This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-21 21:23:40 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
cd635f96159fad9236db7f2580098e0b6b085b24
0ad
/
source
/
simulation2
T
History
mimo
0a8fc4bb08
improve pathFinder by optimizing the DistanceToSquare computation, refs
#3588
...
This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
..
components
Fix a compiler warning.
2015-11-20 20:42:45 +00:00
docs
Add some documentation about system components.
Fixes
#3315
.
2015-09-11 04:10:26 +00:00
helpers
improve pathFinder by optimizing the DistanceToSquare computation, refs
#3588
2015-12-01 19:01:41 +00:00
scripting
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
2015-11-14 19:03:20 +00:00
serialization
Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
2015-11-11 12:15:57 +00:00
system
Revert emplace for associative containers.
Fixes
#3366
.
2015-08-19 03:32:47 +00:00
tests
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games,
fixes
#3108
.
2015-10-15 03:31:30 +00:00
MessageTypes.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00
Simulation2.cpp
Move the playerdefaults to the settings directory. Refs
#3355
2015-11-30 01:33:59 +00:00
Simulation2.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
TypeList.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00