sanderd17
eebc2f07bb
Move some trees to accessible locations. Issue found by willsmith182.
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This was SVN commit r15519.
2014-07-12 20:08:43 +00:00
Yves
5a3f07b3d9
Forgot to use excnObj in db9c20e0a9. Also roots an additional jsval.
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This was SVN commit r15518.
2014-07-12 19:46:12 +00:00
Yves
db9c20e0a9
Changes FromJSVal to take a JS::HandleValue instead of JS::Value.
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JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.
Refs #2462
Refs #2415
This was SVN commit r15517.
2014-07-12 19:08:39 +00:00
Yves
cfa59fc4e1
Changes our JSNative functions to use JS::CallReceiver/JS::CallArgs.
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This is the new way for working with arguments in JSNative functions.
JS_THIS_VALUE, JS_ARGV, JS_SET_RVAL and direct access to vp or argc are
deprecated and will probably be removed in future versions of
SpiderMonkey.
CallArgs also takes care of proper rooting and you can get the values as
Handles or MutableHandles. The interface changes a little bit for ESR
31, but commiting this now still makes it easier and the changes shout
be straigtforward (search and replace more or less).
Refs #2462
Refs #2415
This was SVN commit r15516.
2014-07-12 16:55:09 +00:00
wraitii
7a1b92bffc
Update my "Template Analyzer" script to have output about civ too. Try to guess if they are balanced against each other.
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This was SVN commit r15515.
2014-07-12 16:08:35 +00:00
Itms
319cf16b5a
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
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This was SVN commit r15514.
2014-07-12 16:03:37 +00:00
wraitii
5279f9625e
Add a new tool to make some quick template analysis to try and detect imbalances or see if our balancing works. WIP.
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This was SVN commit r15513.
2014-07-11 22:24:58 +00:00
Itms
42591ef4cb
Fix previous commit, refs #1257
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This was SVN commit r15512.
2014-07-11 18:29:18 +00:00
Itms
f5cc99f78b
Fix OOS problems caused by an unwanted modification of the simulation state by the GUI.
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Refs #1257
This was SVN commit r15511.
2014-07-11 18:11:32 +00:00
sanderd17
a4e3422a22
Fix the hero flickering overlay after healing. Fixes #2666 . Patch by Adrian
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This was SVN commit r15510.
2014-07-11 17:48:01 +00:00
Itms
2174eaaeee
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
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This will be necessary for hiding buildings/trees/etc in fog-of-war, and
may be useful for AIs and for UnitAI.
Refs #599 .
This was SVN commit r15508.
2014-07-10 20:51:39 +00:00
sanderd17
9d335f2e22
Fix typos found by FalseVision
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This was SVN commit r15507.
2014-07-10 19:17:45 +00:00
mimo
255ab52725
fix previous commit
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This was SVN commit r15506.
2014-07-10 06:30:08 +00:00
mimo
e2d893103b
make the AI aware of the game type and start interfacing with wonder victory condition + some fixes
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This was SVN commit r15505.
2014-07-09 21:41:14 +00:00
leper
689272d4bd
Remove collision in global namespace.
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Fixes config/vfs deadlocks on OSX.
This was SVN commit r15504.
2014-07-09 19:16:03 +00:00
mimo
77e9e58a32
Petra: fixes + changes on the attack management
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This was SVN commit r15503.
2014-07-08 19:01:27 +00:00
wraitii
7e81f4f52a
Update the "number of builders" tooltip to be slightly more helpful.
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This was SVN commit r15502.
2014-07-08 18:48:08 +00:00
wraitii
3ba325f9e8
Remove the HQDOF since it did not really work properly and we already have DOF. Fixes #2111
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This was SVN commit r15501.
2014-07-08 18:23:53 +00:00
sanderd17
56bcbd59a0
Fix allied garrison issue.
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This was SVN commit r15500.
2014-07-07 09:28:34 +00:00
mimo
27c700ce3a
Petra: various small tunings or fixes
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This was SVN commit r15499.
2014-07-06 17:31:02 +00:00
leper
8b45f453e5
Fix non-PCH build.
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This was SVN commit r15498.
2014-07-06 16:35:41 +00:00
wraitii
62c1ac310d
It would appear like I inadvertently committed a version of the water with some debug information in that made it look black.
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This was SVN commit r15497.
2014-07-06 15:22:44 +00:00
Yves
334ba4b740
SpiderMonkey now supports default parameters!
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I've just modified those places with TODO comments, but there are most
likely others that could benefit of the feature to make the code a bit
cleaner and easier to understand.
Thanks to Fabio for pointing it out.
