Mythos_Ruler
ea455fa983
Fixed some issues with Belgian Bog
...
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
Ykkrosh
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
...
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
Ykkrosh
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
historic_bruno
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
...
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
Badmadblacksad
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
Ykkrosh
6539456746
Fix format string
...
This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
Ykkrosh
f4b55a9acf
Fix non-PCH build
...
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
Mythos_Ruler
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
Mythos_Ruler
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
...
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
janwas
0ea42d3185
avoid stomping on the last error while dumping stack
...
refs #849
This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
Mythos_Ruler
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
Jubal
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
janwas
45d358dd9a
add code to output both affected paths in case separators are being mixed
...
This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
Ykkrosh
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
Ykkrosh
05688548d0
Fix a bogus Doxygen comment
...
This was SVN commit r9513.
2011-05-14 17:27:14 +00:00
Ykkrosh
a976045f0f
Report filename in Collada warning messages.
...
Skip harmless warnings about missing materials in Collada files.
This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
janwas
963960fafa
no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo)
...
fixes #849
This was SVN commit r9511.
2011-05-14 10:37:42 +00:00
Ykkrosh
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
...
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
Ykkrosh
c41b7904d2
Fix burst of particles when starting to construct a building.
...
Fix crash when particle XML loading failed.
This was SVN commit r9509.
2011-05-13 19:36:56 +00:00
Ykkrosh
03b87f9a8d
Fix typo
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This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
Ykkrosh
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
Ykkrosh
b741feafb1
Add global deepcopy() function in scripts, to do a structured clone of objects.
...
Remove an unused include.
This was SVN commit r9506.
2011-05-12 23:50:42 +00:00
historic_bruno
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
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This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
Ykkrosh
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
...
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
Mythos_Ruler
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
Mythos_Ruler
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
Badmadblacksad
8a434aae1b
Ensure units don't move while gathering. fixes #835
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This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
Mythos_Ruler
b96a3f74c2
This was SVN commit r9500.
2011-05-11 17:05:21 +00:00
Badmadblacksad
afd8a79f9c
fix #842
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This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
historic_bruno
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
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Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
Mythos_Ruler
cda5c5f5c9
Promotion stuff.
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This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
Mythos_Ruler
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
Mythos_Ruler
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
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This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
Ykkrosh
1420a229ff
Fix various position-related errors with garrisoned units.
...
Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
Mythos_Ruler
33a2a50d2c
This was SVN commit r9493.
2011-05-09 01:45:47 +00:00
Mythos_Ruler
84817e1a6f
Updated some cavalry attack event times.
...
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
historic_bruno
834b3fc134
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
historic_bruno
2eeaf9f5af
Deleting broken audio files (to be replaced next)
...
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
janwas
452670738a
fix StatusDescription (remove unnecessary and wrong cast)
...
This was SVN commit r9489.
2011-05-08 20:09:31 +00:00
Mythos_Ruler
cf80b9bb97
Fixed a bunch of trees being Player 1
...
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
Mythos_Ruler
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
Mythos_Ruler
8be54aac90
This was SVN commit r9486.
2011-05-08 15:23:34 +00:00
janwas
9b7cdef124
ensure WHRT debug messages are always displayed (in case of compatibility trouble)
...
refs #709
This was SVN commit r9485.
2011-05-08 09:14:21 +00:00
OmriLahav
2ed0c665b6
Updated Ogg file size.
...
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
Mythos_Ruler
343101588b
This was SVN commit r9482.
2011-05-08 05:23:26 +00:00
Mythos_Ruler
821556c50e
This was SVN commit r9481.
2011-05-08 04:27:12 +00:00
Mythos_Ruler
a0de656c60
Updated description.
...
This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
Mythos_Ruler
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
...
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
Mythos_Ruler
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
...
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
janwas
7ed9a84252
avoid double-free when sounds are reclaimed and then freed.
...
fixes #833
This was SVN commit r9477.
2011-05-07 17:34:47 +00:00
janwas
b82913ea14
make explicit that both iterator debugging and _SECURE_SCL (which is less than iterator debugging) are disabled in release builds
...
This was SVN commit r9476.
2011-05-07 16:46:28 +00:00
janwas
46e5db4dc4
fix build with ICC
...
This was SVN commit r9475.
2011-05-07 15:47:20 +00:00
WhiteTreePaladin
9837e23808
Changed release name
...
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
WhiteTreePaladin
1a17fde105
Change health bar tooltip from hitpoints to health
...
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
Ykkrosh
c49f4c677b
Fix bogus error messages when errno=0
...
This was SVN commit r9472.
2011-05-07 00:14:43 +00:00
Ykkrosh
5bda00c230
Fix test
...
This was SVN commit r9471.
2011-05-07 00:14:17 +00:00
historic_bruno
0fc0335285
Tweaks resources in all random maps.
...
Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.
This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
Ykkrosh
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
...
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
Ykkrosh
cd7abda9f1
Handle triple-click selections a bit more efficiently
...
This was SVN commit r9467.
2011-05-06 22:22:56 +00:00
Ykkrosh
b2bf04c5ae
Reduce projectile decay time
...
This was SVN commit r9466.
2011-05-06 21:53:33 +00:00
Ykkrosh
e90470020b
Try to make the pathfinder less likely to get stuck
...
This was SVN commit r9465.
2011-05-06 21:52:15 +00:00
Mythos_Ruler
c1ed608291
Modified starting resources.
...
This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
Mythos_Ruler
05cf7d0249
Added a new "bridge" across the center and some eye candy stuff. :)
...
This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
janwas
f608b44d1d
fix self-test and map load on Windows (avoid mixing dir separators).
...
add more specific error codes (used at work)
This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
Mythos_Ruler
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
...
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
Ykkrosh
15e4500a01
Fix tests
...
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Mythos_Ruler
cb612b17b5
Rebalancing some armour stats.
...
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
janwas
0a7aeb23f7
smbios fix
...
This was SVN commit r9458.
2011-05-06 14:54:46 +00:00
WhiteTreePaladin
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
...
