00:00
Mythos_Ruler 8db5b841e6 Fixes bad character.
This was SVN commit r11721.
2012-05-02 16:35:56 +00:00
Mythos_Ruler 4d35f78819 Template and tech tweaks.
This was SVN commit r11720.
2012-05-02 16:22:33 +00:00
quantumstate 94eaa9d1d5 Bug fixing for common-api
Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.

This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
historic_bruno 89978332de Fixes tests.
This was SVN commit r11718.
2012-05-01 23:58:03 +00:00
leper 62adf20f37 Check if we have a postition.
This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
Pureon 7e2dd48d14 Trade convoys tech for the market
This was SVN commit r11715.
2012-05-01 23:05:01 +00:00
historic_bruno 6f06d7e69e ...
This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno 9173f3c81f This was SVN commit r11713. 2012-05-01 22:54:02 +00:00
historic_bruno 030771907e This was SVN commit r11712. 2012-05-01 22:52:24 +00:00
historic_bruno fc47098743 Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
leper d4347a8466 Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
Pureon 0990f7f395 Stockbreeding tech for the corral
This was SVN commit r11709.
2012-05-01 21:46:02 +00:00
Ykkrosh e4528af72b Fix vector allocator types
This was SVN commit r11708.
2012-05-01 21:12:43 +00:00
Pureon 0c03b6a5d1 Changes to Iberian wall obstruction widths
This was SVN commit r11707.
2012-05-01 20:44:32 +00:00
leper d92ef0d13e Fix a small issue with tech overlays.
This was SVN commit r11706.
2012-05-01 18:56:47 +00:00
historic_bruno bfb7526bcf Fixes bug in tech modifications ("affects" was ignored in some situations).
This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
Pureon 1eaf80d011 Armour and Attack techs for siege weapons
This was SVN commit r11704.
2012-04-30 22:42:10 +00:00
historic_bruno 68638a92b8 Updates TakeDamage to apply tech modifications.
This was SVN commit r11703.
2012-04-30 20:39:27 +00:00
leper 363ac861de Stop dead sheep from walking
This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
Mythos_Ruler 2069e57a6c Territory radius of Civ Centre increased.
This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
Mythos_Ruler 4406b85883 This was SVN commit r11700. 2012-04-29 21:21:29 +00:00
Pureon 44ac273d21 Changing range values of defense outpost template
This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
Pureon c640415f0c Giving all faction outposts projectile and garrison nodes
This was SVN commit r11698.
2012-04-29 19:06:53 +00:00
leper d03d36b1f3 Add attack ability to outposts.
Fix a issue with dying units with stance standground.

This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
Mythos_Ruler 10687410cd Enrique's new Roman siege walls. :)
This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
leper 2f5b81a37e Fix broken test.
This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
historic_bruno cafb817446 Reverts broken change from 022fc4c47c.
This was SVN commit r11694.
2012-04-29 03:20:00 +00:00
historic_bruno 022fc4c47c Fixes Atlas stealing focus on OS X, based on patch by mk12. Fixes #1317.
This was SVN commit r11693.
2012-04-29 02:04:59 +00:00
Pureon 13e5c56015 Additional icons for cavalry, ranged, and hack armor
This was SVN commit r11691.
2012-04-28 20:20:30 +00:00
Pureon 88fde1054f Armor plating tech icon
This was SVN commit r11690.
2012-04-28 19:47:28 +00:00
leper b3ef24b12d Change gathering behaviour to fix #1353, based on patch by mattlott.
This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
Mythos_Ruler 1ac55806ec This was SVN commit r11688. 2012-04-28 18:19:31 +00:00
Mythos_Ruler 734f072d62 Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
Mythos_Ruler e4365b2f71 New Spartan hero Agis III.
Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.

This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
historic_bruno 21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
quantumstate 7c93499c7d Fix qBot infinite loop due to NaN priorities
This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
Pureon 97bcdfb208 Tweaks to healing range and rate techs
This was SVN commit r11683.
2012-04-26 22:15:16 +00:00
leper eda4c082fd Add tech support to BuildingAI, GarrisonHolder and Builder.
This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
Pureon 6fc3d3f9a2 Healing rate and range techs for all temples
This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
Mythos_Ruler aca61b3ccf This was SVN commit r11680. 2012-04-26 20:41:17 +00:00
leper e6641ad14f Make some healer modifiable by techs. Refs #1357.
This was SVN commit r11679.
2012-04-26 20:11:18 +00:00
leper bb81a9d81b Move single techs to the bottom row.
This was SVN commit r11678.
2012-04-26 17:43:33 +00:00
Mythos_Ruler 060a1fd004 This tech didn't like the è character.
This was SVN commit r11677.
2012-04-26 03:37:47 +00:00
Mythos_Ruler f3fa70cf35 Tech names
This was SVN commit r11676.
2012-04-26 03:32:09 +00:00
Mythos_Ruler 85b433d48f Tweaked techs + 2 more techs for Barracks.
This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
Mythos_Ruler c396c2a1ca Fixed default civs.
This was SVN commit r11674.
2012-04-26 00:08:29 +00:00
Pureon 241be5fa7c Pair of infantry techs for the barracks
This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
Mythos_Ruler 65e85dcc40 Selection ring tweaks.
This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
quantumstate fee0ec6648 Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
leper e765f6865f Add a red overlay to the paired tech on hover. Fixes #1356.
This was SVN commit r11670.
2012-04-25 17:58:16 +00:00
leper 4f905584c9 Clarify tech pairs. Refs #1356.
This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
historic_bruno 06996590bb Fixes typo from [11660]
This was SVN commit r11668.
2012-04-24 21:59:46 +00:00
Mythos_Ruler b2d399fe47 A bunch of stuff.
This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
Pureon 29739575cd Link graphics for technology icons
This was SVN commit r11666.
2012-04-24 21:04:17 +00:00
Pureon 8714eec949 A few more technology icons
This was SVN commit r11664.
2012-04-24 18:56:53 +00:00
Ykkrosh 0bd649294f Add support for texture-based terrain overlays.
Fix GLES compatibility.

