Stan
fcceffb3dd
Add new death anims for elephant drivers it was looking weird before.
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Variant files made by me.
This was SVN commit r21601.
2018-03-21 20:15:12 +00:00
Stan
0abaded069
Remove some backfaces to improve performance.
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Reported by: elexis
This was SVN commit r21600.
2018-03-21 18:20:39 +00:00
mimo
c387ce54f4
petra: remove a useless leftover test
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This was SVN commit r21599.
2018-03-21 18:06:18 +00:00
elexis
29492badb7
Delete sheep corpses when starting to build a foundation,
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so that units don't try to gather forever while not being able to reach
it and
so that the sheep corpse can't be selected and seen anymore.
Differential Revision: https://code.wildfiregames.com/D21
Fixes #4268
Based On Patch By: wraitii
Reviewed By: temple
Previously Reviewed By: Itms
This was SVN commit r21597.
2018-03-21 01:44:15 +00:00
elexis
adfd2cfae1
Add missing map-bounds check to the wall builder constraints missing in 8b2a7f26e0.
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Reported By: Imarok
This was SVN commit r21596.
2018-03-21 01:04:42 +00:00
Imarok
a3faf5f71d
Fix paired tech after 33340265c8
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Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D1409
This was SVN commit r21595.
2018-03-20 22:56:00 +00:00
mimo
ed86efa57a
Fix infinite UnitAI loop when units are moved out of world (after promotion)
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Reviewed By: temple
Trac Tickets: #5079
Differential Revision: https://code.wildfiregames.com/D1406
This was SVN commit r21594.
2018-03-20 18:20:10 +00:00
temple
e3dc84692d
Reduce defense wall gate health
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Differential Revision: https://code.wildfiregames.com/D1390
Patch by: Angen
Comments by: mimo
This was SVN commit r21593.
2018-03-20 01:13:50 +00:00
temple
c58440abda
Fanatic and sword champ armor adjustment
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Differential Revision: https://code.wildfiregames.com/D1404
Suggested by: Feldfeld
Reviewed by: Hannibal_Barca
This was SVN commit r21592.
2018-03-20 01:08:00 +00:00
temple
8527f8f240
Update the salad bowl cheat
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Differential Revision: https://code.wildfiregames.com/D1407
Reviewed by: elexis
This was SVN commit r21591.
2018-03-20 01:05:38 +00:00
Stan
1bcc48455a
New icon for Leonidas using the new background scheme, by wowgetoffyourcellphone
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This was SVN commit r21590.
2018-03-20 00:08:20 +00:00
elexis
5eaea653d4
Add lion, ram statues and palms around the healer circle and a kushite statue in its center of Jebel Barkal.
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Paint a path texture at the city gates to indicate it's passability.
Increase palm distances in the city to lessen the likelihood of units
spawned in formation being trapped at the spawnpoint.
This was SVN commit r21589.
2018-03-19 20:58:14 +00:00
Stan
8c939da8d2
Fix reverse spear hold position. It was way higher than it should have.
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Noticed by: wowgetoffyourcellphone
This was SVN commit r21588.
2018-03-19 18:29:33 +00:00
elexis
101edaa167
Reworked environment settings on Elephantine, based on patch by wowgetoffyourcellphone,
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specifically less ambient color saturation.
Simplify the triggerscript.
This was SVN commit r21587.
2018-03-19 15:16:55 +00:00
elexis
41a1967b6b
Rename g_Callbacks to g_CloseCallbacks in the options page, so that one has better variable names in case of adding more callback types.
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Move a color to a global so that mods can change it.
Proposed by Vladislav in eee8217b45
Reviewed by Vladislav in irc today
This was SVN commit r21586.
2018-03-19 14:36:04 +00:00
temple
3be63d9865
Add ceasefirecounter to default.cfg, rename watershadows to shadowsonwater
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Differential Revision: https://code.wildfiregames.com/D1379
Reviewed by: bb
This was SVN commit r21585.
2018-03-18 19:02:18 +00:00
temple
b36363a53e
Don't exceed vision range in hold ground and stand ground query ranges
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Differential Revision: https://code.wildfiregames.com/D1394
Reviewed by: bb
Comments by: elexis
Refs: #4725
This was SVN commit r21584.
2018-03-18 18:49:06 +00:00
fabio
182103c143
Update some OS X libraries with security fixes and hopefully low regression risks. Refs #4362 .