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
historic_bruno
022950a540
Documents AI autostart option in readme
...
This was SVN commit r9455.
2011-05-05 22:10:09 +00:00
Ykkrosh
1da3cdb498
Fix build errors
...
This was SVN commit r9453.
2011-05-05 20:24:22 +00:00
historic_bruno
a8c087d46b
Missing files
...
This was SVN commit r9451.
2011-05-05 20:07:51 +00:00
Ykkrosh
45426ac21c
Probably fix build error
...
This was SVN commit r9450.
2011-05-05 18:06:36 +00:00
Mythos_Ruler
5ed18a103d
Tweaked the colors a bit.
...
This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
Ykkrosh
a7aed9957d
Build fix
...
This was SVN commit r9448.
2011-05-05 16:24:06 +00:00
janwas
5c76bc12fa
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
...
merge ERR::NO_SYS, NOT_IMPLEMENTED into NOT_SUPPORTED
renderer: remove unnecessary ogl_shader include
This was SVN commit r9447.
2011-05-05 13:03:34 +00:00
janwas
fd561cb88b
hotloading fix on Windows
...
refs #781
This was SVN commit r9446.
2011-05-05 10:50:47 +00:00
janwas
a741fb2f33
fix ChooseCacheSize - more simple, no longer relies on available-memory reporting (because Linux has a weird understanding of "available")
...
closes #611 , refs #832
This was SVN commit r9445.
2011-05-05 09:53:07 +00:00
historic_bruno
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
...
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
historic_bruno
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
WhiteTreePaladin
f423e269e2
shrunk rank icons
...
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
WhiteTreePaladin
141cc51573
reference new rank icons
...
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
Mythos_Ruler
99e45311ab
Possible new rank insignia.
...
This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
Mythos_Ruler
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
...
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
WhiteTreePaladin
3bffcff90d
update experience bar tooltip text and style
...
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
janwas
dcec9c4ca9
gracefully handle the case where the file cache is full of data still referenced elsewhere.
...
fixes #832
This was SVN commit r9437.
2011-05-04 22:19:38 +00:00
Mythos_Ruler
002c40ede4
Some miscellaneous stuff. Also Fixes #828
...
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
historic_bruno
fffcdbbf21
Balances random map resources.
...
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658 ).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.
This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
Ykkrosh
d6b073df22
Fix typo
...
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
WhiteTreePaladin
1ba34b973f
clean up
...
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
WhiteTreePaladin
dd264f46cf
make music civ specific
...
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c
First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
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This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
Ykkrosh
fa16181e84
Fix build error in tests.
...
Don't call wrealpath on the value returned by GetArg0, since it breaks
the tests and changes the semantics of that function.
This was SVN commit r9427.
2011-05-04 14:40:14 +00:00
Ykkrosh
b560ff5fb7
Fix warning from cccd6849a7
...
This was SVN commit r9426.
2011-05-04 14:18:16 +00:00
janwas
9719432ff9
fix memory leak (wasn't freeing the entire chain of SMBIOS structures)
...
This was SVN commit r9425.
2011-05-04 13:08:09 +00:00
janwas
a7152270f4
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
...
WARNING: that means stuff like Path(nativeDataPath/"art/") is forbidden
and will raise errors on Windows when nativeDataPath contains \. always
use /"" to add a trailing slash. never embed "/" in OsPath component
strings (it's OK for VFS strings since they consistently use /).
wdir_watch, CmdLineArgs: avoid mixed separators
wutil: remove overzealous assertion (infinite recursion if an error
arose before we create a window)
refs #781
This was SVN commit r9424.
2011-05-04 12:16:51 +00:00
janwas
7523894760
ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
...
This was SVN commit r9423.
2011-05-04 12:10:17 +00:00
Mythos_Ruler
6c3b41db3f
New minimap buttons ready for implementation.
...
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
Ykkrosh
9733affb05
Fix non-PCH build
...
This was SVN commit r9419.
2011-05-04 01:17:09 +00:00
Ykkrosh
962fb41729
Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
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This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
Ykkrosh
16a654ccae
Fix script tests.
...
Fixes #827 .
This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
WhiteTreePaladin
1a6e75de4e
updated alpha version name - fixes #816
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This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
Mythos_Ruler
b26d543da1
Fixes #821
...
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
Ykkrosh
178a700c16
Fix build
...
This was SVN commit r9412.
2011-05-03 15:58:25 +00:00
janwas
cce3bebe0c
fix error propagation/avoid SetLastError pollution
...
This was SVN commit r9411.
2011-05-03 13:46:35 +00:00
janwas
cccd6849a7
cleanup (requires update-workspaces)
...
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
Mythos_Ruler
114ca8e4ce
Changed map lighting.
...
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
Mythos_Ruler
0734122a9d
Added some stone quarries to the map.
...
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
Mythos_Ruler
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
Mythos_Ruler
ae0ac056b3
Changed lighting.
...
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
Ykkrosh
333c62a490
Report errors in GL limit detection properly.
...
Report slightly more detailed RAM and CPU data.
This was SVN commit r9405.
2011-05-02 23:46:56 +00:00
Mythos_Ruler
0a4a7683b9
Deleted some random particles hanging around.
...
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
Pureon
548ed2e4eb
Celt wall turret projectile error fix
...
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
Mythos_Ruler
7ac1ca1122
This was SVN commit r9402.
2011-05-02 22:10:33 +00:00
historic_bruno
aa38415b3f
Changes default scenario to Death Canyon. Fixes #820 .
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This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
Mythos_Ruler
8ec73ac5d1
Tinkering with XP/promotions
...
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
historic_bruno
b4889d5346
Fixes broken team init (based on patch by Stork). Fixes #814 .
...
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
Pureon
b8595fd196
palisade texture and spike walls added
...
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
fcxSanya
ed105d3ad1
Disable promotion component for elite Iberian units.
...
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
fcxSanya
e8e0d0b576
Promotion animation for Iberian units.
...
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
fcxSanya
a523dc48ac
Add missing file for units promotion.
...
