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2ef8a7b630b9d60da04c1bc29cd8f7c2586650ae
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Matei
2ef8a7b630
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
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This was SVN commit r2963.
2005-10-19 03:02:51 +00:00
..
graphics
ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
2005-10-17 23:35:16 +00:00
gui
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
2005-10-19 03:02:51 +00:00
i18n
…
lib
Fix ia32_control87 and some floating-point exception stuff.
2005-10-19 01:53:38 +00:00
maths
…
ps
ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
2005-10-17 23:35:16 +00:00
renderer
CInput: swapped direction of mouse-wheel scrolling.
2005-10-14 21:59:08 +00:00
scripting
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
2005-10-19 03:02:51 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
…
tools
Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
2005-10-17 01:11:12 +00:00
main.cpp
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
2005-10-19 03:02:51 +00:00
ProgrammingSchedule.xls
…