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2e8e3945215288e2e39262aa71e84d0919fa6dbf
33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957.
Uses an unadulterated, easily exchangeable, well compressed topography image of the NASA Blue Marble series in the public domain, instead of a heavily tuned and not so well licensed NASA SRTM v4.1 image encoded in JSON. Circular intead of a square map shape. Randomized, height- and slope-based terrain texture painting, refs #5004. This was SVN commit r21135.
Red Sea random map replica, based on the original map by _kali created in
33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
Red Sea random map replica, based on the original map by _kali created in
33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957.
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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