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
historic_bruno
e2f006e1a5
Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
...
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
Ykkrosh
674eaa1283
Latest version of user-report server code
...
This was SVN commit r9393.
2011-05-02 15:47:12 +00:00
Ykkrosh
0b996bbe75
Prevent selecting unusable civs in random map setup. Fixes #813 .
...
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
fcxSanya
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
Pureon
e8a2ed69f7
Selection sounds added to siege ballista and onager
...
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
historic_bruno
c02818ceea
Tweaks random map appearance and resource placement.
...
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.
This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
Pureon
e297dac1a5
Initial structure destruction sound effects added.
...
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
Pureon
884f4bbbf1
Iberian and Hele wall tower garrison flags
...
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
Ykkrosh
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
...
See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
Mythos_Ruler
adc0d79d8b
Fixes ticket #808 .
...
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
Mythos_Ruler
1008d60bc3
Deleted some JPEGS out of the props folder.
...
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
Mythos_Ruler
564524df54
This was SVN commit r9382.
2011-05-01 17:07:24 +00:00
Mythos_Ruler
4112523878
This was SVN commit r9381.
2011-05-01 17:07:11 +00:00
Mythos_Ruler
b34259449f
This was SVN commit r9380.
2011-05-01 17:06:47 +00:00
Jubal
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
Jubal
02ed11ac54
Removes references to Testbot, replaces with JuBot.
...
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
janwas
88c44c7d73
smbios: add support for structures 34,35,36,39,41 (found on rather new BIOS)
...
This was SVN commit r9377.
2011-05-01 12:18:45 +00:00
Mythos_Ruler
f88c61911b
Spring Cleaning.
...
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
Mythos_Ruler
c108a13505
This was SVN commit r9375.
2011-05-01 05:24:38 +00:00
Mythos_Ruler
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
...
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
Mythos_Ruler
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
...
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
Pureon
df6ab6688e
Iberian and Celt civ centre garrison nodes added
...
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
Ykkrosh
b371686fb7
Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine
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This was SVN commit r9371.
2011-04-30 21:08:53 +00:00
janwas
1636f062a3
make VFS thread-safe, per long-standing request by Philip
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This was SVN commit r9369.
2011-04-30 15:57:43 +00:00
janwas
635c2a12e2
add error code for file not found. return error code from io::Load, warn and return from io::Store (both without triggering assertions).
...
remove out of date comment in io.cpp
fixes #811
This was SVN commit r9368.
2011-04-30 15:41:19 +00:00
Ykkrosh
9a125ac5a1
Fix typo
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This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
Ykkrosh
3ac72813ef
Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
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This was SVN commit r9366.
2011-04-30 15:18:11 +00:00
Ykkrosh
791ecee26b
Build fixes
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This was SVN commit r9365.
2011-04-30 13:55:55 +00:00
janwas
5ca66fc757
cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
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This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
janwas
0720025073
cleanup
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reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions
This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
janwas
4663ac0fe7
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
janwas
6c915291cc
cleanup (requires update-workspaces):
...
major refactor of wfilesystem - remove gotos and workaround for FAT file
times
replace more round_up of constants with Align<>
remove old unused allocators (STL aligned, matrix, some shared_ptr)
move allocator utils into separate headers.
remove lockfree, wterminal
avoid testing __cplusplus
This was SVN commit r9361.
2011-04-30 12:34:28 +00:00
Ykkrosh
188c020ae0
Fix reading outside buffer, when terrain alpha maps are 8-bit.
...
Change alpha map composite texture to 8-bit to avoid wasting memory.
Warn about non-square alpha maps.
This was SVN commit r9360.
2011-04-30 11:46:23 +00:00
Jubal
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
...
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
janwas
9bdb54bc76
fix failure to preallocate disk space on Windows by always rounding up the file size regardless of the io::Parameters
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This was SVN commit r9358.
2011-04-30 09:13:10 +00:00
Mythos_Ruler
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
...
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
Ykkrosh
e292c55e94
Delete warning-prone unused unusable event recording code
...
This was SVN commit r9355.
2011-04-30 00:06:30 +00:00
Ykkrosh
f22e40b64c
Fix warning
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This was SVN commit r9354.
2011-04-29 23:55:47 +00:00
Ykkrosh
335e7db6be
Fix build more
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This was SVN commit r9353.
2011-04-29 23:30:29 +00:00
janwas
34ba390a0d
build fix for pre-C++0x compilers.
...
archive_zip, stream: work around possibly missing support for
std/tr1::bind in GCC by defining a functor manually
also renamed RVREF to RVALUE_REF and ensured RVALUE can convert from
both lvalue and rvalue.
io: avoid dodgy constants and possible overflow by using blockSize=0 to
indicate "don't split"
This was SVN commit r9352.
2011-04-29 22:55:35 +00:00
Ykkrosh
1139124451
Fix some build errors and warnings
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This was SVN commit r9351.
2011-04-29 20:38:13 +00:00
janwas
2374caac3e
major refactor of file/io and alignment code. requires update-workspaces
...
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
support for pre-issue/post-completion hooks and preallocation.
io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
built-in size. avoids expensive thread-safe reference counting in
shared_ptr.
cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)
This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
historic_bruno
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
...
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
Ykkrosh
d2e06ecdbb
Fix some obstruction shapes.
...
Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
Ykkrosh
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
...
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
Ykkrosh
d96fefd4a4
Fix linker errors with GCC 4.6, and some warnings.
...
This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
Ykkrosh
8af82baf67
# Minor particle system fixes.
...
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Mythos_Ruler
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
Mythos_Ruler
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
Mythos_Ruler
affea0f2ce
#Updated Iberian unit stats and balance.
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This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
Pureon
17ee62bc0b
Iberian and Celt outpost garrison flags
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This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
historic_bruno
67ca7461cd
Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
...
Allows hotkey handling of mousewheel events after minimap. Fixes #673 .
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
janwas
9d5539a215
fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
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thanks to Yves for reporting this + suggesting the fix.
