Commit Graph

451 Commits

Author SHA1 Message Date
Vladislav Belov 7ee476928b Fixes missing window preview on Alt+Tab
There was a crash on Alt+Tab in fullscreen for some specific driver:

https://code.wildfiregames.com/D1212

It was related only to post processing so it's time to try to enable
rendering again (but with provided option to disable it). Also without
rendering we might have some bugs in other components. See:

https://github.com/libsdl-org/SDL/issues/5033#issuecomment-981819661

The issue is reported here (first one):

https://wildfiregames.com/forum/topic/129061-two-vulkan-issues-in-a27-and-unrelated-choppiness-caused-by-control-groups/
2026-07-14 19:54:00 +02:00
Vladislav Belov 46af67b5bd Removes RenderPath
We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.

Fixes #6244
2026-07-07 23:12:45 +02:00
Vantha fb38c8781b More versatile placement of research buttons
This patch allows techs to optionally define a property "placeBelow"
specifying a combination of class requirements. The selection panel then
tries to place their research button below the training button whose
unit matches these classes -- if there is only and exactly one.
This is useful for techs only affecting a single type of unit: it e.g.
allows always placing the fishing nets research button below the fishing
boats training button.
To prevent duplicating information in "placeBelow" (e.g. from
"affects"), it can also be set to two magic values: "{AffectedUnit}" and
"{UnlockedUnit}". In practice, many techs use those, but class
combination remain useful for granular control in very specific cases.

Regarding tech pairs, as explained in a comment, their two research
buttons can now be placed in three different arrangements (with
descending preference):
1. Vertically below a single training button.
2. Horizontally below two adjacent training buttons.
3. Horizontally adjacent in the bottom row (below no training buttons).

Vertically in the third and fourth rows (below no training button) --
how it was previously -- is no longer done as it'd conflict with and
doesn't fit the new layout and the clear separation between "generic"
and "specific" techs.

Whenever a research button can't be placed in their preferred location
because it is already occupied, the code simply falls back to the default
position in the bottom row.

This patch also adds a new game option to hide the new small arrows above
the research buttons in order to give more experienced players who already
know the techs well the possibility to reduce visual clutter. By
default, the arrows are shown.
2026-07-06 05:01:12 +02:00
guerringuerrin 32e5520507 Add hotkeys for opening GUI pages across the game
Add registerGlobalGuiPageHotkeys() to
common/functions_utility.js to selectively register
GUI page hotkeys
Allow active GUI pages to close using their corresponding hotkey
Move page_hotkeys.xml from gui/hotkeys/ to gui/
Update page_hotkeys.xml references in MainMenuItems and MenuButtons
Add default tipScrolling fallback in TipsPage when no initData is provided
2026-05-16 20:53:54 +02:00
Vladislav Belov c4fb0eed3a Adds slider to developer overlay
Also adds PBR config values. Refs #8535
2026-04-29 19:25:03 +02:00
guerringuerrin 6ca52a0b23 Reassign default hotkeys and add unit/building selection shortcuts
Add default hotkeys for unit selection by class and for placing common buildings,
building on the previous buildings and units hotkeys work.
Several existing bindings are reassigned to avoid conflicts and group related actions
on consistent key combinations.
2026-02-27 10:54:04 +01:00
phosit b67faf35c3 Switch main branch to Release 29 2025-12-18 18:16:11 +01:00
Atrik 426693ebef Default hotkeys changes
Reassign 'Toggle mouse grab' to F3 to avoid conflicts with gameplay hotkeys

Unassign 'Show status bars' often toggled by mistake by new players and confused for a selection bug

Assign 'Bird eye view' to Shift+Tab
2025-11-26 16:42:18 +01:00
Vladislav Belov 485200342d Disables Vulkan devices sorting by default
Currently we always choose the best device. But it's not always
desirable. A more safe approach is to use the default device (with
index 0). The only downside of that is if a user didn't adjust
settings then the game might run on an integrated GPU instead of a
discrete one. In the future it'll be solved by selecting GPU in
options: #8529

Fixes #8455
2025-11-11 01:50:58 +01:00
Vladislav Belov c4bc6c9627 Adds an option to destroy Vulkan old swapchain before
Now it's possible to destroy the old swapchain before creating a new
one. It might make the swapchain creation a bit slower but with a
lower memory peak.
2025-11-10 00:06:52 +01:00
Vladislav Belov e1d5e92c2a Restores minimap entities size and adds options.
Restores minimap entities size to size they have in A25.
Adds minimap options.

