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a451da151dc50a67f1740676e2156f4b148affdd
0ad/source/renderer/backend/gl
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vladislavbelov d8bf4f6e62 Makes GLES using high precision for both vertex and fragment shaders.
This was SVN commit r27275.
2022-12-06 18:30:34 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Device.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
DeviceCommandContext.cpp
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
DeviceCommandContext.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
DeviceForward.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
Framebuffer.cpp
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Framebuffer.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Mapping.cpp
…
Mapping.h
…
ShaderProgram.cpp
Makes GLES using high precision for both vertex and fragment shaders.
2022-12-06 18:30:34 +00:00
ShaderProgram.h
…
Texture.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Texture.h
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
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