wraitii
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
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This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
wraitii
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
historic_bruno
79f2fc1ac1
Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
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This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
wraitii
fb035d08e3
fixes #1572 and fixes #932
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Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
myconid
97b46d402c
Removing GL3 dependency from GPU skinning code.
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This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
historic_bruno
7c1b03d031
Fixes MSVC warnings of truncation from double to float
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This was SVN commit r12797.
2012-10-30 02:03:40 +00:00
myconid
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
stwf
402ea61581
don't set location info by default, music and sounds should not have it set
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This was SVN commit r12781.
2012-10-24 13:12:55 +00:00
historic_bruno
7fafeec767
Fixes splash screen to display only once at startup. Fixes #1701 .
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Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
historic_bruno
bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
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This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
myconid
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
Yves
5ce5ef9286
Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
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This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
stwf
65c0f3efc5
removed extra whitespace
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This was SVN commit r12728.
2012-10-03 15:14:20 +00:00
myconid
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
historic_bruno
5cff74f4e7
Replaces FAM file monitoring with inotify on Linux, based on patch by noKid. Fixes #1316 , refs #1687 .
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Removes FAM dependency.
This was SVN commit r12726.
2012-10-02 00:03:14 +00:00
historic_bruno
772c10801c
Fixes missing Atlas selection rings for decorative actors
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This was SVN commit r12716.
2012-09-28 19:16:32 +00:00
historic_bruno
7d8dc05c68
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
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Adds water plane option to actor viewer.
This was SVN commit r12715.
2012-09-28 18:20:36 +00:00
stwf
44821da620
new threaded soundmanager and proper distance roll off
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This was SVN commit r12709.
2012-09-27 02:42:03 +00:00
historic_bruno
e72b603cce
Implements Vision/Range tech modification
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This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
myconid
db4b08d1ad
Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
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This was SVN commit r12697.
2012-09-21 20:22:23 +00:00
myconid
11b1c59397
A minor change to water rendering on models.
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This was SVN commit r12677.
2012-09-16 11:39:04 +00:00
Deiz
f91111aec8
Load default MP player name from the config.
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This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
Yves
fef2bdf39b
Removed unused file
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This was SVN commit r12658.
2012-09-09 19:41:32 +00:00
leper
6528751875
Fix non-pch build. Fixes #1664 .
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This was SVN commit r12655.
2012-09-09 13:51:04 +00:00
myconid
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
stwf
1fce30839f
zero out buffers before loading sounds
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This was SVN commit r12639.
2012-09-08 02:54:49 +00:00
stwf
df0c4559ad
silence repeated errors when buffers don't allocate, fix up reference counting
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This was SVN commit r12638.
2012-09-07 12:05:29 +00:00
myconid
d04f737c5e
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
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This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
myconid
3efb235725
And re-enabling the stuff disabled for debugging 2
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This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
myconid
10101b138d
And re-enabling the stuff disabled for debugging
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This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
myconid
8b10290f78
Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
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This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
myconid
1ba858bf6e
More on that bug (warning: renderer temporarily slower)
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This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
myconid
f92cda7a91
Testing something different in the hope it helps with a bug reported on the forums
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This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
Deiz
0a0a49eb09
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
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This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
Deiz
d805c87249
Send messages when formation members hit fail to find a path or are obstructed.
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This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
historic_bruno
7d2e201332
Fixes some unreferenced formal parameter warnings
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This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
Deiz
38ea080d25
Increase the AI's js runtime size to 32 MB for the time being.
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This was SVN commit r12594.
2012-09-02 01:50:16 +00:00
myconid
ba3b6b9bb7
Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
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This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
stwf
a6e1e6cec7
report errors opening sound files and hopefully revcover from them gracefully
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This was SVN commit r12591.
2012-09-01 23:24:32 +00:00
myconid
affe91b52c
Fixed fixed renderpath: green water, broken minimap
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This was SVN commit r12588.
2012-09-01 22:34:36 +00:00
historic_bruno
d45a044445
Cleans up rogue printf
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This was SVN commit r12587.
2012-09-01 22:16:53 +00:00
leper
ccdb67c8f2
Fix non-pch build.
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This was SVN commit r12586.
2012-09-01 22:12:28 +00:00
historic_bruno
a29acce208
Adds some missing includes, refs #1614
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This was SVN commit r12577.
2012-09-01 18:23:13 +00:00
stwf
0133197dcd
proper disposal of single buffer sounds
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This was SVN commit r12574.
2012-09-01 02:41:48 +00:00
historic_bruno
df96445284
missing files from 89c8bccbde
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This was SVN commit r12570.
2012-08-31 19:26:29 +00:00
historic_bruno
89c8bccbde
Sound system patch by stwf:
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Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604 .
Improves error handling and logging, refs #1594 .
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609 , #1614 .
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
myconid
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
Deiz
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
historic_bruno
5f88bf8a79
Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
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This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
myconid
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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This was SVN commit r12551.
2012-08-29 23:07:53 +00:00