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70dc03e20da4635ae997bc6a220e33d3cdf69e22
0ad/source/renderer/backend/gl
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vladislavbelov d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
..
Buffer.cpp
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Buffer.h
Moves GL vertex and index buffer management to CDeviceCommandContext.
2022-02-18 17:33:12 +00:00
Device.cpp
Uses triangles for drawing lines in CCanvas2D.
2022-02-25 06:59:57 +00:00
Device.h
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
DeviceCommandContext.cpp
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
DeviceCommandContext.h
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Framebuffer.cpp
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Framebuffer.h
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Mapping.cpp
…
Mapping.h
…
Texture.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Texture.h
…
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