Fixes #6782.
2025-10-05 12:04:21 +02:00
trompetin17 47454a592e Fix casing for debug box configuration keys in default.cfg and TextRenderer.cpp 2025-08-04 07:44:12 -05:00
trompetin17 678a33c100 Dap Interface with Spidermonkey debug
Spidermonkey provide a mechanics to debug all comportaments and real
from a different place with JS code this allow us to reuse the current
scriptinterface but addind the new Debugger object definition only for
debugging without change any code from other place like GUI &
simulation.

Debugger Adapter Interface is a protocol that commons IDE implement to
being able for debugging, the concept is to provide sockets connections
with c++ but the Dap implementation in JS that allow us to extend for
more Request / Events that DAP provide.

Because Dap Interface its implemented with JS we need to handle message
in the main thread so we are calling in the main loop before GUI
messages
2025-07-11 11:06:04 -05:00
Mentula 0 A.D. cb2717faba Add support for bird's eye camera view
A new hotkey "hotkey.camera.togglebirdseyeview" allows to switch
between regular view and bird's eye (top-down) view.

When bird's eye view gets toggled on, the camera moves above the scene;
When bird's eye view gets toggled off, the camera moves back to the
default vertical rotation angle;
When bird's eye view is on, vertical rotation is disallowed.
2025-06-16 20:01:07 +02:00
Ralph Sennhauser 58219b974c Fix trailing whitespace and add pre-commit hook
Some have their editor configured to remove trailing whitespace and
editing such a file would "fix" it, adding an unrelated change.

Fix whitespace violations excluding third party libs and generated files
like glad or patches.

Enable pre-commit hook trailing-whitespace to enforce it in the future.

Fixes: #8016
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-15 20:08:48 +02:00
Vantha 7938a120d1 Rename the 'Objectives' dialog to 'Match Settings' 2025-06-15 19:24:03 +02:00
trompetin17 d323797d98 Add glyph debug box rendering for font system
This commit introduces optional debugging visuals for font glyph
rendering. When enabled, each glyph is drawn with a surrounding debug
box to aid in visual inspection of glyph layout, spacing, and atlas
behavior.

Usage examples (via console):

// Enable debug box rendering
Engine.ConfigDB_CreateValue("user","fonts.debugBox", true);

// Set debug box color (R G B)
Engine.ConfigDB_CreateValue("user","fonts.debugBoxColor", "35 0 35");

This feature is intended for developers working on font layout or atlas
generation logic, and has no effect on normal gameplay or UI rendering
when disabled.
2025-05-29 06:23:20 -05:00
trompetin17 2781d9a6a3 Add Fallback Font support
In previous fontbuilder.py we have the capacity to specified chain fonts
when a glyph is missed from one font.

This commit enable that behavior.
2025-05-28 01:01:03 -05:00
Dunedan 6c85951d53 Combine duplicate profiler2 config sections
default.cfg contained two sections named "profiler2". That's something
which might be confusing and is not supported by all implementations of
ini file parsers. To remove that ambiguity, this combines these two
sections into one.
2025-05-25 11:21:47 +02:00
trompetin17 a1d13c1cf8 Add CJK fonts for Text Engine
This PR removes the need for separate mods that previously provided CJK
support, and reduce the step for release process as mentioned here:
https://gitea.wildfiregames.com/0ad/0ad/wiki/ReleaseProcess
2025-05-21 16:16:36 +02:00
trompetin17 734386ce9f Use freetype for font rendering
Replace premade bitmap fonts with FreeType2 and dynamic texture atlas.

