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2ef8a7b630b9d60da04c1bc29cd8f7c2586650ae
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Matei
2ef8a7b630
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
...
This was SVN commit r2963.
2005-10-19 03:02:51 +00:00
..
DOMEvent.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
DOMEvent.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
EventTypes.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
GameEvents.h
…
JSConversions.cpp
…
JSConversions.h
…
JSSerialization.h
…
ScriptableComplex.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ScriptableObject.cpp
…
ScriptableObject.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
…
ScriptGlue.cpp
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
2005-10-19 03:02:51 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
…
ScriptingHost.h
…
SpiderMonkey.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00