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m_PathState kept 3 pieces of information that can be deduced using other variables: - whether the entity was following a path. This can be better deduced by checking if the entity has short/long waypoints. - whether a path is currently being requested. This can be better deduced by checking the value of m_ExpectedPathTicket - whether the requested path is long or short. This can be stored directly alonside the path request ticket number, making it more obvious why it exists. With these changes, m_PathState can be removed. Differential Revision: https://code.wildfiregames.com/D1903 This was SVN commit r22456.