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This was SVN commit r21583.
2018-03-18 17:21:29 +00:00
Stan
160dcdd477
Fix a few sync issues with horse variants and armors.
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This was SVN commit r21582.
2018-03-18 13:33:21 +00:00
Stan
d9f29d755a
Use variant for some elephants.
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This was SVN commit r21581.
2018-03-18 13:04:24 +00:00
mimo
349bcc1d1a
petra: cache some computations which are done quite often on a few turns and created peaks in the execution time
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This was SVN commit r21580.
2018-03-18 12:05:28 +00:00
elexis
38ae0d7314
Add some animated healers near the wonder on Jebel Barkal, similar to the ritual place on Danubius.
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This was SVN commit r21579.
2018-03-17 23:57:50 +00:00
bb
69f8297bec
Give all entities a looter component so building arrows bring in loot too
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Briefly Discussed With: elexis
This was SVN commit r21578.
2018-03-17 21:46:28 +00:00
elexis
29b8de7411
Cavalry not attacking soldiers on Jebel Barkal wasn't a successful idea.
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This was SVN commit r21577.
2018-03-17 19:26:16 +00:00
Stan
d6ca86df62
Reenable some textures for Ptol pikemen, use the correct model for advanced units.
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This was SVN commit r21576.
2018-03-17 15:38:34 +00:00
Stan
d3bdb66fe6
New Kushite icons by wowgetoffyourcellphone.
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This was SVN commit r21575.
2018-03-17 13:25:17 +00:00
temple
3c9439ce27
Use primeSortAllPlayers in Latium
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All maps should now have correct team placement in terms of
sortAllPlayers vs primeSortAllPlayers.
Differential Revision: https://code.wildfiregames.com/D1392
Reviewed by: elexis
This was SVN commit r21574.
2018-03-16 23:42:17 +00:00
temple
a49f0909f7
Use Shanakdakheto name for kush catafalque
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Noticed by: Hannibal_Barca
This was SVN commit r21573.
2018-03-16 23:26:59 +00:00
temple
081eb31341
Use correct promotion template for kush merc jav cav
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Noticed by: Hannibal_Barca
This was SVN commit r21572.
2018-03-16 23:04:22 +00:00
s0600204
262a0f7c68
Show correct cost for trainable gaia animals in structree and viewer
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Reported by: causative
Refs: D297
This was SVN commit r21571.
2018-03-16 21:39:06 +00:00
mimo
b870bf7139
petra: decrease the need for transport ships in naval maps by canceling transport requests which are not anymore useful
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This was SVN commit r21570.
2018-03-16 19:26:27 +00:00
mimo
0c3e080779
petra: do not impose anymore a specific base for fields/corrals
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This was SVN commit r21569.
2018-03-16 19:01:32 +00:00
elexis
2d10c4374f
primeSortPlayers should not return a playerID twice, refs 59ce8b3081.
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The other maps had never read this playerID, so it wasn't noticed until
Jebel Barkal read it.
Paste: https://code.wildfiregames.com/P115
Reviewed By: temple
This was SVN commit r21568.
2018-03-16 18:44:21 +00:00
elexis
ded01c904d
Rename "Egypt (4)" to "Egypt (3v3)" for correctness and consistency.
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This was SVN commit r21567.
2018-03-16 16:10:37 +00:00
elexis
b065af86dd
Fix player-owned animals on Egypt.
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Differential Revision: https://code.wildfiregames.com/D1388
Patch By: (-_-) / smiley
This was SVN commit r21566.
2018-03-16 16:06:50 +00:00
elexis
cffac99d17
Add a difficulty setting for Jebel Barkal, refs #4963 .
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Allow random map scripts to read the difficulty setting.
Very Easy: Only temples and civil buildings
Easy: CivicCenter, Stables, Barracks, Embassy
Medium: Walls, Fortress, ElephantStables, Tower
Hard: Garrisoned wall turrets and one citizen archer on the walls
Very Hard: 3 Archer champions per wall segment
This was SVN commit r21565.
2018-03-16 15:56:55 +00:00
elexis
dc0da7c430
Allow TriggerHelper SpawnGarrisonedUnits to spawn units on visible garrison points / walls, refs D1146 / e29dfb7000.
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This was SVN commit r21564.
2018-03-16 15:49:08 +00:00
elexis
d881634ba1
Display the map difficulty in the gamedescription (gamesetup and objectives window), refs #4963 / D1189 / 9daa7520ef.