This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
Mythos_Ruler
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
Mythos_Ruler
587b41016f
Fixed the scale of the decal.
...
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
historic_bruno
fb411d3f39
Fixes slightly broken game attributes and setup.
...
Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
Pureon
fbfecbf802
fortress_briton garrison flag
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This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
Pureon
24a1d91feb
iber_fortress garrison flag added
...
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
Ykkrosh
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
...
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
Pureon
6da0027b32
fortress_gallic garrison flag added
...
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
Ykkrosh
e4b530fb1a
Clean up some GL state explicitly
...
This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
Mythos_Ruler
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
Mythos_Ruler
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
Mythos_Ruler
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
Ykkrosh
a872e4a6ad
Attempt to fix reported GL error
...
This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
Pureon
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
...
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
Mythos_Ruler
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
Mythos_Ruler
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
...
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
Mythos_Ruler
7a0b545286
New Acropolis map called "Necropolis."
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This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
Ykkrosh
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
...
Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
Mythos_Ruler
0a66f8a188
Larger siege texture.
...
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
Mythos_Ruler
b3ec9b35a5
#3 new Loading Tips.
...
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
Mythos_Ruler
1272587a3e
#5 new Loading Tips.
...
Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
Mythos_Ruler
0a1313a9ff
#New tips images.
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This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
Mythos_Ruler
6468bfa2c4
Name fix.
...
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
Mythos_Ruler
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
Mythos_Ruler
4f3fe0f64c
Updated some Iberian unit animations.
...
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
Mythos_Ruler
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
Mythos_Ruler
7e4f3cd44c
Map adjustments.
...
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
Mythos_Ruler
84b17115a2
Matching the Iberian names with the Design Document.
...
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
Mythos_Ruler
df847cd9c2
Attack animation speeds
...
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
Ykkrosh
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
...
This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
Jubal
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
Ykkrosh
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
...
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
Mythos_Ruler
f0286a72e3
Ram tweaks.
...
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
Mythos_Ruler
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
Ykkrosh
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
...
Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
Mythos_Ruler
9f7eef5a1c
Lots of Neareastern Badlands stuff.
...
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
Mythos_Ruler
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
Mythos_Ruler
0cd16d8464
New badlands terrains
...
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
Mythos_Ruler
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
Mythos_Ruler
f9e5bbb8b0
Added Iberians to the map.
...
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
Ykkrosh
5a773d4ca0
Be robust to null proxy URL strings. Should fix #778 .
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This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
Ykkrosh
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
...
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Mythos_Ruler
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
...
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
Mythos_Ruler
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
...
Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
Mythos_Ruler
13b62f6613
Iberian javelinist tweaks.
...
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
Mythos_Ruler
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
Mythos_Ruler
bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
Mythos_Ruler
0bd1b7edbd
Animation speeds.
...
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
historic_bruno
712eda131d
Random map tweaks for better, faster resource placement.
...
Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
Pureon
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
...
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
Pureon
697c4731b4
preparing construction sound xml
...
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
Pureon
02d7fd1ed8
skeletons.xml addition
...
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
Ykkrosh
91ad17c685
Fix entity ID association with animations. Fixes #790 .
...
This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
Ykkrosh
6d946cc58d
Fix badly-named variable
...
This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
Ykkrosh
b35d3a5e3d
__cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
...
This was SVN commit r9284.
2011-04-19 23:23:16 +00:00
WhiteTreePaladin
1caf223410
Max selection size now 64 units (may need further adjusting)
...
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
Ykkrosh
7ec3266da5
Fix assertion failures when running RMS in debug mode
...
This was SVN commit r9282.
2011-04-18 17:10:57 +00:00
historic_bruno
5759a54b32
Removes few remnants of rmgen from the binaries directory.
...
Updates readme.txt with new command line options.
This was SVN commit r9281.
2011-04-17 20:58:14 +00:00
Mythos_Ruler
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
Ykkrosh
458cfbf48c
Fix 64-bit build error
...
This was SVN commit r9279.
2011-04-16 22:57:00 +00:00
Mythos_Ruler
ecdffb6fbd
fire arrow
...
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
Mythos_Ruler
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
ShieldBearer
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
Pureon
f2b432cbe5
Iberian ram animations
...
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
Mythos_Ruler
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
historic_bruno
fa001fdabe
Fixes a typo in Atlas UI scripts affecting actor viewer.
...
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
historic_bruno
b4503bb61e
Simplifies random map output, see #782 .
...
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
Mythos_Ruler
3adba8721a
Some map updates
...
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
Mythos_Ruler
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
Mythos_Ruler
ac81892517
Replaced Greeks with Iberians.
...
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
Mythos_Ruler
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
Mythos_Ruler
d445e9eb35
Fixed a mistake
...
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
Mythos_Ruler
9b227e4626
Added Iberians and Celts to the Serengeti map.
...
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
Mythos_Ruler
a60f0e0340
first of the minimap buttons.
...
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
Mythos_Ruler
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
historic_bruno
481f570a0e
CMapGeneratorWorker thread safety issue. Fixes #783 .
...
VFS access moved to main thread, where random map scripts are preloaded
and stored prior to use by the worker thread.
Adds LoadGlobalScript to ScriptInterface, for evaluating script content
in the global scope.
This was SVN commit r9261.
2011-04-15 05:23:51 +00:00
Mythos_Ruler
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
...
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
Mythos_Ruler
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
Pureon
e604035c97
Iberian healer update
...
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
Mythos_Ruler
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
Pureon
b1a566800f
Rotate Iberian corral
...
This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
Pureon
cb2e1e8f21
Iberian corral fix
...
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
Mythos_Ruler
76a22a6258
Sparkly metal mines. :)
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This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
Ykkrosh
f072b47dc1
Warn earlier about some non-thread-safe calls.
...
This was SVN commit r9252.
2011-04-14 14:28:24 +00:00
Ykkrosh
57e6980465
Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
...
This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
Mythos_Ruler
d3c00a4c61
Added arrows to the Iberian Wall Tower.
...
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
ShieldBearer
bb81f679de
New Iberian Fortress.
...