This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
leper e6cb5fade6 Shift-clicking the control group button adds to selection. Patch by mk12. Fixes #1345.
Add AI to Battle for the Tiber map.

This was SVN commit r11662.
2012-04-24 15:58:02 +00:00
Ykkrosh 770ee1f30c Build test executable with same linker settings as game executable, to fix --without-fam
This was SVN commit r11661.
2012-04-24 15:14:14 +00:00
historic_bruno 17c77ad2ac Adds detection for lower-end Intel Mac GPUs and Apple software renderer. Disables shadows and fancy water on those devices.
This was SVN commit r11660.
2012-04-24 01:20:06 +00:00
Pureon 9680c8637b grain and meat icons for techs
This was SVN commit r11659.
2012-04-23 23:39:36 +00:00
vts f72bfb1cf1 Add option to disable particles, based on patch by rogue-spectre. Fixes #1222.
This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
Pureon 49883c2d57 siege ram icon for techs
This was SVN commit r11657.
2012-04-23 22:47:48 +00:00
Pureon 01d8358248 anvil and walk icons for techs
This was SVN commit r11655.
2012-04-23 19:29:42 +00:00
vts 97f49954cd Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824.
This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
Spahbod ac4e25e17f Added volcanic lands and a new islands random maps. Changed the name of previous islands map to "cycladic archipelago".
This was SVN commit r11653.
2012-04-23 08:58:55 +00:00
Pureon 1325c4e35f spear icon for techs
This was SVN commit r11652.
2012-04-23 06:06:17 +00:00
Mythos_Ruler f031e2a7e0 Tooltip updates.
This was SVN commit r11651.
2012-04-23 01:51:31 +00:00
Mythos_Ruler e4f1cd10ba Fixes #1349
This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
Mythos_Ruler 5101393f26 This was SVN commit r11648. 2012-04-23 00:51:21 +00:00
Mythos_Ruler c6291403bd Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
Mythos_Ruler af0769f19d Nerfed default mining rates slightly, since we now have mining technologies.
This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
Mythos_Ruler 6821e838c1 This was SVN commit r11645. 2012-04-22 22:53:01 +00:00
vts 2590e62c38 Dropped some remnant debugging code
This was SVN commit r11644.
2012-04-22 22:45:28 +00:00
Mythos_Ruler d9a6ee53d0 This was SVN commit r11643. 2012-04-22 22:02:03 +00:00
Mythos_Ruler a0cc289174 This was SVN commit r11642. 2012-04-22 21:50:20 +00:00
Mythos_Ruler 5f1f98970f Yet more tech tweaks.
This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
vts bb9af6da12 Requested update from quantumstate via IRC
This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
historic_bruno b01a9c5471 Fixes broken defense tower reference
This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
Pureon 99777c8d3f 4 horseshoe icons for techs
This was SVN commit r11638.
2012-04-22 20:24:31 +00:00
Mythos_Ruler a41250b0af Fixing some name stuff.
This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
Mythos_Ruler 9c5379c9ed This was SVN commit r11636. 2012-04-22 20:06:58 +00:00
Pureon 97715cb617 Added stone and mining rate techs for all Mills
This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
vts 61fad4a2b5 Fixed strange selection ring fadeout on unit deselection in Atlas
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
Pureon 4830cebf5e Wheel tech graphic
This was SVN commit r11633.
2012-04-22 15:38:56 +00:00
Mythos_Ruler d836c6a26e Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
Mythos_Ruler 31cec14575 Selection tweaks.
This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
Pureon 6032ab88e7 Battle axe and wood chopping icons for techs
This was SVN commit r11630.
2012-04-22 14:05:06 +00:00
vts 3cbfd9260e Properly enforce the MAX_QUAD_OVERLAYS constraint
Some cleanup of graphics/Overlay.h

This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
Mythos_Ruler 62ec2bac69 Selection texture tweaks.
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
quantumstate d9b8df65be Some refactoring of the military qbot code.
This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
Pureon bdc5ad3f0d Some mining icons for techs
This was SVN commit r11626.
2012-04-22 11:19:04 +00:00
quantumstate 0d81325cc7 Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
vts 34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Mythos_Ruler 60944a1439 Updated phase icons.
This was SVN commit r11622.
2012-04-22 01:47:30 +00:00
Mythos_Ruler 8cf72a5ab9 Fixed syntax error
This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
Mythos_Ruler c52d1293d7 Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
Mythos_Ruler 0befd88deb Plough tweak.
This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
Mythos_Ruler ddafad84f6 Moved 'plough' tech from Civ Centre to Farmstead.
This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
Mythos_Ruler 1bbd226ff4 Renamed these techs more generically.
This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
Mythos_Ruler 041da02ff9 This was SVN commit r11616. 2012-04-22 00:23:26 +00:00
Mythos_Ruler db2c7929fd First tech pair.
This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
Pureon 4881e638e5 Arrow and sword icons for techs
This was SVN commit r11614.
2012-04-22 00:12:00 +00:00
historic_bruno 93c35964da New higher quality icons. Fixes #954. Refs #492.
This was SVN commit r11613.
2012-04-21 23:31:31 +00:00
Pureon 12e46a35fd 128x128 version of the plough icon
This was SVN commit r11612.
2012-04-21 22:54:12 +00:00
Pureon 60088384a6 Plough tech graphic
This was SVN commit r11611.
2012-04-21 22:42:17 +00:00
Mythos_Ruler 99c60789da Tech tweaks.
This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
quantumstate 5ceea39a59 Added technology pairs.
This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
leper b9695db52c Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256, based on patch by mk12.
Update AI API to Health changes.

