This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-12 04:15:59 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
70dc03e20da4635ae997bc6a220e33d3cdf69e22
0ad
/
source
/
renderer
/
backend
T
History
vladislavbelov
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
...
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
..
gl
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
CompareOp.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
CompareOp.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Format.h
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
PipelineState.cpp
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
PipelineState.h
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
Sampler.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Sampler.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00