Refs #1886
This was SVN commit r15496.
2014-07-05 13:58:51 +00:00
Yves
8b493c2739
Revert obsolete workaround for structured clones.
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Reverts 8195e767ef because that workaround isn't needed anymore with
SpiderMonkey 24 (and 31).
Refs #2241
Refs #1886
This was SVN commit r15495.
2014-07-05 11:35:00 +00:00
Yves
de6823d23f
Makes tinygettext handle missing plural forms more sanely.
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Print an error to the console and return the original (untranslated)
string instead of triggering an assertion in debug builds or a crash and
memory corruption in release builds.
Works around a crash on the history screen. Why the plural form is
missing is another topic and will have to be solved separately.
This was SVN commit r15493.
2014-07-05 10:29:24 +00:00
wraitii
5571f7a7f9
Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs #48 as usual.
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This was SVN commit r15492.
2014-07-05 10:20:30 +00:00
wraitii
aa99f98fce
Fix rmgen for my changes, I had missed that, thanks mimo.
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This was SVN commit r15491.
2014-07-04 18:24:39 +00:00
mimo
4852fad86a
Petra: adapt the AI to gaia now able to launch attacks (with triggers) + cleaning of unused functions
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This was SVN commit r15490.
2014-07-04 16:12:09 +00:00
wraitii
9d4665248b
Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one.
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This was SVN commit r15488.
2014-07-04 10:14:35 +00:00
wraitii
991d5bbd63
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
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Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.
This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
wraitii
326290463e
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48 .
This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
Ykkrosh
eb7955599a
Optimise silhouette rendering.
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Do some intersection tests on the CPU so that the silhouette render
passes only have to draw models/patches that might actually contribute
to silhouettes, saving the CPU and GPU cost of rendering more objects
than necessary.
This was SVN commit r15483.
2014-07-03 01:00:25 +00:00
leper
ffd6e10edf
Make CGUIManager register a callback function for hotloading instead of specifically calling it.
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This was SVN commit r15482.
2014-07-02 23:44:39 +00:00
Ykkrosh
30e851ab90
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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This was SVN commit r15481.
2014-07-02 22:36:45 +00:00
sanderd17
404e808ed5
Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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This was SVN commit r15480.
2014-07-02 14:48:22 +00:00
JoshuaJB
c844589f48
Add missing translate() call.
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This was SVN commit r15479.
2014-07-01 21:05:33 +00:00
mimo
a5065b523d
Petra: refrain AI to build/repair under enemy fire and few fixes on economy management
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This was SVN commit r15478.
2014-07-01 19:48:38 +00:00
leper
343066040f
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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Remove commented out code writing triggers that has nothing to do with
the actual triggers implementation.
Free memory that was allocated for error reporting when when fork()
fails.
Remove dead initialization.
This was SVN commit r15477.
2014-07-01 19:00:41 +00:00
wraitii
89c6487ffe
Forgot to remove my fake radiosity changes.
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This was SVN commit r15476.
2014-07-01 16:53:13 +00:00
wraitii
f8d53d9a1d
Clean up of the last commit.
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This was SVN commit r15474.
2014-07-01 16:15:03 +00:00
wraitii
ab30e0d4fb
Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
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Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.
May work oddly with Atlas since I haven't been able to compile yet.
Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48 .
This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
sanderd17
0bde61fa5b
Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list.
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This was SVN commit r15471.
2014-07-01 09:29:45 +00:00
leper
fa5b373698
Add some missing semicolons.
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This was SVN commit r15470.
2014-06-30 21:38:45 +00:00
JoshuaJB
66485bcd17
Check that at least one assignment exists before tryintg to copy it.
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This was SVN commit r15469.
2014-06-30 17:21:12 +00:00
Spahbod
00fa45161d
Added "Survival of the Fittest", a demo random map with triggers. Refs #52
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This was SVN commit r15468.
2014-06-30 13:59:34 +00:00
sanderd17
c339928c6f
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
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This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
leper
b4fc393f18
Change camera rotation in Atlas to be the same as in the game. Refs #1066 .
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This was SVN commit r15466.
2014-06-29 21:30:51 +00:00
mimo
fd91398a95
Petra: fix the fix preventing the AI to be stuck trying to produce unavailable units
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This was SVN commit r15465.
2014-06-29 19:16:18 +00:00
mimo
6ed07ef4d9
Petra: hopefully improve the gatherers management + some cleanings
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This was SVN commit r15464.
2014-06-28 20:02:18 +00:00
mimo
97118f39b3
remove predefined AI in some skirmish maps, so that the default is taken
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This was SVN commit r15463.
2014-06-28 19:46:10 +00:00