This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
historic_bruno
bf53b6f3b5
This was SVN commit r9248.
2011-04-14 04:16:06 +00:00
historic_bruno
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
...
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Mythos_Ruler
3b8e216622
Beginning stages of balancing Iberian units.
...
This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
Mythos_Ruler
a627f4a34e
tweaked lighting
...
This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
Pureon
67b5bc2df3
Sling projectile colour and size updates
...
This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
Ykkrosh
73add20727
Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
...
This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
Pureon
dac7b2d82b
Iberian fishing boat fixes
...
This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
Mythos_Ruler
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
Pureon
17d67b87c3
Iberian sling projectiles
...
This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
Mythos_Ruler
22313c1356
Corral footprint.
...
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
Mythos_Ruler
3f9d67889a
Some fixes to the Iberian Corral.
...
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
Mythos_Ruler
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
...
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
Ykkrosh
5a8d291403
Remove old vertexshader renderpath option from Atlas
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This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
Mythos_Ruler
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
...
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
Mythos_Ruler
ef125b4d95
Animation speeds.
...
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
Mythos_Ruler
d3b140fc5f
Move the body textures for the Carth and Iberian skirmishers over to Public.
...
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
Mythos_Ruler
e841ff4095
tweaked the smoke duration to make the plume higher.
...
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
Mythos_Ruler
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
Mythos_Ruler
216e09afdd
Map tweaks.
...
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
Mythos_Ruler
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
...
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
Mythos_Ruler
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
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This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
Pureon
567d3aafea
Iberian resource gathering sounds and animation speed boost
...
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
Ykkrosh
9526706b5c
Fix reference to old vertexshader mode
...
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
Mythos_Ruler
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
historic_bruno
818b02b0fc
Fixes a few error cases in the map generator.
...
This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
ShieldBearer
a5a2cd3a3c
New HP bars.
...
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
Mythos_Ruler
ebc31bfc43
Name updates.
...
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
historic_bruno
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
...
Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
historic_bruno
469d0fe5c5
Remove rmgen tool.
...
Log error description when sound engine fails (instead of cryptic
LibError code).
This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
janwas
a3812af176
smbios: avoid warning when no information is returned (happens on 32-bit XP)
...
This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
Mythos_Ruler
ee3190e0e9
Fixed some Iberian Monument issues.
...
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
Mythos_Ruler
8501fd441c
Moved from Internal to Public.
...
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
Ykkrosh
c59f7bcb8f
Fix Clang warning ("operands of ? are integers of different signs")
...
This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
Ykkrosh
bd0063607a
Fix build in Clang
...
This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
Ykkrosh
7a8aefae34
Fix release-mode warnings in unused code
...
This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
Mythos_Ruler
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
Mythos_Ruler
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
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This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
Mythos_Ruler
51f0141b6d
Moved from Internal to Public.
...
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
Mythos_Ruler
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
janwas
d46a892a5d
smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
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This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
Mythos_Ruler
832f8a5367
Dust particle tweaks.
...
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
Ykkrosh
8f6fda9626
Deallocate expired projectiles properly
...
This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
Mythos_Ruler
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
Mythos_Ruler
5d84f0ad09
Shore waves textures for particles.
...
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
Mythos_Ruler
98458988bd
name change
...
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
Ykkrosh
50e30ae8af
Be more explicit about function types in font builder to fix crash
...
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
janwas
5b7dbe6bc9
smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
...
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
janwas
b5c6868ac2
smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
...
This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
Mythos_Ruler
c754c63376
Greek naming tweaks.
...
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
Ykkrosh
aab98f90e0
Fix startup crash on non-Windows
...
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
Ykkrosh
e1b9083c41
Fix probable OS X build error
...
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
janwas
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
...
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
Ykkrosh
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
...
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
historic_bruno
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
...
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
Mythos_Ruler
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
Mythos_Ruler
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
Ykkrosh
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
...
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
Ykkrosh
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
...
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
Ykkrosh
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
...
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
Ykkrosh
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
...
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
Ykkrosh
8753f881ee
Renderer simplification: Remove old vertexshader path.
...
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
historic_bruno
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
...
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
Ykkrosh
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
Ykkrosh
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
Ykkrosh
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
...
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
ShieldBearer
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
ShieldBearer
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
Ykkrosh
3fb9d9e5f6
Fix tests
...
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
Ykkrosh
e9cc697c2b
Animate particles in the default editor view
...
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
Mythos_Ruler
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
Ykkrosh
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh
2fd4c62cbb
Remove some unused variable declarations
...
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
Mythos_Ruler
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
Ykkrosh
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
...
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
janwas
329d044a9e
64-bit gcc warning fix
...
This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
Mythos_Ruler
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
janwas
dcde67038f
ICC compile fixes (VC's overload resolution is apparently quite different)
...
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
janwas
1c2e410b7d
final smbios improvements.
...
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")
This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
Ykkrosh
d3ba9a24d3
Fix GCC build errors ("explicit template specialization cannot have a storage class",
...
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767 .
This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
ShieldBearer
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
...
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
janwas
3dbb29d665
smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
...
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names
This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
ShieldBearer
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
janwas
f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
...
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
janwas
68bc0a5651
smbios: add support for stringizing the structures
...
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
janwas
a2bad46f27
smbios fixes:
...
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
Ykkrosh
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
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This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
Ykkrosh
1abbf8b64b
Old changes to compress releases better
...
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
Ykkrosh
0ddf2b0f34
Fix build on VC2008
...
This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
janwas
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
...
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
janwas
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
...
This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
Ykkrosh
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
janwas
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
...
This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
Ykkrosh
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
Ykkrosh
823e63a93b
# Initial version of new particle system.
...
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
janwas
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
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This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
Ykkrosh
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
Ykkrosh
253efdad57
Delete non-working particle system code
...
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
Ykkrosh
09413d940c
Delete an obsolete particle system editor
...
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
janwas
2c72e1f364
(requires update-workspaces)
...
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
Ykkrosh
1a072a3f37
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
...