Switched from static, premade bitmap fonts to runtime-generated glyphs using FreeType2.
Glyphs are rendered on demand into a dynamic texture atlas, improving scalability,
font quality, and support for internationalization.

Currently using RGBA format for compatibility across all render
paths while initial support for R8_UNORM is being added.
This prepares for future optimizations in VRAM and performance

Includes groundwork for gamma-corrected blending and future swizzling support.
2025-05-16 14:57:59 -05:00
Dunedan 45340a2e32 Don't store consecutive console commands twice
This adds an option to disable storing consecutive console commands
twice and enables it by default.
2025-05-16 17:38:41 +02:00
Dunedan d549cbeeaa Make the console font configurable 2025-05-16 17:38:41 +02:00
Dunedan 13c00d1869 Add missing console.history.size to default.cfg 2025-05-16 17:38:29 +02:00
Vladislav Belov 0b33921c06 Removes GL code from the common GPU profiler. 2025-04-16 22:38:34 +02:00
Dunedan f68a8c2532 Verify the lobby certificate by default
When TLS for XMPP connections to the multiplayer lobby got implemented,
there was a bug in gloox [1] preventing the certificate verification to
succeed. This bug got fixed in gloox 1.0.22 five years ago, so it's safe
to enable certificate verification by default now.

[1]: https://web.archive.org/web/20200522184941/https://bugs.camaya.net/ticket/?id=280
2025-03-18 08:58:45 +01:00
scuti a9819e9865 Created hotkey to grab and release mouse.
Addresses #6790
2025-02-14 20:18:49 +01:00
drh 03ceb27e90 Add camera pan inversion option
Fixes: #6539
2025-01-30 18:42:59 +01:00
Daniel Roschka 274500eb37 Always use STUN for hosting games using the lobby
This makes using STUN mandatory for games hosted using the multiplayer
lobby. The motivation for that is a reduction in complexity, because
right now if STUN is disabled we use a home-grown STUN-like logic, which
got implemented before Pyrogenesis got STUN support.

That home-grown logic relies on a custom ejabberd module (mod_ipstamp),
which inserts the external IP-address of a host in the response messages
when a host registers a game. Originally mod_ipstamp was also used to
inform all potential players of a hosts IP-address, however that has
already been removed to let hosts to only share their IP-address with
players actually joining their game.

Removing the home-grown logic and instead always relying on STUN removes
complexity in Pyrogenesis and the lobby server and also eases hosting
games for players, as they don't have to figure out anymore whether they
need to enable STUN or not.

These changes shouldn't negatively impact the ability of Pyrogenesis to
handle different types of NAT or broken networks. There is one
difference though: While the custom logic using mod_ipstamp utilized TCP
as transport protocol, the STUN implementation in Pyrogenesis currently
uses UDP. That doesn't allow hosts with UDP-connectivity issues to
resolve their external IP-address anymore, however without
UDP-connectivity they aren't able to successfully host games anyway, as
the actual game updates are transferred using UDP as well.
2025-01-20 06:52:14 +01:00
Itms dc830ccf55 Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
Dunedan ab0aee4cfa Use MD5 hash for splash screen version check
Instead of using the file modification date, this uses the MD5 hash of
the file holding the content of the splash screen for the version check.
This ensures the splash screen isn't unintentionally shown again when
just the modification date of the file changes.

