elexis
b0ca04b555
Revert a bit of the nerf from 5cbe187438.
...
Commit permitted by Itms.
This was SVN commit r21813.
2018-05-01 21:12:43 +00:00
Itms
a89bcf837b
Fix the window icon that cannot be loaded in release packages, refs 27d99765bb.
...
Discussed with Imarok and elexis.
This was SVN commit r21812.
2018-05-01 20:29:36 +00:00
elexis
0de26377a8
Fish should not block foundation construction.
...
Regression introduced by 8ace8034a2 .
Tested by mimo, commit permitted by Itms.
This was SVN commit r21810.
2018-04-30 16:29:55 +00:00
Itms
2b564e7311
Enlarge elements of the AI configuration message box in order to display correctly the majority of strings for the bundled languages. Fixes #3084 at the same time.
...
This was SVN commit r21807.
2018-04-29 15:34:31 +00:00
Itms
e84e712801
Enlarge some GUI elements in order to display correctly the majority of strings for the bundled languages.
...
This was SVN commit r21804.
2018-04-29 14:34:10 +00:00
elexis
54e0f9ec28
Add engine and mod version test before loading the persist-matchsettings file.
...
This should be unneeded if the settings were parsed rather than copied
directly.
Differential Revision: https://code.wildfiregames.com/D1475
Reviewed By: Itms
This was SVN commit r21802.
2018-04-29 13:18:05 +00:00
mimo
ac149374fc
few templates fixes
...
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1477
This was SVN commit r21800.
2018-04-29 08:56:59 +00:00
elexis
fce54167fd
Place palisade walls around Napata when chosing the "easy" difficulty.
...
This was SVN commit r21798.
2018-04-28 20:34:31 +00:00
elexis
5cbe187438
30% less attackers on Jebel Barkal and leave more time between attacker waves in later stages of the game.
...
This was SVN commit r21797.
2018-04-28 16:22:27 +00:00
mimo
f4f13f17b2
fix kush walls SelectionGroupname
...
This was SVN commit r21796.
2018-04-28 09:36:55 +00:00
mimo
28aa3d186f
Ptol catapults should unpack to ptol catapults, not mace catapults
...
Patch by causative
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1474
This was SVN commit r21795.
2018-04-28 09:30:53 +00:00
temple
f90c4488ee
Add missing kush formations
...
This was SVN commit r21793.
2018-04-27 23:55:07 +00:00
mimo
04fc83a231
fixes a few templates
...
This was SVN commit r21792.
2018-04-27 21:54:38 +00:00
temple
677165e205
Increase min range of catapults and bolt shooters
...
Differential Revision: https://code.wildfiregames.com/D1452
Reviewed by: elexis
This was SVN commit r21790.
2018-04-27 18:47:48 +00:00
mimo
440012961a
really fix packing problems reported in 5acfa9921e
...
Differential Revision: https://code.wildfiregames.com/D1458
This was SVN commit r21786.
2018-04-26 16:49:18 +00:00
temple
583b6ec625
Stop some auras from being applied extra times, don't apply player auras to templates, and fix some linting errors
...
Differential Revision: https://code.wildfiregames.com/D1430
Comments by: fatherbushido, elexis
This was SVN commit r21785.
2018-04-26 00:35:24 +00:00
temple
f7c2785400
Fix a couple of packing problems from 5acfa9921e
...
Packable units should pack in the attack order after the standground
check, and they should pack before chasing.
Reported by: bb
Comments by: mimo at D1458
This was SVN commit r21784.
2018-04-25 23:47:24 +00:00
elexis
ae06687b80
Revert sinkrate change from 35b0715c3a which was too drastic (15x).
...
Remove unneeded, slightly different sinkrate from the hellenic epic
temple.
Differential Revision: https://code.wildfiregames.com/D1467
Baed on patch by: Nescio
This was SVN commit r21783.
2018-04-25 12:54:32 +00:00
elexis
fa01a67d42
Fix gaia becoming defeated due to yet another missing IsInWorld check.
...