This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
leper 03f04e54fc Fix garrisoning issue.
This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
leper b25d7a4bab Display all trainable/builable (by selected entities) entities.
This was SVN commit r11606.
2012-04-21 20:10:11 +00:00
leper 6938ecf431 Allow switching to not yet buildable entities, if they are in the current selection. Use consts if we already define them.
This was SVN commit r11605.
2012-04-21 17:26:06 +00:00
quantumstate 96549e0418 Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
Ykkrosh 9488ca42f6 Disable deadlocking fatal exception handler in Atlas
This was SVN commit r11603.
2012-04-21 14:12:37 +00:00
Ykkrosh 4c372aa6d8 Remove some unused component setters
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
Ykkrosh 58eb0c97bb Reuse terrain texture name formatting function
This was SVN commit r11601.
2012-04-21 13:09:01 +00:00
Ykkrosh 177d7856a6 Avoid assertion failure when editing terrain off the edge of the map
This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
Mythos_Ruler dfc86d8ab2 This was SVN commit r11599. 2012-04-21 11:32:52 +00:00
quantumstate 3e3a8d5414 Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
Mythos_Ruler 1b49c53f4c Buildings now unlock per phase. :)
This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
historic_bruno b101f5ad01 Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748.
Adds explicit links to frameworks we need on OS X.

This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
Mythos_Ruler d3d95c6b66 This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
historic_bruno 6f18a42269 Fixes bug detecting mouse focus change. Refs #748.
This was SVN commit r11594.
2012-04-21 07:14:39 +00:00
Mythos_Ruler 497c1ff948 A few portrait tweaks.
This was SVN commit r11593.
2012-04-21 04:48:13 +00:00
leper 774809b0a9 Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
Pureon a6ceceb79c Renaming the old celt wall files and new templates for them
This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
quantumstate 06b342db46 Fix save/load with common-api-v2
This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
Pureon 85d5962328 Roman wall gate model updated
This was SVN commit r11589.
2012-04-20 21:25:34 +00:00
quantumstate 03d625dd2e Added tech modification for carrying capacity and fixed warning for min range
This was SVN commit r11588.
2012-04-20 20:37:12 +00:00
quantumstate b7cf51be34 Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
quantumstate ed6e5bdaf0 Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
This was SVN commit r11586.
2012-04-20 19:47:01 +00:00
quantumstate 755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
Jubal be0109331c New update. Tightens up some of the military side of things.
This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
Mythos_Ruler 2037c1fc6e Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
Mythos_Ruler c93621d2ad Moved these to Public.
This was SVN commit r11580.
2012-04-20 03:12:09 +00:00
Mythos_Ruler 813f7e9102 Updated Prytaneion template.
This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
historic_bruno 4d8ba45375 Removes unnecessary change from [11575]
This was SVN commit r11578.
2012-04-20 03:01:09 +00:00
Mythos_Ruler a99e1236be New Prytaneion by Enrique.
This was SVN commit r11577.
2012-04-20 02:48:27 +00:00
historic_bruno c8745ee41f Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
Pureon 7d47407c70 Carthaginian wall segments
This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
Mythos_Ruler 9a58afcb62 Internal to Public.
This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
Mythos_Ruler b535c76ca1 This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
leper ba17009767 Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124.
This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
Mythos_Ruler 388d77f37d Structures from Internal to Public. Thanks Leper.
This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
quantumstate 82263fd3d3 Shift-N adds that groups units to selection. Fixes #1262.
This was SVN commit r11569.
2012-04-19 09:00:51 +00:00
Mythos_Ruler 496445c615 New mapz0rz
This was SVN commit r11568.
2012-04-19 08:31:05 +00:00
Mythos_Ruler 0e6ecdcf48 Some art assets moved from Internal mod.
This was SVN commit r11567.
2012-04-19 08:28:48 +00:00
Mythos_Ruler 4a54b29250 Moving some minor stuff from Internal to Public mod.
This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
Mythos_Ruler aa07511739 This was SVN commit r11565. 2012-04-19 08:09:24 +00:00
Mythos_Ruler 65f4cb1d18 Units arent as efficient food gatherers anymore.
This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
Mythos_Ruler d9cb518904 Updated maps.
This was SVN commit r11563.
2012-04-19 07:19:23 +00:00
Mythos_Ruler 3d0d59b4c0 Fixed this horseman. Attempting to make a Theban fireraiser.
This was SVN commit r11562.
2012-04-19 06:26:19 +00:00
Ykkrosh 75e7ea497b Add comment about incorrect array-bounds warning
This was SVN commit r11560.
2012-04-18 22:00:07 +00:00
quantumstate 7653043759 Changed some old class filters from Super to Champion
This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
Ykkrosh edc62a240a Try to avoid some type warnings
This was SVN commit r11558.
2012-04-18 21:02:11 +00:00
quantumstate a9475c3854 Stops qBot training heroes and makes it build a market after abuot 10 minutes.
This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
Ykkrosh 769350a3e7 Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
Mythos_Ruler 9572a4314a Iberian wall.
This was SVN commit r11555.
2012-04-18 19:59:53 +00:00
Mythos_Ruler 2e65416489 Healer range tweaks.
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
Mythos_Ruler 454af1928d Selection groups for healers.
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
leper 131d5eb88f Tweak default healer behaviour, fix a small bug.
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
egbert f5344d37e1 The new Iberian fortress model
This was SVN commit r11551.
2012-04-18 17:55:39 +00:00
egbert 159453f13d adjusted prop positions for the new Iberian fortress
This was SVN commit r11550.
2012-04-18 17:54:03 +00:00
egbert 032a6b1557 adjusted prop positions for the new Iberian fortress
This was SVN commit r11549.
2012-04-18 17:53:38 +00:00
egbert 3ffeb1eee5 adjusted dirt decal reference from size 4x4 to 6x6.
This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
quantumstate 13281e230d Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
quantumstate 4b4411116f Actually committed the Filters.byOwners fix mentioned in 167cd7151e
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
quantumstate 167cd7151e Bug fixes and dead code removal
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2

This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
Ykkrosh 3027ce1a04 Rationalise terrain dirty-rect coordinates.
Clean up some whitespace.