Fixes #4399
2024-12-29 09:32:17 +01:00
real_tabasco_sauce 7c95b6700b Add non-random building AI
-lets building arrows target the closest unit by default.
-adds player control of building arrows.
-adds a tooltip to explain how to control arrows.
-Uses "F" for focus fire and concurrently use "F" for force-attack, since "C" is capture.
2024-12-21 22:48:01 +01:00
Dunedan b0cc1488a7 Update the mod.io API URL
mod.io updated their API URLs, and the old one is being deprecated.
Therefore, this updates our config to point to the new one.
2024-12-14 09:16:08 +01:00
Ralph Sennhauser ead62bba78 Update trac links with gitea links
This replaces all links pointing to trac with their corresponding links
to gitea. Also replace http with https while at it.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-12-10 11:29:48 +01:00
Vladislav Belov 5d4df9cbe4 Enables GPU skinning by default. 2024-12-09 22:47:18 +01:00
Dunedan 67cf07b897 Update URLs to the terms to point to Gitea 2024-11-14 19:58:40 +01:00
Vantha a1796ed71f Enable observers to see and send flares
This patch gives observers the possibility to see and send flares.
Players keep their color after resigning and "true" observers flare in white.
Observers render all flares; the ones sent by any player or observer.
Player continue to only see their allies' flares.
The flare notification option is converted into a dropdown.
-> adding the possibility to only receive them as observer.
2024-11-14 11:58:15 +01:00
Vantha 64b1efddf4 Add chat notifications for flares
- Players now receive flare chat notifications mentioning the sender's name.
- Clicking the notification moves the camera to the flare's location.
- The feature can be toggled in the game options and is enabled by default.

Fixes #6212
2024-10-19 10:07:30 +02:00
Vantha 38b71c1bac Add a Tips and Tricks page containing the loading screen tips
- Small popup page accessible from the main menu via Learn to Play.
- Lets the player read through the tips with 'Previous' and 'Next' buttons.
- Tips continue to be shown on the loading screen.
-> but there without the scrolling ability.

- Added two new hotkeys for quicker tip changing (item.prev and item.next)
-> set to the left and right arrows respectively by default.

- Responsible scripts are placed in gui/reference/tips/.
- The tip text files have been moved to gui/reference/tips/texts/.
- Tip image files have been moved to art/textures/ui/tips/.

- Added a series of new sprites (textures in art/textures/ui/tipdisplay/)
-> comprises a title decoration, a bullet point sprite, and a new button
style.
2024-09-30 06:22:47 +02:00
Dunedan 8519eb9b86 Reduce time needed for STUN
In my tests this reduced the time necessary for starting to host a game
or joining a hosted game by ~180ms.
2024-08-23 21:00:15 +02:00
vladislavbelov e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov 9707931878 Fixes Vulkan hazards reported by validation layers.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
vladislavbelov cd8eb70859 Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
Fixes #6805

Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D5003
This was SVN commit r27654.
2023-05-29 20:53:10 +00:00
vladislavbelov a28fddcf72 Adds an option to disable mouse grab in fullscreen.
Refs #6649
Refs #545

Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
Itms ef71533d70 Use a lower default MTU for ENet hosts, and make it configurable.
This fixes packet loss issues on some VPN solutions.

Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4967
This was SVN commit r27599.
2023-04-10 08:21:07 +00:00
Freagarach 34765a4664 Use different default hotkey for capturing.
Conflicted with garrisoning, which is used more often.
Reported by @minohaka at D4697, after 82e2619ece.

Differential revision: https://code.wildfiregames.com/D4908
Accepted by: @real_tabasco_sauce
This was SVN commit r27506.
2023-01-30 08:17:05 +00:00
vladislavbelov b573993000 Reverts mistaken changes in default.cfg from 7c84c23114.
This was SVN commit r27419.
2023-01-11 16:29:41 +00:00
vladislavbelov 7c84c23114 Adds Vulkan backend.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00
Freagarach 82e2619ece Switch default behavior from capture to attack.
Discussed countless times on the forum.
We try this out this release.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4697
Idea accepted by: @asterix, @wowgetoffyourcellphone, @chrstgtr
Comments by: ^ + @Stan
This was SVN commit r27399.
2023-01-09 14:29:06 +00:00
vladislavbelov 192585008a Removes skycolor from GL framebuffer.
Differential Revision: https://code.wildfiregames.com/D4822
This was SVN commit r27220.
2022-11-11 23:03:01 +00:00