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Enables GPU skinning by default.
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@@ -153,9 +153,8 @@ textures.quality = 2
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; (1, 2, 4, 8 and 16)
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textures.maxanisotropy = 2
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;;;;; EXPERIMENTAL ;;;;;
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; Experimental probably-non-working GPU skinning support; requires GLSL; use at own risk
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gpuskinning = false
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; GPU skinning via compute shaders, requires up-to-date drivers
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gpuskinning = true
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; Use smooth LOS interpolation
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smoothlos = true
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