This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
Mythos_Ruler 41f50e6b4c specular added for more objects.
Boosted healing stats for healer ranks.

This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
Pureon 4926dc53ee Celt wall segments
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
Ykkrosh a16d56cc72 Delete an unused obsolete method
This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
leper 46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
leper 54fb33841e Fix some issues.
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh 80277e3da9 Fix #953 (local.cfg adds keys instead of replacing them)
This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
OmriLahav 9a719c32be This was SVN commit r11533. 2012-04-17 12:01:34 +00:00
Mythos_Ruler 3edb8248e5 This was SVN commit r11532. 2012-04-17 06:39:54 +00:00
Mythos_Ruler bee7ecc90c Iberian Walls for these maps.
This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
historic_bruno be453771cf Fixes OS X build.
This was SVN commit r11529.
2012-04-17 03:57:53 +00:00
historic_bruno 5cfeccea09 Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122.
Adds preview box showing currently selected terrain.

This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
historic_bruno 772b38e6be Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022.
This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
quantumstate af207e1c0a Fixed the gameState.GetEntityById() function
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
historic_bruno cf11aa8dea Fixes Atlas canvas resolution init on OS X. Replaces hacky solution for the same problem on wxGTK. Fixes #1176.
This was SVN commit r11525.
2012-04-16 00:57:30 +00:00
Mythos_Ruler d7b31da2dc Loot stuffs. :)
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
vts 7f612c266a Calculate new random variations where necessary upon graphics object reloads. Fixes #979.
This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
quantumstate 52efb54673 Added serialize and deserialize functions to common-api-v2
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
Mythos_Ruler c6f9df4020 Map name tweaks. Use Arabic numerals instead of Roman.
This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
Mythos_Ruler cb45fd2800 Tweaked Iberian civ file.
This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
Mythos_Ruler 46c23d1c3c Template tweaks, namely attack bonuses.
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
Mythos_Ruler 4a795dd631 Wall costs and health.
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
Pureon f004b0cd94 Roman wall segments - long, medium, and short. Gate needs work
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
Mythos_Ruler c942d3e8c6 Fixed these maps.
This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
leper 1ee8bfe231 Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311.
This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
leper 9c4a7b8086 Clean up gui code.
This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
Pureon 544f5ff048 Fixing errors in a number of demo maps
This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
Mythos_Ruler 27906080e2 Wall bonus for Iberians on these maps.
This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
Mythos_Ruler 7cc39dc461 Wall bonus for Iberians on Acropolis II.
This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
Mythos_Ruler 72056a32e7 Removed shadow casting from grass.
This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
Mythos_Ruler 20a1a2855e This was SVN commit r11509. 2012-04-15 05:02:12 +00:00
Mythos_Ruler 600b79498e Tweaked default zoom a bit.
This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
WhiteTreePaladin 2c3801743a Hide the barter buy button when it is the same as selected sell button
This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
Mythos_Ruler 8848099dc3 Pericles and Craterus are in.
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
Ykkrosh a07dd82a70 Allow materials to disable receiving shadows
This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
Ykkrosh 6410d36a55 Fix engine to respect lack of castshadow flag in actors.
Remove unused variable.

This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
Ykkrosh 8a5539f349 Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
Ykkrosh 43a30fcddd Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
Ykkrosh 78105070a9 Convert actor line endings from CRLF to LF for consistency
This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
Mythos_Ruler 97a67662c5 Some Internal stuff.
Gave trees uniform portraits.

Fixed costs for ranged heroes.

This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
Ykkrosh 9028c354e6 Fix non-PCH build more. Fixes #1313.
This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
Ykkrosh 789036fb90 Fix #1299 (page up in console doesn't scroll up)
This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
Ykkrosh 2312d1379a Be more robust to invalid positions
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
leper 55e576177d Fix non-pch build. Fixes #1313.
This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
Ykkrosh 227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
Ykkrosh ce215cace3 Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
Mythos_Ruler 5e38f4b49d Themistocles now has shiny helmet!
This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
Jubal 5184edde14 New patch for JuBot
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons

This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
Pureon 3ca6ee461c Palisade wall models optimised
This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
Jubal 25b3242ba4 Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
Mythos_Ruler 17daa5ce8b Fixed a couple of helmets.
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
Mythos_Ruler fb0e2377a3 Fixed these two JSONs.
This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
Mythos_Ruler d42ac2b106 This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
Mythos_Ruler 056962b5c5 Greek building stuffs.
This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
Pureon 368dda421a New Hele walls
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
leper 71a57ed3a7 Allow gathering regardless of resource owner
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
Ykkrosh d3a24c26ba Do alpha-testing earlier in ARB shaders, for performance.
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
Ykkrosh e6a82fff48 Bind textures correctly to GLSL sampler uniforms.
This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
Ykkrosh f2260892bd Add config option to force alpha-tested materials.
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
Ykkrosh 11115770ec Fix memory leak
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
Ykkrosh 05008d190e Clean up terrain shader a bit
This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
Mythos_Ruler 9796fbf59b Eggbird's new Iberian Temple.
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
leper 577676810b Make domestic herd animals controllable by the player
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
Mythos_Ruler a035fc3949 Delete some unnecessary folders and files. Add shiny stuff to more helmets.
This was SVN commit r11469.
2012-04-10 02:43:42 +00:00
Mythos_Ruler 764b173f6e Shield tweaks.
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
leper b3e519c278 Remove sheets.
This was SVN commit r11466.
2012-04-09 23:13:45 +00:00
Pureon e5d3a2b312 Adjusting the Iberian wall tower's windows
This was SVN commit r11465.
2012-04-09 19:23:48 +00:00
leper 67bca5a6ed Use an overlay image to mark selected icons instead of using a separate image.
Remove some useless sheets.

