Commit Graph

1156 Commits

Author SHA1 Message Date
Mythos_Ruler e9226e48a6 This was SVN commit r4212. 2006-08-09 16:45:10 +00:00
Mythos_Ruler 9fda86622c This was SVN commit r4211. 2006-08-09 15:14:45 +00:00
Mythos_Ruler 964b79e11c #New Roman Elite Triarius unit.
This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
Matei 2ff3001b08 # Updated Cantabrian Highlands RMS to add territories.
This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
Matei 235ad34669 Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
Mythos_Ruler 3e20982866 #New Roman helmet meshes by Wijitmaker.
This was SVN commit r4202.
2006-08-07 04:16:25 +00:00
Mythos_Ruler 1dd2196d30 This was SVN commit r4199. 2006-08-05 09:33:39 +00:00
Mythos_Ruler 6620322603 This was SVN commit r4198. 2006-08-05 09:30:18 +00:00
Mythos_Ruler 93b2c6ad1b #A series of commits for the Roman Triarius.
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
Mythos_Ruler bd474e39d2 This was SVN commit r4194. 2006-08-04 01:25:51 +00:00
Mythos_Ruler 1f2a36bfdc This was SVN commit r4193. 2006-08-04 01:24:59 +00:00
Mythos_Ruler 1ff43562ec This was SVN commit r4192. 2006-08-03 00:14:18 +00:00
Mythos_Ruler 177c50df32 This was SVN commit r4191. 2006-08-02 00:53:17 +00:00
Mythos_Ruler 0415048114 This was SVN commit r4190. 2006-08-02 00:52:44 +00:00
Mythos_Ruler ba14397b5f This was SVN commit r4189. 2006-08-02 00:52:00 +00:00
Mythos_Ruler 5b6505235e #A whole slew of brand new grass terrains for the Temperate Biome.
This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
Matei f76d0ffdc6 XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
lostchocolatelab 0740794e8a updated mono ogg assets
This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
Matei 1ce5ab6e0c Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
Matei b82451a4ff Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
Matei b8456f0702 # Added 4 sample techs.
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.

This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
Wijitmaker cddd4cab14 # Orchards, Fields, Plots, Corrals
# New farm terrain textures

Added, Damian's sounds
Updated the test map

This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
Matei 5970bc03e7 Removed some debug output.
This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
Matei 278d52bc2b A small fix to make techs get researched properly when you click their button.
This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
Acumen 3baa2d04b5 # Preliminary work on technology research UI
Still early days, but implemented the first few of Matei's tech
features.

This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
Mythos_Ruler 996285604b This was SVN commit r4149. 2006-07-20 08:53:10 +00:00
Aeros 30b4a1936e This was SVN commit r4148. 2006-07-20 04:48:59 +00:00
Matei 35fa0c35e8 Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
This was SVN commit r4145.
2006-07-19 05:25:57 +00:00
Matei e374ecc342 Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
Also, modified game startup script to use the new tech functions.

This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
Matei 1828443b02 # Fixed a unit rank upgrade bug.
Units were not able to gain more than 1 rank, even when they started at
Basic.

Also XML values for new bar rendering (changed the meaning of height to
not include the border).

This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
Mythos_Ruler 624cbebeb1 This was SVN commit r4135. 2006-07-17 20:00:41 +00:00
Mythos_Ruler 46c7c3745c This was SVN commit r4134. 2006-07-17 20:00:31 +00:00
Mythos_Ruler bca4320512 This was SVN commit r4133. 2006-07-17 19:49:04 +00:00
Mythos_Ruler ac72176851 This was SVN commit r4132. 2006-07-17 19:43:45 +00:00
Mythos_Ruler 5636a40e34 This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
Mythos_Ruler ef03e7aee8 #New stone mine
This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
Mythos_Ruler 8fdfb383aa This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
Matei dd895c95e3 Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
Matei 9b98a19506 # Faster GUI resource counter updates.
These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.

This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
Matei 80813383c5 Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
Matei 491a9910e3 Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
Matei a833ef0770 Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
Wijitmaker 8edaf70b1a # Roman Helmets, retextured and actorized
This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
Mythos_Ruler 6af0cba958 This was SVN commit r4117. 2006-07-14 22:28:56 +00:00
Mythos_Ruler 3608c1da4a #Roman Hastatus Basic, Advanced, and Elite textures completed. Also fixed the rome_isw_e entity with the correct parental properties.
This was SVN commit r4116.
2006-07-14 22:28:17 +00:00
Mythos_Ruler 3914fa16ed This was SVN commit r4115. 2006-07-14 22:26:29 +00:00
Mythos_Ruler 08f363bb45 This was SVN commit r4108. 2006-07-13 22:10:23 +00:00
Mythos_Ruler e202373983 #New curved Roman Scutum shield. Looks awesome!
This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
Mythos_Ruler 7bc8de70c7 #New Roman Hastatus texture and unit entity. Enjoy.
This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
Mythos_Ruler edacfef847 This was SVN commit r4104. 2006-07-13 21:27:00 +00:00