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a451da151dc50a67f1740676e2156f4b148affdd
0ad/source/renderer/backend
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vladislavbelov d8bf4f6e62 Makes GLES using high precision for both vertex and fragment shaders.
This was SVN commit r27275.
2022-12-06 18:30:34 +00:00
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dummy
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
gl
Makes GLES using high precision for both vertex and fragment shaders.
2022-12-06 18:30:34 +00:00
vulkan
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Backend.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
CompareOp.cpp
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CompareOp.h
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Format.h
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IBuffer.h
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IDevice.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
IDeviceCommandContext.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
IDeviceObject.h
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IFramebuffer.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
IShaderProgram.h
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ITexture.h
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
PipelineState.cpp
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PipelineState.h
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Sampler.cpp
Replaces border color of sampler by enum.
2022-10-08 09:40:06 +00:00
Sampler.h
Replaces border color of sampler by enum.
2022-10-08 09:40:06 +00:00
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