The check should have been in there for mods (garrisonable CCs) since
the first version, but it was needed the hard way by units becoming
targets in 76d648349d .
This was SVN commit r21782.
2018-04-25 12:26:34 +00:00
elexis
ec8d95abe1
Update auras of entities of other players that affected the defeated player after 2651caa885 removed this case handling unintentionally.
...
Also avoids some unneded player entity aura cleans.
Differential Revision: https://code.wildfiregames.com/D1453
Reported and comments by: fatherbushido
Reviewed By: temple
refs #5099
This was SVN commit r21779.
2018-04-24 17:28:24 +00:00
elexis
76d648349d
Fix gaia units ignoring players without CCs.
...
As demonstrated by Dizaka, it allowed players to win a game by deleting
all buildings, sending one unit across the map and having the enemy get
defeated by the double gaia count.
It also means that players that still have buildings but no CCs/Wonders
are targetted by elephants.
This was SVN commit r21777.
2018-04-24 12:46:59 +00:00
elexis
5a34c9e570
Add missing distance from nomad units to soldiers garrisoned on walls by the trigger script, noticed by temple.
...
Delay city patrols in nomad mode.
More trees on roads.
This was SVN commit r21775.
2018-04-24 11:21:11 +00:00
mimo
0933f24891
petra: small tweak for civs without field
...
This was SVN commit r21773.
2018-04-23 20:30:22 +00:00
elexis
25099f2898
Remove aggressive gaia soldiers on nomad random maps.
...
Differential Revision: https://code.wildfiregames.com/D1465
Reviewed By: (-_-) aka smiley
This was SVN commit r21772.
2018-04-23 18:13:39 +00:00
bb
e3bc85388f
Hide the settingsPanel for non-controllers
...
Patch By: ffffffff
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1243
This was SVN commit r21771.
2018-04-23 15:29:35 +00:00
bb
15a16beed3
Tidy up gamesetup initGUIObjects
...
Suggested By: elexis
This was SVN commit r21770.
2018-04-23 15:09:21 +00:00
bb
2ff1d993be
Split the sliding logic from the moving logic for the settingsPanel in gamesetup
...
Preparation for D1243
This was SVN commit r21769.
2018-04-23 14:51:09 +00:00
bb
3d4abb5f62
Use esc to close the tabs in gamesetup
...
string should come after release
Patch By: ffffffff
Differential Revision: https://code.wildfiregames.com/D1242
This was SVN commit r21768.
2018-04-23 14:08:26 +00:00
elexis
c4342d6291
Fix gaia attackers on the left riverside of Danubius trying to attack units on the right riverside if they happened to be closer, fixes #4622 .
...
At most send an attack order for one target before patroling
(targetCount),
because adding further targets can end in the gaia unit being blocked
and slaughtered by the player without difficulty and
because the mechanism isn't as relevant for ships as it was envisioned
to be (since most ofen the 3 closest ships already are in the same
location).
Patch By: (-_-) aka smiley
Differential Revision: https://code.wildfiregames.com/D1449
This was SVN commit r21767.
2018-04-23 11:32:22 +00:00
elexis
2bc068aa41
Add some missing IsInWorld checks to Danubius for cases where all targets are garrisoned, promoted, upgraded, transformed, becoming packed or undergoing any special treatment by some mod, refs D1449.
...
This was SVN commit r21766.
2018-04-23 11:22:46 +00:00
elexis
096500d99a
Toggle the visibility of the session GUI instantly, rather than waiting possibly indefinitely for the next simulation turn.
...
Differential Revision: https://code.wildfiregames.com/D1464
Reviewed By: bb
This was SVN commit r21765.
2018-04-23 09:33:03 +00:00
elexis
4b09d6f167
Ask the lobby player to open the mod selection page if the mods don't match the ones from the lobby host, as decided in the staff meeting.
...
This was SVN commit r21761.
2018-04-22 23:46:06 +00:00
elexis
c23045dcc0
Two hurtful string changes in preparation of string freeze, refs #4936 , decided in the staff meeting.