This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
Yves a21fc77212 A minor improvement for enabling/disabling user feedback. It was set to enabled/disabled in every tick which triggered some code.
Now it's only enabled or disabled when the user clicks the button and
therefore much less events are triggered.

This was SVN commit r11463.
2012-04-09 12:30:56 +00:00
Mythos_Ruler 3db7f32d17 Specular for a few more things.
This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
Mythos_Ruler 25d1affef2 Adding specular to some items.
This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
Ykkrosh 4b5bd36d9b Multiply specular lighting by sun color
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
leper c93f17827f Make use of the grayscale opion.
Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.

This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
Ykkrosh f3a393d2e5 Add alpha-tested materials
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
Ykkrosh b6ef80b741 Fix GCC build
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
Jubal 566a4588b6 This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
Ykkrosh f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
Jubal 8a0e47fdd6 Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
Jubal 2dc3c36ee6 Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
Mythos_Ruler fda1d07794 Tweaking some pop costs.
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
Ykkrosh b253cbbee6 Don't unnecessarily die when loading empty files
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
Pureon 6b5034e313 Iberian wall model updates
This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
Mythos_Ruler 6a82b215e1 This was SVN commit r11447. 2012-04-07 05:31:15 +00:00
Mythos_Ruler b5e4916f03 New "Laconia" map. Update to Spartan female citizen.
This was SVN commit r11446.
2012-04-07 01:31:49 +00:00
quantumstate 4a12049df5 Put resource accessibility checks back for the new worker code
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
quantumstate 83422923aa Added deep forest map by FeXoR. Fixes #1287.
This was SVN commit r11444.
2012-04-06 19:15:58 +00:00
leper 07ea6673c3 Use grayscale option instead of grayscaled icons
This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
leper 32d6b09c3c Set goods for every selected trader. Based on patch by Spahbod, fixes #1209.
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
vts 305723f9a7 Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027.
This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
leper 7ff99cc218 Prevent trade with foundations, based on patch by Spahbod, fixes #1215.
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
quantumstate a5076c1eb1 Added dummy PostMessage and BroadcastMessage functions for tests
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
Mythos_Ruler 9d353b7df9 fixes
This was SVN commit r11438.
2012-04-05 08:03:44 +00:00
Mythos_Ruler ea66f950e7 Making M_s look better. Removed 2nd special building for S_s.
This was SVN commit r11437.
2012-04-05 04:01:53 +00:00
Mythos_Ruler a569194d37 Fixing some missing units.
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
Pureon d56d65bc87 Removing old unused Iberian structural models
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
Pureon ba296eb7d9 Iberian wall segments. New design and models
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
Mythos_Ruler 6efbf65a90 Demo map for S_ and M_
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
Mythos_Ruler 6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
quantumstate 2ba6b4d185 Missed anatolian plateau in previous commit
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
quantumstate 47ea2ef167 Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
quantumstate 7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate 21a39dedfb Add check to prevent error when ranged attack target is destroyed
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
Ykkrosh 6d57808b84 Fix build with old Boost
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
Ykkrosh e686c65fe6 Partial support for alpha-tested materials
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh 6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh a56169ff8c Add interned string class, for fast comparisons and reduced memory usage.
This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
ShieldBearer 8f59cb7b90 This was SVN commit r11421. 2012-04-03 09:26:38 +00:00
Mythos_Ruler 1daee6bbc2 Updating some campaign assets.
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
Mythos_Ruler 59851231bd Minor tweaks. New thracian peltast portrait.
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
Ykkrosh 3792b02963 Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
Pureon 25762f1f0d Persian wall segments
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
Pureon bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
Mythos_Ruler 41c7fe7901 For fcxsanya
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
quantumstate 316584d71a Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
Mythos_Ruler 9198c449ad This was SVN commit r11413. 2012-03-31 19:19:33 +00:00
Mythos_Ruler 315a41f479 Some more emblems. Some updated portraits.
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
Mythos_Ruler 16a5d74b35 Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
quantumstate 99da24c7a3 Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
vts 8680c6ce06 Delete rally point marker entity when entity is destroyed. Fixes #1254.
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Mythos_Ruler e5c85bc540 More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
2012-03-28 06:09:38 +00:00
Mythos_Ruler 6cb97e3e01 This was SVN commit r11407. 2012-03-27 21:38:12 +00:00
Mythos_Ruler f0897e05cd New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
Mythos_Ruler ad49f58468 Random new stuff.
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
Mythos_Ruler 44a3af8d29 This was SVN commit r11404. 2012-03-27 04:07:04 +00:00
Mythos_Ruler 82c8af3ad5 More proof of concept stuff for campaigns.
This was SVN commit r11403.
2012-03-27 02:20:21 +00:00
Ykkrosh d0fc32af4c Fix failure in replay mode
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
Mythos_Ruler 99576ab44a More campaign conceptual stuff.
This was SVN commit r11401.
2012-03-26 09:59:39 +00:00
Mythos_Ruler 666936a5e3 Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
2012-03-26 08:35:59 +00:00
Mythos_Ruler a7af9b028b 2 shield texture tweaks. 1 dust texture tweak.
This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
Mythos_Ruler 856a6e7135 Some shield prop tweaking for consistency.
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
Mythos_Ruler 893cb2c1c4 typos
This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
Mythos_Ruler 0fd6cc8873 Adding music to these civ files.
This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
Mythos_Ruler 4659d60c19 This was SVN commit r11395. 2012-03-24 03:20:36 +00:00
ShieldBearer 11889f4221 New horse model
This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
Mythos_Ruler 8d3434722d New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
Mythos_Ruler c8d7e1c006 Tweaked a bunch of templates.
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
Mythos_Ruler b90cedf0a6 Cost tweaks and other things.
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
historic_bruno 0fda0019d1 Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145.
Adds proper OS X app bundle support.
Updates Windows installer script.