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Differential Revision: https://code.wildfiregames.com/D1391
Reviewed By: bb
This was SVN commit r21563.
2018-03-16 14:18:09 +00:00
bb
7127186b70
Add a ceasire autostart option, silences a javascript warning on autostart games
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fixes #4606
This was SVN commit r21561.
2018-03-16 00:12:58 +00:00
bb
648cd44576
Set a relicCount from autostart, so the triggerscripts actually will spawn relics
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Should fix the concern in 6d54ab4c1f
Reported By: mimo
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1393
This was SVN commit r21560.
2018-03-15 23:46:29 +00:00
bb
c5d9ea7c06
reflect the 6b88ca6a11 changes in the readme.txt
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Noticed By: elexis
This was SVN commit r21559.
2018-03-15 23:34:38 +00:00
Stan
8f77e88b15
Fix a segfault, due to an infinite loop in an actor.
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The kush gate door would make the kush gate struct pop, which in turn
would
call the door and etc.
Reported by: Dunedan
This was SVN commit r21558.
2018-03-15 21:58:47 +00:00
Stan
6d93be0f58
Fix the display of light broken by cc67d54aeb
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Reviewed by: Elexis, vladislav
Differential Revisions : https://code.wildfiregames.com/D1389
Refs: https://code.wildfiregames.com/D1262
https://code.wildfiregames.com/D1372
This was SVN commit r21557.
2018-03-15 18:19:12 +00:00
elexis
7e207e1f4c
Implement walls on Jebel Barkal, beautify the map, improve the trigger script and add stables/cavalry attckers, refs #5040 .
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Display "Napata will attack in %(time)s!" to observers, string addition
permitted by Itms.
Mapgen:
Use the EntitiesObstructionPlacer from 04679a8e2b , the wall constraints
and return values from 8b2a7f26e0 ,
so that there are no walls at the hill and to keep gates free.
Add palms to the city blocks and guardians at the central path.
Carve out temple areas using the EntitiesObstructionPlacer, rather than
having half the temple submerged by the mountain.
More treasures on the hill and in the city and allow mines on top of the
hill.
Triggerscript:
Make units always patrol, since the attack-walk order runs out and then
units accumulated after eradicating a player.
This also fixes the inconsistency that units captured after that order
ran out, but not before.
Don't use the violent stance since this also allows capturing.
Move attacker targetClasses to attacker balancing composition object, so
that it can be fine-tuned for every attackergroup.
Balancing:
Place Stables which only spawns melee cavalry which only attack traders,
women and siege engines.
Nerf fortresses by not exclusively spawning champions (temples still
do).
This was SVN commit r21556.
2018-03-15 03:52:45 +00:00
elexis
04679a8e2b
Implement an EntitiesObstructionPlacer that allows random maps to avoid exactly the obstruction area of given entities (rather than avoiding a guesstimated disk area).
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This was SVN commit r21555.
2018-03-15 01:47:26 +00:00
elexis
8b2a7f26e0
Simple support for Constraints in the Wall Builder random map library, so that one can place walls while avoiding collisions, refs #5003 .
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Return the placed entities, so that one can parse and elegantly avoid
them afterwards, in particular determine gate positions.
placeCircularWall uses the startAngle as orientation, since that is much
easier to pass than the opposite vector of the center of the wall.
This was SVN commit r21554.
2018-03-15 01:42:47 +00:00
Stan
3d02ea73bd
Improved Ptol textures by wackyserious.
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This was SVN commit r21553.
2018-03-14 23:17:54 +00:00
temple
edac66788a
Fix a bug in Latium and Ardennes Forest
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Differential Revision: https://code.wildfiregames.com/D1387
Reviewed by: elexis
Refs: #4960
This was SVN commit r21552.
2018-03-14 23:05:06 +00:00
temple
ee7bc3dfa0
Add a nonbuilder filter template, use on survival of the fittest
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Differential Revision: https://code.wildfiregames.com/D1385
Reviewed by: elexis
Comments by: ffffffff, smiley
This was SVN commit r21551.
2018-03-14 22:40:46 +00:00
elexis
fd3193bd7d
Fix some resource collisions on random maps.
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Remove water settings on Alpine Valley, which had water in cab65bb932
but was removed in 992a8ee0b8 otherwise.
This was SVN commit r21550.
2018-03-14 22:25:40 +00:00