mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 02:23:47 +00:00
More ScriptInterface const.
Reviewed By: elexis; some comments by bb Differential Revision: https://code.wildfiregames.com/D863 This was SVN commit r20519.
This commit is contained in:
@@ -269,7 +269,7 @@ std::string CNetClient::TestReadGuiMessages()
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return r;
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}
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ScriptInterface& CNetClient::GetScriptInterface()
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const ScriptInterface& CNetClient::GetScriptInterface()
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{
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return m_Game->GetSimulation2()->GetScriptInterface();
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}
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@@ -328,7 +328,7 @@ void CNetClient::HandleDisconnect(u32 reason)
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SetCurrState(NCS_UNCONNECTED);
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}
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void CNetClient::SendGameSetupMessage(JS::MutableHandleValue attrs, ScriptInterface& scriptInterface)
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void CNetClient::SendGameSetupMessage(JS::MutableHandleValue attrs, const ScriptInterface& scriptInterface)
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{
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CGameSetupMessage gameSetup(scriptInterface);
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gameSetup.m_Data = attrs;
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@@ -159,7 +159,7 @@ public:
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* Get the script interface associated with this network client,
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* which is equivalent to the one used by the CGame in the constructor.
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*/
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ScriptInterface& GetScriptInterface();
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const ScriptInterface& GetScriptInterface();
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/**
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* Send a message to the server.
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@@ -189,7 +189,7 @@ public:
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*/
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void LoadFinished();
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void SendGameSetupMessage(JS::MutableHandleValue attrs, ScriptInterface& scriptInterface);
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void SendGameSetupMessage(JS::MutableHandleValue attrs, const ScriptInterface& scriptInterface);
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void SendAssignPlayerMessage(const int playerID, const CStr& guid);
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@@ -135,7 +135,7 @@ void CNetClientTurnManager::OnSyncError(u32 turn, const CStr& expectedHash, cons
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LOGERROR("Out-Of-Sync on turn %d\nPlayers: %s\nDumping state to %s", turn, playerNamesString.str().c_str(), oosdumpPath.string8());
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ScriptInterface& scriptInterface = m_NetClient.GetScriptInterface();
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const ScriptInterface& scriptInterface = m_NetClient.GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -845,7 +845,7 @@ void CNetServerWorker::SendPlayerAssignments()
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Broadcast(&message, { NSS_PREGAME, NSS_JOIN_SYNCING, NSS_INGAME });
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}
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ScriptInterface& CNetServerWorker::GetScriptInterface()
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const ScriptInterface& CNetServerWorker::GetScriptInterface()
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{
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return *m_ScriptInterface;
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}
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@@ -1068,7 +1068,7 @@ bool CNetServerWorker::OnInGame(void* context, CFsmEvent* event)
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// Ignore messages sent by one player on behalf of another player
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// unless cheating is enabled
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bool cheatsEnabled = false;
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ScriptInterface& scriptInterface = server.GetScriptInterface();
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const ScriptInterface& scriptInterface = server.GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue settings(cx);
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@@ -1502,7 +1502,7 @@ void CNetServer::StartGame()
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m_Worker->m_StartGameQueue.push_back(true);
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}
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void CNetServer::UpdateGameAttributes(JS::MutableHandleValue attrs, ScriptInterface& scriptInterface)
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void CNetServer::UpdateGameAttributes(JS::MutableHandleValue attrs, const ScriptInterface& scriptInterface)
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{
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// Pass the attributes as JSON, since that's the easiest safe
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// cross-thread way of passing script data
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@@ -126,7 +126,7 @@ public:
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* The changes will be asynchronously propagated to all clients.
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* @param attrs game attributes, in the script context of scriptInterface
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*/
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void UpdateGameAttributes(JS::MutableHandleValue attrs, ScriptInterface& scriptInterface);
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void UpdateGameAttributes(JS::MutableHandleValue attrs, const ScriptInterface& scriptInterface);
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/**
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* Set the turn length to a fixed value.
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@@ -221,7 +221,7 @@ private:
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/**
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* Get the script context used for game attributes.
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*/
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ScriptInterface& GetScriptInterface();
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const ScriptInterface& GetScriptInterface();
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/**
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* Set the turn length to a fixed value.
