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New Gaul team bonus: reduce blacksmith tech cost.
The Gauls were part of well-connected trade networks in ancient times. Their exports mainly centered on slaves, mercenary, and military equipment. As such, a team bonus reducing blacksmith costs makes much more sense than one reducing technology research time (particularly since the historical justification for the existing team bonus was... thin). Patch by: Nescio Approved by: borg-, ValihrAnt, wraitii Differential Revision: https://code.wildfiregames.com/D2669 This was SVN commit r23832.
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+8
-4
@@ -1,10 +1,14 @@
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{
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"type": "global",
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"affects": ["Structure"],
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"affects": ["Blacksmith"],
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"affectedPlayers": ["ExclusiveMutualAlly"],
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"modifications": [
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{ "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.8 }
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{ "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.85 },
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{ "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.85 },
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{ "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.85 },
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{ "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.85 },
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{ "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.85 }
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],
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"auraName": "Druidic Wisdom",
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"auraDescription": "Allied Structures −20% technology research time."
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"auraName": "Products from Gaul",
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"auraDescription": "Blacksmiths −15% technology resource costs and research time."
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}
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@@ -76,9 +76,9 @@
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"TeamBonuses":
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[
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{
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"Name": "Druidic Wisdom",
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"History": "The Druids of the Gauls maintained an organized religion that advanced the technology of their people even during wartime.",
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"Description": "Allied Structures −20% technology research time."
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"Name": "Products from Gaul",
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"History": "The Gauls produced and exported swords and scabbards, woolen and leather products, and other arms.",
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"Description": "Blacksmiths −15% technology resource costs and research time."
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}
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],
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"Structures": [],
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