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70dc03e20da4635ae997bc6a220e33d3cdf69e22
0ad/source/renderer/backend
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vladislavbelov d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
..
gl
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
CompareOp.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
CompareOp.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Format.h
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
PipelineState.cpp
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
PipelineState.h
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
Sampler.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Sampler.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
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