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh
97c934ad1c
Apply unit shading colour in shader renderpath.
...
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
Ykkrosh
012c47057a
Optimise some matrix operations, based on patch from ortalo.
...
Fixes #750 .
This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh
6d3d93c355
# Add idle worker button, based on patch from veprbl.
...
Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
Ykkrosh
ce85f4e825
Fix minimap ignoring GUI z-ordering.
...
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
Ykkrosh
5b7a23f75c
Make ResetCameraTarget more sensible if the camera was rotated.
...
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
janwas
6026330fce
updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
...
closes #754 (please re-open if not)
This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
janwas
d5b3201bfe
noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
...
refs #754
This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
Mythos_Ruler
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
Mythos_Ruler
7d95b3bc62
Added Iberians to Gold Rush.
...
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
Mythos_Ruler
eac7d55675
Moved Cloudless skybox to Public.
...
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
Ykkrosh
1014da1f88
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
...
Add function to get pool usage, for debugging.
This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
Mythos_Ruler
98fa860199
Adjusting lighting.
...
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
Mythos_Ruler
044eaaccf3
Messing with the new lighting.
...
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
janwas
fb872e0bd5
fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
...
This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
janwas
c396997009
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
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wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions
This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
historic_bruno
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
...
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
WhiteTreePaladin
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
Ykkrosh
53f522d220
Fix warning
...
This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
Ykkrosh
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
...
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
Ykkrosh
8b11b73226
Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
...
This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
Ykkrosh
d1241cd6e9
Import original OgreGLSLProcessor from OGRE 1.7.2
...
This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
Pureon
6e98a886ed
broken rope bridge eyecandy object added
...
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
Pureon
e08c5e22a0
Added unit icon to Iberian siege ram
...
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
Pureon
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
Ykkrosh
afbfca17ce
Fix silhouettes being displayed for some models that always stick into the ground
...
This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
janwas
1eb5eeb225
minor fixes from integration with working copy at work.
...
This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
Ykkrosh
9193ba56f9
Build fixes and whatnot
...
This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
Pureon
4a2b47689b
kennel.png portrait width to 256px
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This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
historic_bruno
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
...
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
historic_bruno
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
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This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
janwas
1f7e8d7194
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
janwas
588bfa11bf
remove unnecessary utf8 includes
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This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
janwas
0999ba0941
refactoring:
...
- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)
This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
janwas
64a02932e3
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
janwas
dcd192cb60
refactor path interface:
...
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
Mythos_Ruler
e39fb7d0de
This was SVN commit r9106.
2011-03-23 09:04:59 +00:00
Mythos_Ruler
8851028832
Moved face textures from Internal to Public.
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This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
historic_bruno
f618605477
Changes default random map sizes.
...
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
Ykkrosh
575e3b0a69
Don't enable JITs when they can interfere with profiling.
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Fix dangerous trailing slashes.
This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
Ykkrosh
e825a98671
Fix flag filtering of transparent models
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This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
Ykkrosh
c4cd85bb98
Build fixes
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This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
historic_bruno
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
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This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
historic_bruno
3050551eae
Move data for non-implemented civs to internal
...
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
historic_bruno
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
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This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
historic_bruno
0e0ed94926
Implements random map system, fixes #6 .
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Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
historic_bruno
23ebe32b4c
Moving old random scripts to avoid conflicts
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This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
Ykkrosh
c0a105432e
Use path types and conversions more consistently.
...
This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
Ykkrosh
5b7ea2371f
Fix some line endings.
...
This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
Ykkrosh
83271ec816
Fix build errors.
...
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.
This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
janwas
c3405e6f50
path improvements/fixes:
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- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))
This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
janwas
6d25329412
# towards locale-independent pathnames on Linux
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c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting
This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
ShieldBearer
1da78409f9
New icon for celtic kennel
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This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
janwas
9a22dc1351
warning fixes
...
This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
janwas
cec05f02ea
fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
...
refs #557
This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
Ykkrosh
2392eb6720
Skip reporting caches that were initialised but never filled in
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This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
Ykkrosh
44e1a863e1
Fix cache detection assertion failure
...
This was SVN commit r9085.
2011-03-19 15:16:14 +00:00
Ykkrosh
0af8cdc54a
Fix likely cache table typos, based on Intel Software Developer's Manual.
...
This was SVN commit r9084.
2011-03-19 15:03:25 +00:00
janwas
fb499ff0d0
further refactoring of new cache detect code
...
- add invariant - level/type are always valid, numEntries indicates
whether the cache is actually present and not disabled
- handle pseudo-descriptors 0xF0 and F1 (avoids warning)
This was SVN commit r9083.
2011-03-19 12:48:56 +00:00
historic_bruno
4ae8cfe858
Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
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This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
Ykkrosh
89b7b6b52d
Avoid divide-by-zero on AMDs with missing caches
...
This was SVN commit r9081.
2011-03-18 19:48:54 +00:00
Ykkrosh
25524dc99f
Fix tests
...
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
Ykkrosh
22a651bb86
Fix assertion failure when no L3 cache.
...
Fix typo.
This was SVN commit r9078.
2011-03-18 18:42:10 +00:00
Ykkrosh
ecbd0ae31b
Fix Windows build.
...
Improve compatibility with GL1.3.
This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
Ykkrosh
d805e764c5
# Render unit silhouettes when behind buildings.
...
Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
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This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
janwas
5b91e2d7ab
move cache detection into separate file.
...
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.
HWDetect: version change, since dtlbs and itlbs are no longer
distinguished
fixes #752
This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Mythos_Ruler
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
Mythos_Ruler
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
Mythos_Ruler
b6cc8e9cf6
The Big Iberian Move™.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
Mythos_Ruler
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler
730a119e4f
Moving stuff from Internal to Public. Ongoing project.
...
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
historic_bruno
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
Mythos_Ruler
78a54071c4
#Implemented remaining decals.
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This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh
9659ec298b
Fix off-by-one error in date logging, and rearrange to standard format.
...
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
...
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh
099dbdb24a
Fix use of uninitialised variable
...
