Style adjustments to 936c16050b

This was SVN commit r21738.
This commit is contained in:
Imarok
2018-04-17 17:31:11 +00:00
parent da2f1e9c89
commit 724b25bac6
3 changed files with 19 additions and 19 deletions
@@ -639,37 +639,37 @@
/>
</sprite>
<sprite name="ArrowDownRed">
<sprite name="ModernArrowDownRed">
<effect add_color="123 53 53"/>
<image texture="global/modern/arrow_down_128x128.png"
size="0 4 100% 100%"
/>
</sprite>
<sprite name="ArrowDownRedBright">
<sprite name="ModernArrowDownRedBright">
<effect add_color="166 96 96"/>
<image texture="global/modern/arrow_down_128x128.png"
size="0 4 100% 100%"
/>
</sprite>
<sprite name="ArrowDownGrey">
<sprite name="ModernArrowDownGrey">
<effect add_color="35 35 35"/>
<image texture="global/modern/arrow_down_128x128.png"
size="0 4 100% 100%"
/>
</sprite>
<sprite name="ArrowUpRed">
<sprite name="ModernArrowUpRed">
<effect add_color="123 53 53"/>
<image texture="global/modern/arrow_up_128x128.png"
size="0 4 100% 100%"
/>
</sprite>
<sprite name="ArrowUpRedBright">
<sprite name="ModernArrowUpRedBright">
<effect add_color="166 96 96"/>
<image texture="global/modern/arrow_up_128x128.png"
size="0 4 100% 100%"
/>
</sprite>
<sprite name="ArrowUpGrey">
<sprite name="ModernArrowUpGrey">
<effect add_color="35 35 35"/>
<image texture="global/modern/arrow_up_128x128.png"
size="0 4 100% 100%"
+4 -4
View File
@@ -365,10 +365,10 @@ function selectedMod(listObjectName)
{
otherListObject.selected = -1;
Engine.GetGUIObjectByName("visitWebButton").enabled = true;
let disEnableButton = Engine.GetGUIObjectByName("disEnableButton")
disEnableButton.caption = listObjectName == "modsDisabledList" ? "Enable" : "Disable";
disEnableButton.enabled = true;
disEnableButton.onPress = listObjectName == "modsDisabledList" ? enableMod : disableMod;
let toggleModButton = Engine.GetGUIObjectByName("toggleModButton");
toggleModButton.caption = listObjectName == "modsDisabledList" ? "Enable" : "Disable";
toggleModButton.enabled = true;
toggleModButton.onPress = listObjectName == "modsDisabledList" ? enableMod : disableMod;
Engine.GetGUIObjectByName("enabledModUp").enabled = listObjectName == "modsEnabledList";
Engine.GetGUIObjectByName("enabledModDown").enabled = listObjectName == "modsEnabledList";
}
+9 -9
View File
@@ -138,10 +138,10 @@
style="ModernButtonRed"
size="100%-32-2 23+4 100%-2 23+32+4"
enabled="false"
sprite="ArrowUpRed"
sprite_pressed="ArrowUpRed"
sprite_over="ArrowUpRedBright"
sprite_disabled="ArrowUpGrey"
sprite="ModernArrowUpRed"
sprite_pressed="ModernArrowUpRed"
sprite_over="ModernArrowUpRedBright"
sprite_disabled="ModernArrowUpGrey"
>
<translatableAttribute id="tooltip">Change the order in which mods are launched. This should match the mods dependencies.</translatableAttribute>
<action on="Press">moveCurrItem("modsEnabledList", true);</action>
@@ -152,10 +152,10 @@
style="ModernButtonRed"
size="100%-32-2 100%-32-4 100%-2 100%-4"
enabled="false"
sprite="ArrowDownRed"
sprite_pressed="ArrowDownRed"
sprite_over="ArrowDownRedBright"
sprite_disabled="ArrowDownGrey"
sprite="ModernArrowDownRed"
sprite_pressed="ModernArrowDownRed"
sprite_over="ModernArrowDownRedBright"
sprite_disabled="ModernArrowDownGrey"
>
<translatableAttribute id="tooltip">Change the order in which mods are launched. This should match the mods dependencies.</translatableAttribute>
<action on="Press">moveCurrItem("modsEnabledList", false);</action>
@@ -163,7 +163,7 @@
</object>
<!-- MOD-SPECIFIC BUTTONS -->
<object name="disEnableButton" type="button" style="ModernButtonRed" size="16 100%-80 200 100%-52" enabled="false">
<object name="toggleModButton" type="button" style="ModernButtonRed" size="16 100%-80 200 100%-52" enabled="false">
<translatableAttribute id="caption">Enable/Disable</translatableAttribute>
</object>
<object name="visitWebButton" type="button" style="ModernButtonRed" size="204 100%-80 388 100%-52" enabled="false">