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mimo
0a8fc4bb08
improve pathFinder by optimizing the DistanceToSquare computation, refs
#3588
...
This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
..
Geometry.cpp
improve pathFinder by optimizing the DistanceToSquare computation, refs
#3588
2015-12-01 19:01:41 +00:00
Geometry.h
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
Grid.h
…
HierarchicalPathfinder.cpp
improves performance of hierarchical pathFinder, refs
#3588
2015-11-28 13:06:44 +00:00
HierarchicalPathfinder.h
Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
2015-11-08 16:39:43 +00:00
LongPathfinder.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
LongPathfinder.h
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
Pathfinding.h
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
PathGoal.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
Rasterize.h
…
Render.cpp
fix typo
2015-11-08 13:09:49 +00:00
Render.h
…
Selection.cpp
…
Selection.h
…
SimulationCommand.h
…
Spatial.h
…