This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh
5fa577ea25
Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
...
This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh
612539f109
Don't bother creating shadow textures if shadows are disabled
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This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler
28096de106
My first try at making a decal. :)
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This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh
8bb5f2e480
Add missed file
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This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh
77e2130ff2
Replace some decal meshes with real decals
...
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh
d24c93237c
# Initial version of terrain decal textures.
...
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
ba8163e248
# Explicitly triangulate terrain tiles.
...
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169 .
This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh
fc2c54c39f
# Optimise terrain renderer.
...
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722 .
This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh
2f28b07356
Support storing index data in VBOs.
...
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.
This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh
b70a0a5b5a
Latest version of user-report server code
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This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas
a0a245d0ec
sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
...
robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)
This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
feneur
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
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This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh
51b58328f7
Fix negative 'unlogged' time in profiler at start of game.
...
Remove redundant Reset call.
This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
...
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
...
Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh
7d6cfe58de
Fix non-PCH build
...
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
Mythos_Ruler
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
...
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
...
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
...
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh
18798c3f8d
OS X build fix
...
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh
2229c10e05
Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
...
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh
cae4b1b1af
Hide useless 'server name' field on setup screen
...
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh
3a5ca7fdbc
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
...
Fixes #573 .
This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
...
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh
2ef1b9a867
Make projectiles that miss their target continue until hitting the terrain.
...
Fixes #706 .
This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh
6bcce22a88
Tell the profiler about a few more bits of code
...
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh
58ae08522f
Let local.cfg override the hardware-dependent defaults set by hwdetect
...
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh
1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh
8d2d4a8505
Fix profile parser
...
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh
dbc6d27411
Optimise obstruction grid updates in the common case when terrain hasn't changed
...
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
...
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh
d045258c29
Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
...
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
Ykkrosh
eb163c8d24
Improve reporting of extensions promoted into GL 1.2
...
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
Ykkrosh
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh
407b1ef80f
Bump hwdetect version, to identify reports that include recent bugfixes
...
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
janwas
bb562ce179
fixes:
...
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name
This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
janwas
567a698628
check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
...
fixes #737
This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
Ykkrosh
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh
6d7c27edfe
Fix occasionally rendering just terrain and no models when starting a game
...
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
Ykkrosh
92e84a9112
Fix keys like F11 triggering two events when sent from Atlas to the game engine
...
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
Ykkrosh
f0ea32cb8d
Import user-report server side code
...
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
janwas
4e8c305c6e
sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
...
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args
This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
janwas
d805ef356e
FileExists -> VfsFileExists (see next commit)
...
scriptInterface: fix bool cast warning
This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
Ykkrosh
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh
e16681f0e5
Fix destruction queue warnings when using some GUI features with time-warp enabled
...
This was SVN commit r8976.
2011-02-24 02:05:06 +00:00
Ykkrosh
f6c1d98c9a
Fix #739 (test failures).
...
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.
This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
Ykkrosh
059a53dd37
Fix startup hang on OS X, caused by using timers before initialising them
...
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
Ykkrosh
6b783aebd6
Try to fix build errors
...
This was SVN commit r8973.
2011-02-22 21:50:26 +00:00
Ykkrosh
0c1e05d672
Fix typo
...
This was SVN commit r8972.
2011-02-22 20:15:59 +00:00
Ykkrosh
e370223d1d
Fix register handle leak
...
This was SVN commit r8971.
2011-02-21 22:25:51 +00:00
Ykkrosh
abe07e096a
Build fix
...
This was SVN commit r8970.
2011-02-21 22:22:49 +00:00
Ykkrosh
9bbda8b80b
HTTP proxy discovery for Windows
...
This was SVN commit r8969.
2011-02-21 21:54:47 +00:00
Ykkrosh
25039d3aff
Fix build errors with old glext.h.
...
Report full cache details, and lsb-release when available.
This was SVN commit r8968.
2011-02-21 18:56:23 +00:00
Ykkrosh
ee8b193cdb
Fix profiler crash differently
...
This was SVN commit r8967.
2011-02-21 11:57:01 +00:00
janwas
a155809447
avoid crash due to null pointer in profiler (triggered by returning from the root node)
...
This was SVN commit r8966.
2011-02-21 09:41:11 +00:00
janwas
8f59d52697
sync with work; fix compile error due to lack of boost/serialization in 0ad svn
...
This was SVN commit r8965.
2011-02-21 09:23:51 +00:00
Ykkrosh
d75d9c3b75
Make the script profiler more useful, by giving the filename/line for anonymous functions.
...
Fix the turn-based profiler a bit.
This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball
4ba59510b5
Corral with new type of roof.
...
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Ykkrosh
807663cd54
Fix uninitialised value
...
This was SVN commit r8961.
2011-02-20 20:52:35 +00:00
Ykkrosh
d7a243343d
Add per-turn counts to profiler, as well as per-frame.
...
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.
This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
Ykkrosh
b24396740c
Disable XML validation when loading templates for AI, to save startup time
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This was SVN commit r8959.
2011-02-20 20:45:39 +00:00
Ykkrosh
6ba12dd2ff
Pretty-print JS values in debug serializer
...
This was SVN commit r8958.
2011-02-20 20:44:36 +00:00
Ykkrosh
720bb3c87d
Remove unnecessary rooting
...
This was SVN commit r8957.
2011-02-20 20:44:13 +00:00
Ykkrosh
e8a650bc30
Const-correctness
...
This was SVN commit r8956.
2011-02-20 20:42:54 +00:00
Pureon
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
Ykkrosh
5f64937d02
Skip detecting some not-very-useful GL values that cause errors in some drivers
...
This was SVN commit r8953.
2011-02-20 11:46:48 +00:00
Ykkrosh
c29f2d26b3
Add some more stuff to hwdetect, because there can never be too much
...
This was SVN commit r8951.
2011-02-20 00:54:36 +00:00
Ykkrosh
e91434a23d
Extend isImplementedInCore up to GL 3.0
...
This was SVN commit r8950.
