temple
f0b26e95ef
Add a hotkey to toggle diplomacy colors
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Differential Revision: https://code.wildfiregames.com/D1292
Reviewed by: elexis
This was SVN commit r21173.
2018-02-10 22:45:36 +00:00
Stan
42534b3d03
Move mushrooms out of the flora folder as they are not technically flora.
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Discussed with elexis.
This was SVN commit r21172.
2018-02-10 16:39:26 +00:00
elexis
5ca6217796
Make Belgian Uplands a circular map and clean it's code, refs 21e284f8eb.
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Replace needlessly complicated code with a call to HeightConstraint,
stayClasses and randomPlayerLocations, refs #4805 .
Do texture painting and actor placement at the impassable map border
too.
Replace another occurrence of the number of impassable tiles at the map
border, refs #4034 .
Delete useless clone from 7471a0db63 since setRandomHeightmap replaces
the result.
Remove unneeded setReliefmap and operate on the target heightmap
directly.
This was SVN commit r21171.
2018-02-10 14:13:17 +00:00
elexis
f150617b2c
Revert unintentionally overwritten red sea heightmap in 5acd064cb9.
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This was SVN commit r21170.
2018-02-10 12:40:10 +00:00
mimo
fd8f19a4b5
petra: cancel naval transport of builders when their target foundation has been destroyed before they are on board
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This was SVN commit r21169.
2018-02-10 10:26:29 +00:00
s0600204
c13bc83aed
Load and Initialise PlayerData in Atlas' ActorViewer
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Reviewed By: elexis
Fixes : #4900
Differential Revision: https://code.wildfiregames.com/D1276
This was SVN commit r21167.
2018-02-09 21:49:46 +00:00
s0600204
262b27d770
Remove unnecessary argument from CSimulation2::InitGame
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Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1289
This was SVN commit r21166.
2018-02-09 19:50:01 +00:00
elexis
29950c2d90
Ngorongoro replicate of _kali's map in a68881dd0f.
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This was SVN commit r21165.
2018-02-09 16:34:13 +00:00
elexis
5acd064cb9
Pompeii random map script, largely based on _kalis map in c70975b116.
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The balancing problem of too much maparea being covered by impassable
mountains is worsened by the unaltered heightmap.
Players have to fight for straggler trees now.
Can be improved with a pathplacer and the custom elevationpainter used
on Caledonian Meadows.
This was SVN commit r21164.
2018-02-09 15:35:49 +00:00
elexis
64de3ce7ac
Bahrain random map, replicate of _kalis map in a68881dd0f.
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This was SVN commit r21163.
2018-02-09 13:50:55 +00:00
elexis
06531ec645
Marmara replica of _kalis version in a68881dd0f.
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This was SVN commit r21162.
2018-02-09 11:31:29 +00:00
elexis
c1cd12787f
Ratumacos / Rouen replica of _kalis map in a68881dd0f.
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Visually more appealing and more authentic heightmap, better fitting
water effect, random shallows, better playerbase alignment, circular
map.
This was SVN commit r21161.
2018-02-09 10:17:06 +00:00
Stan
8fad0ea8ca
New range icon by Lion.Kanzen
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Thread:
https://wildfiregames.com/forum/index.php?/topic/22982-committed-archery-icon/
This was SVN commit r21159.
2018-02-08 23:16:36 +00:00
Imarok
bc9e2b476e
Some drag code cleanup in input.js (primary point -> vector)
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Patch by OptimusShepard
Differential Revision: https://code.wildfiregames.com/D1288
This was SVN commit r21158.
2018-02-08 23:11:13 +00:00
elexis
c45c305941
Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018 , D957.
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This was SVN commit r21157.
2018-02-08 22:49:08 +00:00
elexis
48fd687254
Allow using the rmgen2 random playerbase location function to only compute locations without actually placing the bases.
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Fix wrong border distance computation there in 8216bf9511 .
Fix nomad units on Red Sea.
This was SVN commit r21156.
2018-02-08 22:39:12 +00:00
elexis
d613350012
Add small metal mines to biome files.
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This was SVN commit r21155.
2018-02-08 21:59:04 +00:00
temple
e4039ea5a8
Add rubble to stoas
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Add rubble to royal stoas, use 5x5 size for Sparta's foundation and
rubble.
Differential Revision: https://code.wildfiregames.com/D1290
Reviewed by: Stan
This was SVN commit r21154.
2018-02-08 20:42:11 +00:00
mimo
e92a736e79
petra: fix cases where gatherers were assigned to a resource type, even if none available
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This was SVN commit r21153.
2018-02-08 19:48:35 +00:00
Stan
ba6151f4e7
Fix capes disappearing when dying for athenians.
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This is due to the root prop point being overriden by the blood prop.
This was SVN commit r21152.
2018-02-08 18:56:35 +00:00
mimo
75333019ef
petra: fix cases where an attack would stop by not finding targets
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This was SVN commit r21151.
2018-02-08 18:54:03 +00:00
Stan
2b0f232770
Change pyramids class on mimo's request.
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This was SVN commit r21150.
2018-02-08 18:51:52 +00:00
mimo
56308ec1ad
remove a useless (and bothering) intrusion of the gui
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This was SVN commit r21149.
2018-02-08 18:50:18 +00:00
Stan
1c66c69aa8
Idle carry animations for athenians infantry.
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Cavalry needs some more variants so it will come afterwards.
Fix trader and healer blood.
Remove useless anims for heroes.
Remove gather praise for champions.
We do not use it anyway, but DE does.
This was SVN commit r21147.
2018-02-07 23:29:05 +00:00
Stan
c2c593d9fd
Make the aura description of the catafalque more descriptive
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This was SVN commit r21146.