...
This was SVN commit r21760.
2018-04-22 23:37:39 +00:00
Itms
833c9f108c
mod.io support.
...
mod.io is a new platform for sharing mods, that 0 A.D. can make use of
in order to download mods and install them.
Based on patch by leper, numerous changes from s0600204, vladislavbelov,
Imarok, elexis, temple and myself.
Differential Revision: https://code.wildfiregames.com/D1029
This was SVN commit r21759.
2018-04-22 18:14:45 +00:00
mimo
fe177fb5bf
petra: make some use of mobile dropsites
...
This was SVN commit r21758.
2018-04-22 17:00:32 +00:00
mimo
d5978468d5
petra: support upgrade from one garrisonable structure to one non-garrisonable
...
This was SVN commit r21757.
2018-04-22 16:52:34 +00:00
elexis
79ca3218fa
Deforest the Dodecanese.
...
The deficit in buildspace required the players to solely gather trees
for dozens of minutes to progress.
This was SVN commit r21756.
2018-04-22 14:21:07 +00:00
Itms
364eaa34c6
Move some utility functions from the public mod to the mod mod in preparation for upcoming commit.
...
Small fixes and improvement while I'm at it, by temple and elexis.
This was SVN commit r21754.
2018-04-22 12:03:51 +00:00
mimo
81e21ea53d
petra: improve mod support by allowing civs to build corrals when they can't build fields, even if the field template exists
...
This was SVN commit r21753.
2018-04-21 22:16:07 +00:00
mimo
8f2eb1ea87
remove debug printout forgotten in 50f702aa9e
...
This was SVN commit r21752.
2018-04-21 12:07:48 +00:00
mimo
50f702aa9e
petra: allow the ai to use ranges for mod who support them, and add Archery class to ranges to allow differentiating them from barracks
...
This was SVN commit r21751.
2018-04-21 11:55:34 +00:00
Imarok
27f5d854bb
Reload batch size when changed in options
...
Differential Revision: https://code.wildfiregames.com/D1459
This was SVN commit r21750.
2018-04-20 19:55:54 +00:00
mimo
18d8d2b29d
petra cleanup
...
This was SVN commit r21749.
2018-04-20 15:36:14 +00:00
mimo
aed19f65ae
petra: fix for civs which do not have support worker units (as xiongnu in TerraMagna)
...
This was SVN commit r21748.
2018-04-20 15:00:49 +00:00
mimo
8d35042dec
further increase the training and building time of AI by 10% in easier levels (based on a stat of 1 beginner! more feedback needed)
...
This was SVN commit r21746.
2018-04-19 17:16:56 +00:00
mimo
43e242dab5
petra: improve sorting of resources according to the needs.
...
This was SVN commit r21745.
2018-04-19 15:30:01 +00:00
mimo
a37c2240c3
Attacks resulting from a gathering order on an animal should be considered forced or not consistently with the original gather order.
...
Reviewed By: temple
Fixes #4863
Differential Revision: https://code.wildfiregames.com/D1457
This was SVN commit r21744.
2018-04-19 14:20:53 +00:00
elexis
3033a56f39
Improve mine and passage placement on Jebel Barkal.
...
Place more mines on nomad in the fertile land.
Chose better fitting templates for the fertile land.
Alternate passage locations, so the gameplay purpose of the irrigation
canals is met (increasing the distance between opponents).
Increase the size of the city on larger maps.
Don't have bumps near gates.
This was SVN commit r21743.
2018-04-19 11:00:08 +00:00
elexis
341a714c21
Allow lobby players to watch the replay of the game just played without disconnecting them from the lobby,
...
because they can open the lobby as a dialog while replaying the game in
this release.
Differential Revision: https://code.wildfiregames.com/D1237
Patch By: fpre / ffffffff
This was SVN commit r21742.
2018-04-18 14:43:11 +00:00
Imarok
724b25bac6
Style adjustments to 936c16050b
...
This was SVN commit r21738.
2018-04-17 17:31:11 +00:00