2011-02-20 00:52:50 +00:00
Ykkrosh
b2f5dd1b62
Non-PCH build fixes
...
This was SVN commit r8949.
2011-02-19 22:30:34 +00:00
WhiteTreePaladin
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
janwas
1a2a7677fd
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
...
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
WhiteTreePaladin
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
janwas
a02a5d8e5e
refactor graphics driver detect code, ensure both variants return name.dll(version)
...
This was SVN commit r8945.
2011-02-19 20:46:43 +00:00
janwas
83569c8f13
detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
...
fall back to detecting the version of the driver DLL (whose name we
guess)
This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
janwas
7445342b61
wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
...
UserReport: avoid windows iterator debugging warning due to invalid
operator[]
This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
Ykkrosh
06a088efa8
Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
...
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
janwas
1b1230ca3e
wgl compile fix: add types required by new wglext.h
...
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix
This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
Ykkrosh
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh
3e13c300cc
Fix non-PCH build error
...
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
Ykkrosh
ceb4bc9b94
Report more hardware details
...
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
Ykkrosh
3e1f09a58f
Fix missing newline in GL error reporting
...
This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
Ykkrosh
c7f647ae73
Don't bother initialising shadow map textures with data that will never be used.
...
Add some profiling in the shadow rendering code.
This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
Ykkrosh
04dcbd294c
Push the near clip plane further out, to reduce z-fighting
...
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
Ykkrosh
d600a400fe
Fix GUI text input box scrollbars not moving when the window is resized.
...
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
Ykkrosh
387b801aed
Fix tooltip crash/corruption, caused by inconsistently changing types.
...
This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
Kimball
a9e920a467
Iberian corral (still needs new footprint)
...
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh
1c7e33b528
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
...
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
4f724056d5
Remove some unused bits from CRenderer
...
This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
Ykkrosh
3d997365d8
Fix CStr numeric constructors on 32-bit platforms.
...
Remove unnecessary assignment operators.
This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
Ykkrosh
1c3c962ea1
Import libcurl for Windows
...
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
Ykkrosh
3d992ffea6
GCC build fix
...
This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
janwas
ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
...
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
Pureon
90c60c6580
Hele fishing boat update
...
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
Ykkrosh
fca69efd76
Fix build for GCC 4.5
...
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
Ykkrosh
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
...
This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
Pureon
6d798804c3
Quieter resource gathering
...
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
Ykkrosh
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
...
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
Ykkrosh
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
...
This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
Ykkrosh
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
...
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Pureon
608c7f0e70
Celt siege ram texture update
...
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
Ykkrosh
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
...
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
Pureon
7476bad7e2
New siege ram sounds added. Celt siege ram files.
...
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
Ykkrosh
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
...
This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
...
This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
...
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
Pureon
6cd212a68d
Female acknowledgement sound placeholder
...
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
Ykkrosh
804e817cf5
Fix rendering of main menu buttons after leaving a game
...
This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
Ykkrosh
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
...
This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
Pureon
ec97d271d6
Added bark sounds to celt war dog
...
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
Ykkrosh
a1ef809904
Fix error when returning resources before having ever collected any
...
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
Ykkrosh
b73c544f2a
Fix warning
...
This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
Pureon
72f1e46b97
Gathering sounds for Celt and Hele infantry units
...
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
Ykkrosh
78e174af7d
Fix auto-gathering after constructing fields.
...
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
Ykkrosh
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Mythos_Ruler
556664d477
Animation speed tweaks.
...
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
Pureon
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
...
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
Pureon
c63fb49154
Added resource gathering sounds to celt and hellene females
...
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
Ykkrosh
64f02d5b47
Remove misleadingly obsolete package scripts
...
This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
Pureon
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
Pureon
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
Ykkrosh
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
...
This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
Ykkrosh
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh
ff785853ad
Expand the selection-state box so the text can all fit in.
...
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
Ykkrosh
aa1fcfd20c
Change fog-of-war blur to use a better filter.
...
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
Ykkrosh
bf3d5c75f0
Be more robust to broken terrain property files.
...
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
Ykkrosh
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
...
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
...
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh
c710e718aa
Windows fixes
...
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh
cb78822f19
Delete some unused bits.
...
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh
1e02fe70a7
Add texture limits to hwdetect
...
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Mythos_Ruler
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
Mythos_Ruler
0e0f16dedb
Template for super cav swordsmen.
...
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
Ykkrosh
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
...
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh
566bbf0fa0
Fix assertion failure when running pre-game GUI
...
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh
1243fbaa8c
Fix accidental line duplication
...
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh
5e618e1526
Remove redundant bounds check
...
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
...
Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
...
Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas
fd46b9e370
fixes/improvements from work:
...
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh
0d8ffa58dc
AoE3Ed build fixes
...
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
...
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh
1051d10f54
Add "chat" command.
...
Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh
23a3dfe755
Fix typo in error message.
...
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh
d8cd31d4b6
Add probably-unnecessary script serialization test.
...
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh
19548a7379
Fix use of uninitialised variable.
...
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
...
closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas
002e3f5606
minor fixes from work; also add sys_WideFromArgv
...
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
...
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
...
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
Kimball
a992bd23ca
Better shuttle meat.
...
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
Kimball
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
Kimball
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
Kimball
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
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This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer
47f9768da8
# New Roman House
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This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh
2fa3c554de
Windows build fixes
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This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh
40933c06e1
Primitive support for gamepad camera movement
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This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball
37c1c2e9b8
One last fix
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This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball
564c54c1cf
Fixed corral
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This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball
1d05ed7c31
Kart corral updates
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This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball
a0add039bd
New carthaginian corral
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This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur
16be9799fb
Edited the about dialog to reflect the present more open development model.
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This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur
95044194be
fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
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This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
evanssthomas
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh
2fd6e2e8cc
Fix some more warnings
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This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh
802f22485b
Fix some warnings on Windows
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This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh
ad3f33dd27
Build fix for very old SDL
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This was SVN commit r8833.
2010-12-11 02:25:21 +00:00