forked from mirrors/0ad
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225 Commits
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| 1fac936d68 |
@@ -82,7 +82,7 @@ view.drag.speed = 0.5
|
||||
view.zoom.speed = 256.0
|
||||
view.zoom.speed.wheel = 32.0
|
||||
view.zoom.min = 96.0
|
||||
view.zoom.max = 256.0
|
||||
view.zoom.max = 512.0
|
||||
view.zoom.default = 192.0
|
||||
view.pos.smoothness = 0.1
|
||||
view.zoom.smoothness = 0.4
|
||||
@@ -127,8 +127,11 @@ hotkey.camera.down = S, DownArrow ; Scroll or rotate dow
|
||||
|
||||
; > CONSOLE SETTINGS
|
||||
hotkey.console.toggle = BackQuote, F9 ; Open/close console
|
||||
hotkey.console.copy = "Ctrl+C" ; Copy from console to clipboard
|
||||
hotkey.console.paste = "Ctrl+V" ; Paste clipboard to console
|
||||
|
||||
; > CLIPBOARD CONTROLS
|
||||
hotkey.copy = "Ctrl+C" ; Copy to clipboard
|
||||
hotkey.paste = "Ctrl+V" ; Paste from clipboard
|
||||
hotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
|
||||
|
||||
; > ENTITY SELECTION
|
||||
hotkey.selection.add = Shift ; Add units to selection
|
||||
@@ -174,8 +177,8 @@ hotkey.session.batchtrain = Shift ; Modifier to train units in batches
|
||||
hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
|
||||
hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
|
||||
hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
|
||||
hotkey.timewarp.fastforward = Space
|
||||
hotkey.timewarp.rewind = Backspace
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||||
hotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the game
|
||||
hotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
|
||||
|
||||
; > OVERLAY KEYS
|
||||
hotkey.fps.toggle = "Shift+F" ; Toggle frame counter
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||||
@@ -186,6 +189,12 @@ hotkey.menu.toggle = "F10" ; Toggle in-game menu
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||||
; > HOTKEYS ONLY
|
||||
hotkey.chat = Return ; Toggle chat window
|
||||
|
||||
; > GUI TEXTBOX HOTKEYS
|
||||
hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
|
||||
hotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursor
|
||||
hotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
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||||
hotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
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||||
|
||||
; > PROFILER
|
||||
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
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||||
hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
<Altitude>0</Altitude>
|
||||
<Anchor>upright</Anchor>
|
||||
<Floating>false</Floating>
|
||||
<TurnRate>6.0</TurnRate>
|
||||
</Position>
|
||||
<UnitAI/>
|
||||
</Entity>
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
<Altitude>0</Altitude>
|
||||
<Anchor>upright</Anchor>
|
||||
<Floating>false</Floating>
|
||||
<TurnRate>6.0</TurnRate>
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||||
</Position>
|
||||
<UnitAI/>
|
||||
<Footprint>
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Numidian-1">
|
||||
<texture>props/shield/kart_round_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Numidian-2">
|
||||
<texture>props/shield/kart_round_r.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Numidian-3">
|
||||
<texture>props/shield/kart_round_t.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_b_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Numidian-Adv">
|
||||
<texture>props/shield/kart_round_s.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,26 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_b_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Numidian-Leopard">
|
||||
<texture>props/shield/kart_round_u.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Numidian-Orynx">
|
||||
<texture>props/shield/kart_round_v.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -12,7 +10,6 @@
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file=""/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -20,7 +17,6 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Horse-Texture-Plain">
|
||||
<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
|
||||
@@ -32,7 +28,6 @@
|
||||
<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-gray">
|
||||
<colour>238 232 204</colour>
|
||||
@@ -44,7 +39,5 @@
|
||||
<colour>254 214 129</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -19,7 +17,6 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Horse-Texture-Plain">
|
||||
<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
|
||||
@@ -31,7 +28,6 @@
|
||||
<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-gray">
|
||||
<colour>238 232 204</colour>
|
||||
@@ -43,7 +39,5 @@
|
||||
<colour>254 214 129</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
+1
-5
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
@@ -23,7 +21,5 @@
|
||||
<texture>skeletal/kart_cjv_b_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -19,10 +17,10 @@
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="pectoral-tripledisc">
|
||||
<texture>skeletal/kart_csp_a_1.dds</texture>
|
||||
@@ -31,7 +29,5 @@
|
||||
<texture>skeletal/kart_csp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -17,19 +15,17 @@
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/samnite_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<texture>skeletal/kart_csp_e_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -18,16 +16,22 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/carthaginians/hero_hamilcar_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_kart_hamilcar.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<animations>
|
||||
@@ -20,16 +18,22 @@
|
||||
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
|
||||
<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
|
||||
<prop actor="props/units/heads/elephant_tuskball_1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="elephant-armour-1">
|
||||
<texture>skeletal/kart_hero_hannibal_mount.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="2"/>
|
||||
<animation file="biped/not used/inf_salute_e.psa" name="Walk" speed="2"/>
|
||||
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
|
||||
<animation event="" file="biped/not used/inf_salute_d.psa" name="melee" speed="1"/>
|
||||
<animation file="biped/inf_salute_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
|
||||
<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
|
||||
<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
|
||||
<animation event="" file="biped/inf_salute_d.psa" name="melee" speed="65"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
@@ -23,7 +21,5 @@
|
||||
<texture>skeletal/kart_hero_hannibal.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -18,16 +16,22 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/carthaginians/hero_maharbal_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_kart_maharbal.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
@@ -14,7 +12,7 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_helmet_csp_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_cav_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
@@ -22,7 +20,5 @@
|
||||
<texture>skeletal/rome_csp_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -19,16 +17,22 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/hero_marcellus_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture">
|
||||
<texture>skeletal/horse_rome_marcellus.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/hero_maximus_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -25,5 +26,13 @@
|
||||
<texture>skeletal/horse_rome_marcellus.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@@ -15,21 +13,22 @@
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file=""/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/hero_scipio_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture">
|
||||
<texture>skeletal/horse_rome_marcellus.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user