This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-16 13:55:15 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2ef8a7b630b9d60da04c1bc29cd8f7c2586650ae
0ad
/
source
/
lib
/
sysdep
T
History
prefect
9ac4ca16ba
Fix ia32_control87 and some floating-point exception stuff.
...
This was SVN commit r2961.
2005-10-19 01:53:38 +00:00
..
unix
Hardware cursor isn't implemented for X.
2005-09-29 21:48:04 +00:00
win
CInput: swapped direction of mouse-wheel scrolling.
2005-10-14 21:59:08 +00:00
cpu.h
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
dir_watch.h
…
gfx.h
sysdep: add restrict keyword (placebo if not supported)
2005-10-12 04:22:44 +00:00
ia32.asm
Fix ia32_control87 and some floating-point exception stuff.
2005-10-19 01:53:38 +00:00
ia32.cpp
glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
2005-10-03 16:04:55 +00:00
ia32.h
Fix ia32_control87 and some floating-point exception stuff.
2005-10-19 01:53:38 +00:00
os.h
…
snd.h
…
sysdep.cpp
read intel doc on multicore, realized it'd break our #cpu detect (which is actually critical because it determines safety of TSC). wrote new CPU detect code which should fix it (wasn't easy, grr); cannot test for lack of Pentium EE hardware ;p
2005-09-14 16:58:10 +00:00
sysdep.h
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00