This was SVN commit r11389.
2012-03-22 00:23:31 +00:00
Ykkrosh 1095782d1a Increase maximum VBO size, to support larger meshes
This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
quantumstate 0d385f4112 Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
quantumstate a957455647 Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
Mythos_Ruler f53823b498 Oasis X tweaks.
This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
Mythos_Ruler 65c39cb74e This was SVN commit r11383. 2012-03-21 05:33:58 +00:00
quantumstate 2c913b4a9f Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
Mythos_Ruler f718ddaee7 Slightly updated Iberian cc meshes.
Delete old vesta mesh.

Crocodile from Historicity.

This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
Ykkrosh 10fd5e57db Fix #916 (complain about spaces in build paths), based on patch from philip_flohr
This was SVN commit r11380.
2012-03-20 22:29:56 +00:00
Mythos_Ruler 97479830e9 New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.

This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
Ykkrosh f1e73807a8 Fix formatting
This was SVN commit r11377.
2012-03-20 18:13:27 +00:00
Ykkrosh e97547dbd4 Fix FFP renderer
This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
Pureon 02c848d1f1 Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
Ykkrosh 0e1b5522d6 Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
Fix handling of set but empty XDG environment variables.

This was SVN commit r11374.
2012-03-19 22:40:06 +00:00
Ykkrosh 700e28480d Add command-line option to enable archivebuilder compression
This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
Ykkrosh 36107cb7e1 GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.

This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
Ykkrosh 8c6231f940 Fix black-square cursor on 16bpp Windows
This was SVN commit r11371.
2012-03-19 20:46:12 +00:00
quantumstate 4b3d98ad71 Fixed bug in library.js GetAngle function
This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
Mythos_Ruler af7a914bae Fixed Army Camp turf.
This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
Mythos_Ruler 9bbb341e23 Temperate and Tropic farmland terrains.
This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
Mythos_Ruler c12125018c Farmland and other terrain updates.
This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
Mythos_Ruler 5e145c8b2d This was SVN commit r11366. 2012-03-19 01:53:44 +00:00
quantumstate 5f06766ead Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
quantumstate 5a21140093 Added grayscale option for ui textures
This was SVN commit r11364.
2012-03-18 19:43:03 +00:00
quantumstate 7c51e743fa Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
Mythos_Ruler b72d72dec2 Minor changes.
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
Spahbod 208e642089 More random maps and FeXoR's wall system.
This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
vts d7128572ae Removed logger output for XML token node tests
This was SVN commit r11360.
2012-03-17 23:03:02 +00:00
Mythos_Ruler b68d770c89 This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
Mythos_Ruler 148f84b708 Tweaked garrison capacity.
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
Mythos_Ruler dc920f3c50 This was SVN commit r11357. 2012-03-17 22:14:38 +00:00
Mythos_Ruler 78840ad7b4 Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
Mythos_Ruler f71cdd90a3 This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
Pureon 78a427eef2 Fix to Celt merchant ship prop points
This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
Pureon d195263215 Celt fishing boat prop fix
This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
Spahbod 6dac7f30d7 Fixed the description for archipelago.
This was SVN commit r11352.
2012-03-17 08:24:50 +00:00
Spahbod 41cbe0a315 Tweaked some maps.
This was SVN commit r11351.
2012-03-17 08:13:52 +00:00
Mythos_Ruler 7d52cbc540 Roman army tents. Try out Oasis IX. :)
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
Mythos_Ruler f347939909 Carthaginians +25% sea trading bonus.
Persians +25% land trading bonus.