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+2
-2
@@ -173,7 +173,6 @@ bool CGame::StartVisualReplay(const OsPath& replayPath)
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debug_printf("Starting to replay %s\n", replayPath.string8().c_str());
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m_IsVisualReplay = true;
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ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
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SetTurnManager(new CReplayTurnManager(*m_Simulation2, GetReplayLogger()));
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@@ -186,6 +185,7 @@ bool CGame::StartVisualReplay(const OsPath& replayPath)
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std::string line;
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std::getline(*m_ReplayStream, line);
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const ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -203,7 +203,7 @@ bool CGame::StartVisualReplay(const OsPath& replayPath)
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**/
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void CGame::RegisterInit(const JS::HandleValue attribs, const std::string& savedState)
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{
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ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
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const ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -19,7 +19,6 @@
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#define INCLUDED_TEMPLATELOADER
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#include "simulation2/system/ParamNode.h"
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#include "scriptinterface/ScriptInterface.h"
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enum ETemplatesType
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{
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@@ -596,17 +596,12 @@ bool ScriptInterface::CallFunction_(JS::HandleValue val, const char* name, JS::H
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return ok;
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}
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JS::Value ScriptInterface::GetGlobalObject()
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JS::Value ScriptInterface::GetGlobalObject() const
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{
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JSAutoRequest rq(m->m_cx);
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return JS::ObjectValue(*JS::CurrentGlobalOrNull(m->m_cx));
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}
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JSClass* ScriptInterface::GetGlobalClass()
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{
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return &global_class;
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}
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bool ScriptInterface::SetGlobal_(const char* name, JS::HandleValue value, bool replace)
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{
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JSAutoRequest rq(m->m_cx);
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@@ -134,9 +134,7 @@ public:
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JSObject* CreateCustomObject(const std::string & typeName) const;
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void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uint minArgs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs);
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JS::Value GetGlobalObject();
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JSClass* GetGlobalClass();
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JS::Value GetGlobalObject() const;
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/**
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* Set the named property on the global object.
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@@ -359,7 +359,7 @@ void CSimulation2Impl::Update(int turnLength, const std::vector<SimulationComman
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const bool serializationTestHash = true; // set true to save and compare hash of state
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SerializationTestState primaryStateBefore;
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ScriptInterface& scriptInterface = m_ComponentManager.GetScriptInterface();
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const ScriptInterface& scriptInterface = m_ComponentManager.GetScriptInterface();
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const bool startRejoinTest = (int64_t) m_RejoinTestTurn == m_TurnNumber;
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if (startRejoinTest)
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@@ -949,7 +949,7 @@ std::string CSimulation2::GetMapSizes()
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std::string CSimulation2::GetAIData()
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{
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ScriptInterface& scriptInterface = GetScriptInterface();
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const ScriptInterface& scriptInterface = GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue aiData(cx, ICmpAIManager::GetAIs(scriptInterface));
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@@ -1024,7 +1024,7 @@ public:
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virtual void TryLoadSharedComponent()
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{
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ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -1041,7 +1041,7 @@ public:
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virtual void RunGamestateInit()
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{
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ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -1080,7 +1080,7 @@ public:
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{
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PROFILE("AI setup");
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ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -1145,7 +1145,7 @@ public:
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if (!cmpCommandQueue)
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return;
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ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue clonedCommandVal(cx);
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@@ -1197,7 +1197,7 @@ private:
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if (!cmpPathfinder)
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return;
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ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -105,7 +105,7 @@ public:
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virtual void FlushTurn(const std::vector<SimulationCommand>& commands)
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{
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ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -59,7 +59,7 @@ public:
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m_ComponentManager.LoadComponentTypes();
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}
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ScriptInterface& GetScriptInterface()
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const ScriptInterface& GetScriptInterface()
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{
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return m_ComponentManager.GetScriptInterface();
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2016 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -89,7 +89,7 @@ QUERYHANDLER(GenerateMap)
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InitGame();
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// Random map
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ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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const ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -116,7 +116,7 @@ QUERYHANDLER(GenerateMap)
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InitGame();
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ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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const ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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@@ -149,7 +149,7 @@ MESSAGEHANDLER(LoadMap)
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{
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InitGame();
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ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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const ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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