Files
0ad/source/simulation2/components
wraitii 57362f7fa3 UnitMotion - remove m_PathState, which is redundant with other variables.
m_PathState kept 3 pieces of information that can be deduced using other
variables:
 - whether the entity was following a path. This can be better deduced
by checking if the entity has short/long waypoints.
- whether a path is currently being requested. This can be better
deduced by checking the value of m_ExpectedPathTicket
- whether the requested path is long or short. This can be stored
directly alonside the path request ticket number, making it more obvious
why it exists.

With these changes, m_PathState can be removed.

Differential Revision: https://code.wildfiregames.com/D1903
This was SVN commit r22456.
2019-07-12 14:49:32 +00:00
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