This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
quantumstate b6ec143aee Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
Spahbod cab65bb932 Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
This was SVN commit r11347.
2012-03-16 14:06:32 +00:00
Mythos_Ruler a37ce96dcf Running dust for all of these actors.
This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
Mythos_Ruler cdd987c0f8 Running dust for Roman cav.
This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
Pureon f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
vts 2207786c05 Missed a bit of indentation in previous commit
This was SVN commit r11343.
2012-03-15 22:58:25 +00:00
vts 31da0a746b Fixes crash when removing non-existent tokens from XML 'token' nodes
This was SVN commit r11342.
2012-03-15 22:57:08 +00:00
Mythos_Ruler c70cbe1e00 Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
Mythos_Ruler 1819276b1e A test for dust kicked up by cavalry when running.
This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
2489 changed files with 48082 additions and 13613 deletions
+12 -7
View File
@@ -34,6 +34,8 @@ fancywater = true
shadows = true
shadowpcf = true
vsync = false
particles = true
silhouettes = true
nos3tc = false
noautomipmap = true
@@ -58,10 +60,11 @@ renderpath = default
; Prefer GLSL shaders over ARB shaders (not recommended)
preferglsl = false
; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.
; -1.0 to -1.5 recommended for good results.
lodbias = 0
; Replace alpha-blending with alpha-testing, for performance experiments
forcealphatest = false
; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
gpuskinning = false
; Opt-in online user reporting system
userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
@@ -87,7 +90,7 @@ view.zoom.speed = 256.0
view.zoom.speed.wheel = 32.0
view.zoom.min = 50.0
view.zoom.max = 200.0
view.zoom.default = 100.0
view.zoom.default = 120.0
view.pos.smoothness = 0.1
view.zoom.smoothness = 0.4
view.rotate.x.smoothness = 0.5
@@ -95,6 +98,8 @@ view.rotate.y.smoothness = 0.3
view.near = 2.0 ; Near plane distance
view.far = 4096.0 ; Far plane distance
view.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
view.height.smoothness = 0.5
view.height.min = 16
; HOTKEY MAPPINGS:
@@ -112,6 +117,7 @@ hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official screenshots
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
; > CAMERA SETTINGS
hotkey.camera.reset = "H" ; Reset camera rotation to default.
@@ -184,6 +190,7 @@ hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking
hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
hotkey.session.batchtrain = Shift ; Modifier to train units in batches
hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources
hotkey.session.unloadtype = Shift ; Modifier to unload all units of type
hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
@@ -217,8 +224,6 @@ profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mo
profiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
profiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
hotkey.attackmove = Super
; > QUICKSAVE
hotkey.quicksave = "Shift+F5"
hotkey.quickload = "Shift+F8"
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su1_extraordinarii.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,137 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-var-a">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_a.dds</texture>
</variant>
<variant frequency="1" name="armour-var-b">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_b.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_c.dds</texture>
</variant>
<variant frequency="1" name="armour-var-d">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-var-e">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_d.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop attachpoint=""/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_civic_centre.dae</mesh>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain size="80.0"/>
</Terrains>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain size="80.0"/>
</Terrains>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="-45.0" size="80.0"/>
</Terrains>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="0.0" size="150.0"/>
</Terrains>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain size="80.0"/>
</Terrains>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="45.0" size="150.0"/>
</Terrains>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd">
<Terrains>
<Terrain groups="campaign" />
</Terrains>
+119
View File
@@ -0,0 +1,119 @@
{
"Code":"theb",
"Name":"Thebans",
"Emblem":"session/portraits/emblems/emblem_spartans.png",
"History":"Sparta, or Lacedaemon, was a prominent city-state in ancient Greece, situated on the banks of the River Eurotas in Laconia, in south-eastern Peloponnese. It emerged as a political entity around the 10th century BC, when the invading Dorians subjugated the local, non-Dorian population. From c. 650 BC it rose to become the dominant military land-power in ancient Greece. Given its military pre-eminence, Sparta was recognized as the overall leader of the combined Greek forces during the Greco-Persian Wars. Between 431 and 404 BC, Sparta was the principal enemy of Athens during the Peloponnesian Wars, from which it emerged victorious, though at great cost. Sparta's defeat by Thebes in the Battle of Leuctra in 371 BC ended Sparta's prominent role in Greece. However, it maintained its political independence until the Roman conquest of Greece in 146 BC.",
"Music":[
{"File":"hellenes_peace_1.ogg", "Type":"peace"},
{"File":"hellenic_battle_2.ogg", "Type":"battle"}
],
"Factions":
[
{
"Name":"Thebans",
"Description":"",
"Technologies":
[
{
"Name":"Feminine Mystique",
"History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.",
"Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers."
},
{
"Name":"Tyrtean Paeans",
"History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 B.C., whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
"Description":"Units move faster in formation."
}
],
"Heroes":
[
{
"Name":"Leonidas I",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"The king of Sparta, whom fought and died at the battle of Thermopylae in 480 B.C. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw."
},
{
"Name":"Brasidas",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"Because of Brasidas' unorthodox use of light-armed troops, Helot Skirmishers have a greater attack and speed while he lives."
},
{
"Name":"Agis III",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"."
}
]
}
],
"CivBonuses":
[
{
"Name":"Othismos",
"History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.",
"Description":"Spartans can make use of the Phalanx formation without researching a technology."
},
{
"Name":"Laws of Lycurgus",
"History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.",
"Description":"All citizen-soldiers trained in the City Phase start life at the Elite rank, but the population cap is reduced by 10%."
}
],
"TeamBonuses":
[
{
"Name":"Peloponnesian League",
"History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'",
"Description":"Allied team members can train Spartiates from their fortresses."
}
],
"Structures":
[
{
"Name":"Syssiton",
"Class":"",
"Emblem":"",
"History":"The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.",
"Requirements":"",
"Phase":"",
"Special":"Train heroes and champion units and research technologies related to them."
}
],
"StartEntities":
[
{
"Template": "structures/spart_civil_centre"
},
{
"Template": "units/spart_support_female_citizen",
"Count": 4
},
{
"Template": "units/spart_infantry_spearman_b",
"Count": 4
},
{
"Template": "units/spart_cavalry_javelinist_b"
}
],
"Formations":
[
"Scatter",
"Box",
"Column Closed",
"Line Closed",
"Column Open",
"Line Open",
"Flank",
"Skirmish",
"Wedge",
"Battle Line",
"Phalanx"
],
"SelectableInGameSetup": false
}
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cypress Trees Clump 1">
<mesh>gaia/campaigns/trees_cypress_01.dae</mesh>
</variant>
<variant frequency="1" name="Cypress Trees Clump 2">
<mesh>gaia/campaigns/trees_cypress_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>gaia/prop_tree_cypess_big.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Palm Trees Clump 1">
<mesh>gaia/campaigns/trees_palm_01.dae</mesh>
</variant>
<variant frequency="1" name="Palm Trees Clump 2">
<mesh>gaia/campaigns/trees_palm_02.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="palms a">