2018-02-07 22:32:19 +00:00
Stan
a97800ab0e
Fix Kushites blood display, move the blood to the variant, and add the variant to the units missing it.
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This was SVN commit r21145.
2018-02-07 22:13:28 +00:00
temple
8babdeba04
Spawn units in rally point direction
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Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes : #4735
This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
Stan
268c340c00
Fix incorrect line in art.json
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Found by: Leper
fixes d30643a6c9
This was SVN commit r21143.
2018-02-07 20:50:16 +00:00
s0600204
d01cb88ac4
Calculate and return correct width in CGUI::GenerateText
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Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D836
This was SVN commit r21142.
2018-02-07 20:47:10 +00:00
elexis
cacbdf7b1a
Pass Infinity to the ChainPlacer if failed tiles should be ignored, rather than different numbers above 1 that have the same effect, refs #4805 .
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This was SVN commit r21141.
2018-02-07 16:39:36 +00:00
elexis
70bec0ac90
Pass Infinity as the fail fraction to the ClumpPlacer if failed tiles should be ignored, rather than sometimes passing 100%, 400%, 1000% or 10000%, refs #4805 .
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This was SVN commit r21140.
2018-02-07 16:31:41 +00:00
mimo
5efff8941a
make kush demo map consistent with others
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This was SVN commit r21139.
2018-02-07 14:28:23 +00:00
mimo
365edbce8c
petra update for kush
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This was SVN commit r21138.
2018-02-07 14:26:45 +00:00
elexis
2e8e394521
Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816 , #5018 , D957.
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Uses an unadulterated, easily exchangeable, well compressed topography
image of the NASA Blue Marble series in the public domain,
instead of a heavily tuned and not so well licensed NASA SRTM v4.1 image
encoded in JSON.
Circular intead of a square map shape.
Randomized, height- and slope-based terrain texture painting, refs
#5004 .
This was SVN commit r21135.
2018-02-07 03:18:21 +00:00
elexis
8216bf9511
Arbitrarily constrain the random playerbase location function.
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Decrease the minimum distance between players progressively to find
suitable locations.
Assume that constraint to be constant and compute possible locations in
advance, improving performance drastically, refs #5011 .
This was SVN commit r21134.
2018-02-07 02:12:19 +00:00
elexis
6319647795
Implement JS random map library counterpart to 2180862d40 and 204b04f2d4, refs #4816 , #5018 .
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Refactors the heightmap and terrainmap copying code from 33e3e6c2ab and
the bicubic interpolation code from 64b1da0ddf / 93aefe0787 which were
unused since f5375cbcb9 .
This was SVN commit r21133.
2018-02-07 02:08:20 +00:00
elexis
c0b493bdc4
Abstract the vertex locations on a tile in rmgen, refs #4805 .
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This was SVN commit r21132.
2018-02-06 23:30:29 +00:00
elexis
2180862d40
Implement random map script backend to read terrain PMP files created with Atlas, fixes #4816 .
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Allows developers to set elevation and terrain textures in the map
editor and use that for a random map.
This was SVN commit r21131.
2018-02-06 23:05:58 +00:00
Stan
66c48c34c1
Change seleucid spearman name to pikeman, to better reflect their function.
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This was SVN commit r21130.
2018-02-06 22:52:56 +00:00
elexis
f63cc9a1d2
Static Vector2D min and max.
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This was SVN commit r21129.
2018-02-06 22:52:53 +00:00
Stan
d30643a6c9
Artwork by: LordGood, wowgetoffyourcellphone, Stan, wackyserious, Lion.Kanzen, Sundiata, Alexandermb
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Templates: wowgetoffyourcellphone, Hannibal_Barca, elexis, mimo,
Sundiata
Maps: wowgetoffyourcellphone
History Research: Sundiata
Tested By: FeldFeld, (-_-), Grugnas, mapkoc, Dizaka, Cesar, Liberty,
Sundiata
Discussed With: Itms, niektb, WhiteTreePaladin, feneur, fabio, leper,
Pureon
This was SVN commit r21128.
2018-02-06 22:32:04 +00:00
Stan
e6f4561341
Remove another broken variant
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This was SVN commit r21127.
2018-02-06 21:43:41 +00:00
Stan
86b698b7b8
Remove another broken variant
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This was SVN commit r21126.
2018-02-06 21:41:48 +00:00
Stan
38193e29c6
Remove broken variant as Enrique didn't commit the files in 83680b0dee
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This was SVN commit r21125.
2018-02-06 21:26:41 +00:00
Stan
ebfa9a7495
Remove unused variant since it's missing props and is used only by Terra Magna.
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This was SVN commit r21124.
2018-02-06 21:23:16 +00:00
Stan
fa34b043cd
Slightly tweak rain to be more visible, add an angled version.
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Discussed with bb_, Itms at FOSDEM,
Thanks for the maths :)
This was SVN commit r21123.
2018-02-06 20:54:24 +00:00
bb
6b88ca6a11
Fix the autostart victoryDuration support, which was broken by 63ca7ad672
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Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1285
This was SVN commit r21122.
2018-02-06 19:44:05 +00:00
temple
e43ed4016c
Add a repair time tooltip
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Differential Revision: https://code.wildfiregames.com/D573
Reviewed by: bb
This was SVN commit r21121.
2018-02-06 19:31:51 +00:00
Stan
ab395a6b29
Add a new stonequary actor using unused dae files by merging them and cleaning.
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Add this merged dae.
Move the old daes to the old_public folder.
Add an ao texture
This was SVN commit r21120.
2018-02-06 19:30:02 +00:00
s0600204
a9f701a475
Unify structree build queue loading duplication.
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In similar vein to c53adeaaa6
This was SVN commit r21118.
2018-02-06 01:14:17 +00:00