<texture>gaia/tree_palm_senegal_a.dds</texture>
</variant>
<variant frequency="1" name="palms b">
<texture>gaia/tree_palm_senegal_b.dds</texture>
</variant>
<variant frequency="1" name="palms c">
<texture>gaia/tree_palm_senegal_c.dds</texture>
</variant>
<variant frequency="1" name="palms d">
<texture>gaia/tree_palm_senegal_d.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Pine Tree Clump 1">
<mesh>gaia/campaigns/trees_pine_01.dae</mesh>
</variant>
<variant frequency="1" name="Pine Tree Clump 2">
<mesh>gaia/campaigns/trees_pine_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>gaia/tree_cypress_b.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_argolis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_argolis.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_attica">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_attica.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_boeotia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_boeotia.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_chalcis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_chalcis.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_corinthia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_corinthia.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_delphi">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_delphi.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_eretria">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_eretria.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_laconia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_laconia.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_megara">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_megara.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_sail.dae</mesh>
<texture>props/hele_sail_star_war.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
<texture>campaigns/structures/hele_trireme.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_water.dae</mesh>
<texture>campaigns/props/ocean_block.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
<props>
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_gates.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_towers.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_houses.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_houses2.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall_gates">
<mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall_towers">
<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/campaigns/settlement_houses.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/campaigns/settlement_houses2.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/campaigns/settlement_temple.dae</mesh>
<texture>structural/rome_hc_01.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="campaign hele trireme">
<mesh>structural/campaigns/hele_trireme.dae</mesh>
<props>
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
</props>
<texture>campaigns/structures/hele_trireme.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace hero Alexander">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
</props>
<texture>campaigns/units/pedestal_mace_1.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace soldier">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
</props>
<texture>campaigns/units/pedestal_mace_1.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace hero Alexander">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/>
</props>
<texture>campaigns/units/pedestal_mace_1.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/campaigns/alexander.dae</mesh>
<texture>campaigns/units/mace_alexander.png</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="army mace soldier">
<mesh>skeletal/campaigns/mace_soldier.dae</mesh>
<texture>campaigns/units/mace_soldier.png</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="army spartan hero leonidas">
<mesh>skeletal/campaigns/spart_leonidas.dae</mesh>
<texture>campaigns/units/spart_leonidas.png</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -18,12 +18,17 @@
<texture>skeletal/animal_camel.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="crocodile">
<mesh>skeletal/crocodile.dae</mesh>
<texture>null_gray.dds</texture>
</variant>
</group>
</actor>
@@ -9,6 +9,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -9,6 +9,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -9,6 +9,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -37,6 +37,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -34,6 +34,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/horse_new.dae</mesh>
<texture>null_white.dds</texture>
</variant>
</group>
</actor>
@@ -16,6 +16,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/tree_lumbardypoplar_a.dae</mesh>
<props>
<prop actor="flora/trees/lumbardypoplar_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant name="b">
<mesh>gaia/tree_lumbardypoplar_b.dae</mesh>
<props>
<prop actor="flora/trees/lumbardypoplar_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>gaia/trunk_deciduous_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/tree_lumbardypoplar_a.dae</mesh>
<props>
<prop actor="flora/trees/lumbardypoplar_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant name="b">
<mesh>gaia/tree_lumbardypoplar_b.dae</mesh>
<props>
<prop actor="flora/trees/lumbardypoplar_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>gaia/trunk_deciduous_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,35 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh-a">
<mesh>gaia/palm_desert_a.dae</mesh>
</variant>
<variant frequency="1" name="mesh-b">
<mesh>gaia/palm_desert_b.dae</mesh>
</variant>
<variant frequency="1" name="mesh-c">
<mesh>gaia/palm_desert_c.dae</mesh>
</variant>
<variant frequency="1" name="mesh-d">
<mesh>gaia/palm_desert_d.dae</mesh>
<variant frequency="100" name="texture">
<texture>gaia/tree_palm_2_a.png</texture>
</variant>
</group>
<group>
<variant frequency="1" name="texture-palm-brown">
<texture>gaia/tree_palm_a.dds</texture>
<variant frequency="2" name="tropical palm straight">
<mesh>gaia/tree_palm_tropical_01.dae</mesh>
</variant>
<variant frequency="4" name="texture-palm-b">
<texture>gaia/tree_palm_b.dds</texture>
<variant frequency="1" name="tropical palm bent">
<mesh>gaia/tree_palm_tropical_02.dae</mesh>
</variant>
<variant frequency="2" name="texture-palm-c">
<texture>gaia/tree_palm_c.dds</texture>
<variant frequency="1" name="tropical palm dual swayed">
<mesh>gaia/tree_palm_tropical_03.dae</mesh>
</variant>
<variant frequency="1" name="tropical palm dual">
<mesh>gaia/tree_palm_tropical_04.dae</mesh>
</variant>
<variant frequency="1" name="tropical palm triple">
<mesh>gaia/tree_palm_tropical_05.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
<material>alphatest.xml</material>
</actor>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Tree dead 1">
<mesh>gaia/tree_dead_a_2.dae</mesh>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_stone_medit_a">
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_stone_medit_a">
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_stone_medit_a">
<decal angle="0" depth="12" offsetx="0" offsetz="0" width="12"/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
@@ -29,5 +27,5 @@
<texture>gaia/metal_alpine_a_256.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -21,4 +21,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
@@ -23,7 +21,6 @@
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="metal-a">
<texture>gaia/metal_desert_small_a.dds</texture>
@@ -32,7 +29,6 @@
<texture>gaia/metal_desert_small_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
@@ -40,5 +36,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
@@ -29,5 +27,5 @@
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
@@ -23,7 +21,6 @@
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="medit_stone_a">
<texture>gaia/metal_medit_a.dds</texture>
@@ -35,7 +32,6 @@
<texture>gaia/metal_medit_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
@@ -43,5 +39,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
@@ -29,5 +27,5 @@
<texture>gaia/metal_tropic_hi.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/stone_granite_la_a.dae</mesh>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/stone_granite_me_a.dae</mesh>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>gaia/stone_granite_peak_a.dae</mesh>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/stone_granite_sm_a.dae</mesh>

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